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Town affects other towns' down time
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Topic: Town affects other towns' down time (Read 210 times)
tuton25
Nickel Member
Posts: 476
Town affects other towns' down time
«
on:
February 21, 2013, 05:01:11 PM »
Right now bombing a town that is not about to be captured is somewhat pointless. What if destroying a building in one town would add 1 minute of down time to the same building in a different town destroyed after it....
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><))))*> Da Fish is in Da Fight
Rino
Plutonium Member
Posts: 8495
Re: Town affects other towns' down time
«
Reply #1 on:
February 21, 2013, 06:07:10 PM »
So you want to reward milkrunning even more?
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80th FS Headhunters
PHAN
Proud veteran of the Cola Wars
manglex1
Zinc Member
Posts: 66
Re: Town affects other towns' down time
«
Reply #2 on:
February 21, 2013, 06:30:06 PM »
Quote from: Rino on February 21, 2013, 06:07:10 PM
So you want to reward milkrunning even more?
Yea, IMO this doesn't help much except to add more incentive to not join the main force of an attack
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USAFCAPcTSgt
Copper Member
Posts: 211
Re: Town affects other towns' down time
«
Reply #3 on:
February 21, 2013, 07:09:54 PM »
Take down the sity strats near the HQ of an enemy country. That increases the downtime for the town buildings of that country.
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icepac
Platinum Member
Posts: 7061
Re: Town affects other towns' down time
«
Reply #4 on:
February 23, 2013, 07:48:03 AM »
I'm hoping the bish have finally put together the cause/effect relationship between allowing the city center to be bombed to 12% and losing 9 fields in 3 hours.
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Town affects other towns' down time