Author Topic: Information HUD in Film Viewer  (Read 223 times)

Offline tunnelrat

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Information HUD in Film Viewer
« on: February 27, 2013, 11:42:33 AM »
LOVE the film viewer, use it all the time; both as a training tool and simply to capture screenshots of great shots, etc.

One thing that I really think would help in the training tool department would be a toggle that brought up an informational HUD with visual indicators of several things.

I know the image below is crude, but bear with me here haha...



So, upper left - a crude representation of the current aileron/rudder inputs... elevator would be nice too, but my Paintshop skills are limited haha...

Upper right, aircraft damage indicator.

Bottom right, alt, speed, G force.

All of these things can be determined elsewhere, but when you're trying to discern someones specific maneuver (or your own failure) - having all of this right up in your face at once would be great!

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Offline Pand

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Re: Information HUD in Film Viewer
« Reply #1 on: February 27, 2013, 11:44:54 AM »
+2

Regards,

Pandemonium
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Offline earl1937

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Re: Information HUD in Film Viewer
« Reply #2 on: February 27, 2013, 03:42:28 PM »
 :airplane: +++++3
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Offline Wiley

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Re: Information HUD in Film Viewer
« Reply #3 on: February 27, 2013, 03:55:16 PM »
I like it.  +1.  Pity it couldn't give you the same kind of info on your opponents.

Wiley.
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Offline Ack-Ack

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Re: Information HUD in Film Viewer
« Reply #4 on: February 27, 2013, 03:55:25 PM »
It would probably be easier and far better just to get the instruments to work in the film viewer.  

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Offline Fish42

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Re: Information HUD in Film Viewer
« Reply #5 on: February 27, 2013, 06:00:52 PM »
+1 But I only really want it so that they can use that data to move the control surfaces in the film.

I hate how your plane is pulling all these moves without while the A/R/E are all just flat.
I would also love to see control movements of the eny cons. I know we cannot record that data (without huge film files) but from the movement of the plane you could work out a basic approximation of their control movement. This would help people understand how a con was able to get a jump on them.