Author Topic: Town affects other towns' down time  (Read 176 times)

Offline tuton25

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Town affects other towns' down time
« on: February 21, 2013, 05:01:11 PM »
Right now bombing a town that is not about to be captured is somewhat pointless. What if destroying a building in one town would add 1 minute of down time to the same building in a different town destroyed after it....
><))))*> Da Fish is in Da Fight

Offline Rino

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Re: Town affects other towns' down time
« Reply #1 on: February 21, 2013, 06:07:10 PM »
      So you want to reward milkrunning even more?  :rolleyes:
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Offline manglex1

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Re: Town affects other towns' down time
« Reply #2 on: February 21, 2013, 06:30:06 PM »
      So you want to reward milkrunning even more?  :rolleyes:

Yea, IMO this doesn't help much except to add more incentive to not join the main force of an attack

Offline USAFCAPcTSgt

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Re: Town affects other towns' down time
« Reply #3 on: February 21, 2013, 07:09:54 PM »
Take down the sity strats near the HQ of an enemy country.  That increases the downtime for the town buildings of that country.

Offline icepac

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Re: Town affects other towns' down time
« Reply #4 on: February 23, 2013, 07:48:03 AM »
I'm hoping the bish have finally put together the cause/effect relationship between allowing the city center to be bombed to 12% and losing 9 fields in 3 hours.