Author Topic: Hanger Change  (Read 547 times)

Offline caldera

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Re: Hanger Change
« Reply #15 on: February 27, 2013, 05:46:53 PM »

but I do feel your pain when it comes to being able to bring a different ride than the usual suspects to the fight.



Is destroying hangars considered a fight nowadays?

And who's stopping anyone from bringing something non-uber to a fight - other than some tool destroying hangars, that is?

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Offline Babalonian

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Re: Hanger Change
« Reply #16 on: February 27, 2013, 05:51:36 PM »
    You do realize that lowering the durability will not encourage people to fly less capable planes.  They will use the same ones
they use now and pork more hangars per bombing run.  Serious thumbs down.
First thought was no, but now I'm strongly thinking yes, in regards to a reasonable amount like the 1500 the OP is giving.

The hangars only stay down 15 minutes.

It may make 500lb bombs the more practical and norm (like historicaly), instead of 1000lbers or bigger if posible.

And as the OP wished, it would make many more planes "capable" or more-so than they currently are in the ground-pounding aspect (something I've been enjoying lately when the hordes are too thick or absent, and not so much to take a base but to just shut down ord/fuel/anything-to-be-a-PIA-to-the-red-guys.  Many planes I regretfuly opt against taking just because of one hangar I wish to pop is impossible with that selection (or to even try, in adition to maybe other objectives... I could do one then the other, but unless its a singular VH the rearm/return rate between my sorties and the 15min respawn negates more than two sorties from a nearby field being doable, and thus why try?).

+1

So some planes can get two at a stretch that can currently and easily get one, and most planes can get one (some at a stretch and most within reason).  I'm just not finding agreement.


Ask for AP bombs on those planes.

The answer here isn't making the hangars easier to kill, it's making a wider variety of planes viable to kill them.

They've already tried to do this to some extent, with lower weight bombs getting bonus damage as well as the new AP bombs... I dunno where the sweet spot is, but I do feel your pain when it comes to being able to bring a different ride than the usual suspects to the fight.


You do realise me asking for AP bombs on the subject of remodeling 190F models is like someone asking for a kleenex tissue to wipe their hands on at an all-you-can-eat BBQ rib buffet.  :devil
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Wow, you guys need help.

Offline tuton25

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Re: Hanger Change
« Reply #17 on: February 27, 2013, 06:40:58 PM »
You aren't really asking for this wish with the intent of getting players to use a wide variety of aircraft, you want this wish to make porking hangers easier for you.

ack-ack
I really have no intrist in flying the Uber-Latewar planes as I am in a Mossie 6 most of the time
I just think that the dedicated attack planes should have a chance at dropping a hanger as well as the late war fighters
><))))*> Da Fish is in Da Fight

Offline Ack-Ack

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Re: Hanger Change
« Reply #18 on: February 27, 2013, 07:50:48 PM »
I really have no intrist in flying the Uber-Latewar planes as I am in a Mossie 6 most of the time
I just think that the dedicated attack planes should have a chance at dropping a hanger as well as the late war fighters

By 1944 the majority of the attack missions were being flown by heavy fighters like the Hellcat and Corsair for the USN.  Why?  Because they carried more ordnance and were more likely to survive the attack run.  You're still going to see the majority in game fly heavy fighters than attack planes like the Avenger or Dauntless.  Why?  The same reason why the increased use of fighters in the attack role for the USN, able to carry more ordnance and more likely to survive...more bang for the buck.

I think with the change of the different types of bombs that attack planes now get in game will help make these planes more viable for use but lowering the hanger damage will not put more players in the pilot seat of an Avenger or any other naval attack plane.

ack-ack
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Offline MK-84

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Re: Hanger Change
« Reply #19 on: February 27, 2013, 07:52:42 PM »
I have a better alternative :old:

Ignore the hangers (except the VH) and take out field ack.  With the exception of manned guns ack stays down twice as long, and even longer if the strats are hit.

Strangely no one seems to want to go this though :headscratch:

Offline tuton25

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Re: Hanger Change
« Reply #20 on: February 28, 2013, 09:46:14 AM »
I have a better alternative :old:

Ignore the hangers (except the VH) and take out field ack.  With the exception of manned guns ack stays down twice as long, and even longer if the strats are hit.

Strangely no one seems to want to go this though :headscratch:
The Claim Jumpers do it all the time.....
><))))*> Da Fish is in Da Fight

Offline The Fugitive

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Re: Hanger Change
« Reply #21 on: February 28, 2013, 09:52:44 AM »
I have a better alternative :old:

Ignore the hangers (except the VH) and take out field ack.  With the exception of manned guns ack stays down twice as long, and even longer if the strats are hit.

Strangely no one seems to want to go this though :headscratch:

hangers don't shoot back   :noid

Offline danny76

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Re: Hanger Change
« Reply #22 on: February 28, 2013, 10:40:56 AM »
I have a better alternative :old:

Ignore the hangers (except the VH) and take out field ack.  With the exception of manned guns ack stays down twice as long, and even longer if the strats are hit.

Strangely no one seems to want to go this though :headscratch:

^^^^^ This. Baffles me why this is not standard practice, unless you enjoy padding uppers scores with proxies :bhead
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