Author Topic: spawnable battleships  (Read 1302 times)

Offline kappa

  • Parolee
  • Silver Member
  • ****
  • Posts: 1330
spawnable battleships
« on: March 03, 2013, 02:20:53 AM »
that require a set amount of players to remain active.. Manned 88, no puffy please... From bases close to water.. Not limited to ports..
- TWBYDHAS

Offline RngFndr

  • Nickel Member
  • ***
  • Posts: 579
Re: spawnable battleships
« Reply #1 on: March 03, 2013, 06:11:21 AM »
Battleship as part of a separate invasion fleet.. +1

Player spawnable destroyers.. +1

PT's can beach and drop troops.. +1

LCT's to put tanks over the beach.. +1

Offline save

  • Gold Member
  • *****
  • Posts: 2873
Re: spawnable battleships
« Reply #2 on: March 03, 2013, 10:02:45 AM »
Battleship as part of a separate invasion fleet.. +1

Player spawnable destroyers.. +1

PT's can beach and drop troops.. +1

LCT's to put tanks over the beach.. +1


Anti-shipping mines against larger ships too close to field beach line....


My ammo last for 6 Lancasters, or one Yak3.
"And the Yak 3 ,aka the "flying Yamato"..."
-Caldera

Offline Volron

  • Platinum Member
  • ******
  • Posts: 5805
Re: spawnable battleships
« Reply #3 on: March 03, 2013, 10:12:01 AM »

Anti-shipping mines against larger ships too close to field beach line....




That would put an end to the cv 5ft off base issue. :)
Quote from: hitech
Wow I find it hard to believe it has been almost 38 days since our last path. We should have release another 38 versions by now  :bhead
HiTech
Quote from: Pyro
Quote from: Jolly
What on Earth makes you think that i said that sir?!
My guess would be scotch.

Offline Devonai

  • Copper Member
  • **
  • Posts: 268
      • Reckless Faith
Re: spawnable battleships
« Reply #4 on: March 03, 2013, 11:40:21 AM »
I'd be all for the mines if the skipper could steer the ship with WASD.
Guns!  Aliens!  Talking cats!  My new Science Fiction adventure, now on Amazon.com
http://www.amazon.com/David-Kantrowitz/e/B002BMHJPE/

Offline Karnak

  • Radioactive Member
  • *******
  • Posts: 23048
Re: spawnable battleships
« Reply #5 on: March 03, 2013, 12:37:48 PM »
We have a decent number of aircraft that laid mines already in the game, B-24J, Boston Mk III, Ju88A-4, He111H, Mosquito, I think.  Mines would just need a timer for how long they lasted.
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline Krusty

  • Radioactive Member
  • *******
  • Posts: 26745
Re: spawnable battleships
« Reply #6 on: March 03, 2013, 12:38:04 PM »
Such control is not possible. HTC himself said this during one con which was recorded and put up as a podcast by one participant. It's just not a ship or a playable thing. It's a base that moves. It's a ground object. Something like that.

Offline bj229r

  • Platinum Member
  • ******
  • Posts: 6735
Re: spawnable battleships
« Reply #7 on: March 03, 2013, 01:18:34 PM »
We were chatting about that this am--one thing the catapult-launched plane could do---give it a radar circle as long as it remains airborne
Never underestimate the power of stupid people in large numbers

http://www.flamewarriors.net/forum/

Offline Reaper90

  • Gold Member
  • *****
  • Posts: 3322
Re: spawnable battleships
« Reply #8 on: March 03, 2013, 03:22:39 PM »
LCT's to put tanks over the beach.. +1

+10
Floyd
'Murican dude in a Brit Squad flying Russian birds, drinking Canadian whiskey

Offline titanic3

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 4235
Re: spawnable battleships
« Reply #9 on: March 03, 2013, 04:53:56 PM »
Such control is not possible. HTC himself said this during one con which was recorded and put up as a podcast by one participant. It's just not a ship or a playable thing. It's a base that moves. It's a ground object. Something like that.

Isn't it basically a big metal PT boat?

  the game is concentrated on combat, not on shaking the screen.

semp

Offline Reaper90

  • Gold Member
  • *****
  • Posts: 3322
Re: spawnable battleships
« Reply #10 on: March 03, 2013, 06:32:50 PM »
Isn't it basically a big metal PT boat?

I dunno, the one I play with in the bath tub is plastic.

 :x
Floyd
'Murican dude in a Brit Squad flying Russian birds, drinking Canadian whiskey

Offline titanic3

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 4235
Re: spawnable battleships
« Reply #11 on: March 03, 2013, 07:48:01 PM »
I dunno, the one I play with in the bath tub is plastic.

 :x

Is that what it is? Mine is all muscle... :joystick: :bolt:

  the game is concentrated on combat, not on shaking the screen.

semp

Offline RngFndr

  • Nickel Member
  • ***
  • Posts: 579
Re: spawnable battleships
« Reply #12 on: March 04, 2013, 07:39:05 AM »

Anti-shipping mines against larger ships too close to field beach line....




Sure.. I like that idea too.. Some beach guns too..
The prob isn't that big ships are too close.. Just the wrong kind, (CV)

Two fleets from each port, CV attack fleet, and an Invasion fleet..

That way the CV could stay offshore and give pilots a chance to
get Alt before entering the fight..

More fleets for Cartoon Admirals too.. It would fix MANY issues
of goofy gameplay..

I think it would be a HUGE + to the game..

I'm hopin someday :pray

Offline Noir

  • Platinum Member
  • ******
  • Posts: 5964
Re: spawnable battleships
« Reply #13 on: March 04, 2013, 12:26:25 PM »
as long as it doesn't end with 50 bishops battleships parked just outside my field I'm ok with it  :)
now posting as SirNuke

Offline lyric1

  • Skinner Team
  • Plutonium Member
  • *******
  • Posts: 10687
Re: spawnable battleships
« Reply #14 on: March 04, 2013, 12:37:18 PM »
We have a decent number of aircraft that laid mines already in the game, B-24J, Boston Mk III, Ju88A-4, He111H, Mosquito, I think.  Mines would just need a timer for how long they lasted.

Don't forget the B-29.