Author Topic: Sound system beta test version 2  (Read 3055 times)

Offline Canspec

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Re: Sound system beta test version 2
« Reply #30 on: February 27, 2013, 11:38:11 AM »
I've been using it regularly and no issues so far....... :old:
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Offline LCADolby

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Re: Sound system beta test version 2
« Reply #31 on: February 27, 2013, 01:19:16 PM »
I get micro freezes that occur at the end of every vox trasmission. Very noticable in GVs



Speaker 0 [Speakers (Logitech G35 Headset)]
*****************************
Mic 0 [Microphone (Logitech G35 Headset)]
Mic 1 [Microphone (Realtek High Definition Audio)]
*****************************
Driver 0 Index 0
Driver 1 Index 0
Driver 2 Index 0
Creating Primary Event System for PrimaryDeviceIndex 1
Setting DriverListIndex 0 default = 0
Default speaker mode
Using Hardware Exceleration

Rate 48000
Speaker 2
OutputChannel 2
InputChannel 6
Method 1
Bits 16

Setting default format Result 0
Driver Name [Speakers (Logitech G35 Headset)] result 0
Effect init result 0
snprimInitSpeakers retured 0
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Offline Shrike

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Re: Sound system beta test version 2
« Reply #32 on: February 27, 2013, 09:30:41 PM »
I was in the MA, one sortie 10 minutes, with about 15 cons nearby (less that 6k).  When I used VOX the game froze several times.  One freeze lasted about 3 or 4 seconds.  I have a Lenovo IdeaCentre running W7 Home Edition.
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Offline guncrasher

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Re: Sound system beta test version 2
« Reply #33 on: February 27, 2013, 11:35:17 PM »
I played today and only had one crash.  not sure how it happened but I was using vox and another transmission came in and game froze.    I was able to come back and rejoin my plane.

like somebody else already pointed out.  I play with 60 fps and shadows at 4096 except for enviromental mapping as that sucked the frames out into kansas.  today I had it at 50% just to test it and my frames stayed above 50 and mostly 60 even with heavy gv/air fighting.  had no stutters at all when using vox.


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Offline Randy1

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Re: Sound system beta test version 2
« Reply #34 on: February 28, 2013, 06:35:30 AM »
Something odd happened last night.  I am pretty sure I upped with the regular AH icon instead of the beta last night.  We were on our squad channel and I kept loosing voice from the two others in the squad although they could here each other.  This is a problem I have not had before until I installed the beta.

I will up with the beta tonight.

Offline lulu

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Re: Sound system beta test version 2
« Reply #35 on: February 28, 2013, 02:21:41 PM »
I used the last version test from the very beginning with no probleme but today
strange sound 'click' or 'crek' when engine is one are returned    :O

So I had to use the normal version.

Very strange.


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Offline tunnelrat

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Re: Sound system beta test version 2
« Reply #36 on: February 28, 2013, 02:32:03 PM »
when engine is one are returned    :O

 :headscratch:

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Offline bustr

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Re: Sound system beta test version 2
« Reply #37 on: February 28, 2013, 03:50:04 PM »
Lulu,

Do you type your response in another language than english first? Then run it through a text translater and paste it into your forum responses?
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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline flatiron1

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Re: Sound system beta test version 2
« Reply #38 on: February 28, 2013, 05:29:38 PM »
Whats the correct way to get rid of the beta version. Just delete it from the AH folder?

Offline lulu

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Re: Sound system beta test version 2
« Reply #39 on: March 01, 2013, 12:24:37 AM »
Neg. I do not use translator. But differences are minimal   :rofl

 :salute


P.S.

The last beta version worked well for me until yestarday. After yestarday
it has started to show some problem. When engine is on there are some unexpected
sounds in the form of 'click' or 'crek' that are produced.

mobilis in mobile

Offline bustr

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Re: Sound system beta test version 2
« Reply #40 on: March 01, 2013, 02:21:30 AM »
Mobilis in mobile: unexpected flexability and quantum leaps in the Helicobacter pylori genome.........

Lulu you saying you give people ulcers......
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Megalodon

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Re: Sound system beta test version 2
« Reply #41 on: March 01, 2013, 12:26:35 PM »
"Megalodon, please try the new version and report if the problem still persists."

Yes it does. :uhoh

Thank you for trying,

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Offline Changeup

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Re: Sound system beta test version 2
« Reply #42 on: March 01, 2013, 01:30:32 PM »
Last night using the beta several issues occurred:

1.  Frame Stuttering repeatedly
2.  Freeze frame for 6-7 seconds but the game resumed on three occasions
3.  Frame rate drops of 45+ fps with no visible difference in gameplay
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Offline hitech

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Re: Sound system beta test version 2
« Reply #43 on: March 01, 2013, 02:09:25 PM »
Last night using the beta several issues occurred:

1.  Frame Stuttering repeatedly
2.  Freeze frame for 6-7 seconds but the game resumed on three occasions
3.  Frame rate drops of 45+ fps with no visible difference in gameplay

Will you post your fmodinit.txt please.

HiTech

Offline JimmyD3

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Re: Sound system beta test version 2
« Reply #44 on: March 01, 2013, 02:32:23 PM »
Had the same problem as Changeup. DIdn't know it was due to the FMOD. Here ya go:

Speaker 0 [Speakers (Realtek High Definition Audio)]
Speaker 1 [Realtek Digital Output (Realtek High Definition Audio)]
*****************************
Mic 0 [FrontMic (Realtek High Definition Audio)]
*****************************
Driver 0 Index 0
Driver 1 Index 1
Driver 2 Index 0
Creating Primary Event System for PrimaryDeviceIndex 0
Setting DriverListIndex 0 default = 0
Default speaker mode
Using Hardware Exceleration

Rate 48000
Speaker 2
OutputChannel 2
InputChannel 6
Method 1
Bits 16

Setting default format Result 0
Driver Name [Speakers (Realtek High Definition Audio)] result 0
Effect init result 0
********************************
Creating Secondary Device 1
Setting DriverListIndex 1 default = 0
Default speaker mode
Using Hardware Exceleration

Rate 48000
Speaker 2
OutputChannel 2
InputChannel 6
Method 1
Bits 16

Setting default format Result 0
Driver Name [Realtek Digital Output (Realtek High Definition Audio)] result 0
System init result 0
snprimInitSpeakers retured 0
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