Author Topic: Accurate external gun sounds  (Read 914 times)

Offline Pand

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Accurate external gun sounds
« on: February 19, 2013, 02:03:42 AM »
For example, if a k4 is firing at you, you only hear the thump thump thump of 30mms, regardless if he is only firing mgs. I would like the sound to match the weapon being used. :salute

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Pandemonium
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Offline c H e F

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Re: Accurate external gun sounds
« Reply #1 on: February 19, 2013, 03:07:25 AM »
I agree, sounds need more accuracy. :aok
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Offline colmbo

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Re: Accurate external gun sounds
« Reply #2 on: February 19, 2013, 03:17:33 AM »
Accuracy would be not hearing anything over the sound of your engine.
Columbo

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Offline Pand

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Re: Accurate external gun sounds
« Reply #3 on: February 19, 2013, 08:11:34 AM »
Accuracy would be not hearing anything over the sound of your engine.
I don't disagree, but if it's going to be the way it is today then it should have a sound for each weapon being used.

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Pandemonium
"HORDE not HOARD. Unless someone has a dragon sitting on top of a bunch of La7s somewhere." -80hd

Offline manglex1

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Re: Accurate external gun sounds
« Reply #4 on: February 19, 2013, 11:05:22 AM »
+1

Offline Dragon Tamer

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Re: Accurate external gun sounds
« Reply #5 on: February 19, 2013, 03:59:49 PM »
I also agree with Colombo, but as it stands we have a slider for effects, and one for environment which most people seem to take advantage of really well.

An expansion on the OP, also make it so that a sound that is far away becomes more muffled. The explosion of a bomb at 30k should not only sound more muffled than if you were standing right next to it (if heard at all), but should also take a few seconds for the sound to reach you. IMO it's a small change that would go a long way.

+1 for me.

Offline Pand

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Re: Accurate external gun sounds
« Reply #6 on: February 21, 2013, 02:22:17 AM »
I have another example from tonight where I was diving on an IL2. He was firing from his rear guns at me and it was producing the 37mm sound.

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Pandemonium
"HORDE not HOARD. Unless someone has a dragon sitting on top of a bunch of La7s somewhere." -80hd

Offline Bino

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Re: Accurate external gun sounds
« Reply #7 on: February 21, 2013, 08:08:35 AM »
Accuracy would be not hearing anything over the sound of your engine.

^ this


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Offline Dragon Tamer

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Re: Accurate external gun sounds
« Reply #8 on: February 21, 2013, 10:53:37 PM »
I have another example from tonight where I was diving on an IL2. He was firing from his rear guns at me and it was producing the 37mm sound.

YES! That bugs me to no end!

Offline Chalenge

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Re: Accurate external gun sounds
« Reply #9 on: February 22, 2013, 04:02:38 AM »
For the 109K4 it isnt hard to make the M2 sound play with the Mk108 and MG 131 just like it would for the real airplane (if you have both gun sounds and you know how to mix them). The only problem is that when you take one sound and mix in another the complexity of the sound increases and so does the file size. I would like to see more depth in the sounds too, meaning more of different sounds in the game, but the reason we don't have that is pretty easy to understand and it all comes down to the quality of users machines. HTC wants to provide a game that can be played on a variety of systems and megabytes and megabytes of sounds don't fit in that philosophy very well. Not that I speak for them.
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Offline Pand

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Re: Accurate external gun sounds
« Reply #10 on: February 22, 2013, 10:37:39 AM »
For the 109K4 it isnt hard to make the M2 sound play with the Mk108 and MG 131 just like it would for the real airplane (if you have both gun sounds and you know how to mix them). The only problem is that when you take one sound and mix in another the complexity of the sound increases and so does the file size. I would like to see more depth in the sounds too, meaning more of different sounds in the game, but the reason we don't have that is pretty easy to understand and it all comes down to the quality of users machines. HTC wants to provide a game that can be played on a variety of systems and megabytes and megabytes of sounds don't fit in that philosophy very well. Not that I speak for them.
I'm not necessarily looking to have them mixed together so you hear both guns firing which would be nice... I'm referring more to when they are firing MGs instead of 30mm I still hear the 30mm sound instead of a MG sound.

Regards,

Pandemonium
"HORDE not HOARD. Unless someone has a dragon sitting on top of a bunch of La7s somewhere." -80hd

Offline 1sum41

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Re: Accurate external gun sounds
« Reply #11 on: February 22, 2013, 11:14:37 AM »
I have another example from tonight where I was diving on an IL2. He was firing from his rear guns at me and it was producing the 37mm sound.
When that happens it scares me.... :joystick: :bolt:

Offline Pand

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Re: Accurate external gun sounds
« Reply #12 on: February 22, 2013, 02:50:12 PM »
When that happens it scares me.... :joystick: :bolt:
I know that's why I want it updated!  I always have a half second where I think... did I miss another IL2 that's about to paste me?  Oh whew, it's just the IL2's ineffective rear guns firing :)

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Pandemonium
"HORDE not HOARD. Unless someone has a dragon sitting on top of a bunch of La7s somewhere." -80hd

Offline Chalenge

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Re: Accurate external gun sounds
« Reply #13 on: February 22, 2013, 04:43:21 PM »
I'm not necessarily looking to have them mixed together so you hear both guns firing which would be nice... I'm referring more to when they are firing MGs instead of 30mm I still hear the 30mm sound instead of a MG sound.

Yes, that thought is what seeded the second part of my response. Actually, I'm not sure it doesn't already work correctly, because at the moment I cannot test it (it takes two people anyway I think). The game uses three sounds for the 109K4. M2 is the normal gun sound when you hear another K4 firing. I believe most of the sound packs include two more (m2_1 and m2_2) which are alternate sounds for the 13mm guns, or without testing it I assumed they would allow you to hear when the 30mm ran out. Perhaps that is not how it works at all.
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Offline Pand

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Re: Accurate external gun sounds
« Reply #14 on: February 22, 2013, 05:07:44 PM »
Yes, that thought is what seeded the second part of my response. Actually, I'm not sure it doesn't already work correctly, because at the moment I cannot test it (it takes two people anyway I think). The game uses three sounds for the 109K4. M2 is the normal gun sound when you hear another K4 firing. I believe most of the sound packs include two more (m2_1 and m2_2) which are alternate sounds for the 13mm guns, or without testing it I assumed they would allow you to hear when the 30mm ran out. Perhaps that is not how it works at all.
It works fine if YOU are the one firing... But not external aircraft.

Regards,

Pandemonium
"HORDE not HOARD. Unless someone has a dragon sitting on top of a bunch of La7s somewhere." -80hd