We also had the two LWMA settup, so if one map was stale in LWOrange the mass could (and usualy would) move to LWBlue (especialy if blue changed to a more popular map).
I do have one favorite map right now, but more accuratley, I equaly dislike the rest.
What really gives me disdain though, on this subject, is how the small maps got rolled so fast with this most recent rotation, but you get to a big map and.... IDK... if those players just can't keep up, or give up because they are incabable of counting beyond 3, but I'd be ashamed if I could organize to roll a small map that easily, but can't roll the bigger ones in less than seven.
My favorite thing about the current map maybe its biggest flaw I think - TT. If the map isn't too big, then why do so many people congrigate there? If it isn't moving enough territory to rotate it within 7 days, why not remove the distraction and thereby freeing up the assets/players/resources it occupies. If not, and one of the best things about a map with over 200 square sectors is a piece of real estate in the center that barely occupies 2, what about the other 198 sectors?
Honestly, I don't want it gone like Trinity (which had a dozen problems nonconductive to MA gameplay), I'd just like to see how the map works if it could de-stack the towns off the bases.