This time I won't argue against those proposals en detail, have done that often enough.
But just one thing I'd like to mention:
If most proposals made to limit bombers in AH would be applied - limited to cruise speed, different layers of wind at different altitudes, more complex calibration (maybe even the often wished for changes to bomber gunnery)...
What do you think would happen gameplay wise?
Fair question and you're not the only person to think that way every time a subject of this matter comes about.
If HTC put in to effect some sort of limiter, say a speed limiter for dropping bombs based on historical evidence I don't think it would have much of a bearing on who does what, really. I think the bomber barons will continue on as they have been and the fighter jocks will continue on as they have been. I do think it would open up the fighter escort portion of the game a bit more, that role just became far more important. If the B17 and B24 were restricted to dropping ordnance to speeds of less than 250 TAS, it really is not going to change their game. If the Mossi B Mk 16 were to be restricted to 250 TAS it most certainly would impact it because speed is the only defense it has. However, with that said I do not know at what speed the Mossi B Mk 16 dropped its ordnance, if it did so while doing 350 TAS then so be it. Likewise, I don't think the B29 can even stay aloft at 250 TAS. So if HTC were to implement such a think it would have to be a "by the book" application and not a blanket "one size fits all". Anyone know what the Ju88 and He111 flew for typical air speeds while dropping ordnance from 18,000 ft???
Giving HTC's history of not applying arbitrary restrictions on the aircraft and gv models in the game (save for the reload times of the tanks), I don't look for them to do anything in terms of limiting speeds. However, I could see them put some sort of a spread factor on bombs. I don't know how it is coded now, but it sure seems like if everything is calibrated, etc, the bomb lands very close if not exactly on where a players aims regardless of altitude. I think by default the impact zone should be a lot larger the higher up the bomb is dropped. For example, if HTC currently has a cone attached to a bomber with the point attached to the plane and the further away the ground is from the plane the base of that cone should get bigger. As it is, if it is at all, the cone (impact zone) is rather small. If HTC has the ability to affect the size of that cone based on the speed of the bomber maybe that is the route they should go.