There are 3 wishes in this.
Wishlist
#1 When you get killed you see who killed you AND who got the assist (if one was awarded). Ex. Tom shot you down and Bob assisted. (or something to that effect)
#2 When you get an assist, it lists who got the kill. You got an assist. Tom got the kill.
#3 When the enemy bails or ditches while their plane is on the ground, the player still gets the kill.
#4 When you critical damage to an enemy and a friendly does as well, to the point where they are within a certain % of each other. Both get awarded a "co-op assist". Where both split the "perk reward" which each other. Examples below.
Quite a few times this topic has found it's way to the boards from one person or another. Today I bring it back with hopes that it can fix the current dilemmas we are facing when it comes to kills and assists. Namely :
http://bbs.hitechcreations.com/smf/index.php/topic,346303.0.htmlAn example from me would be today. Dived on a set of lancs that weren't smoking, leaking or "a ball of flame", took his wing off in 1 pass. He dies, I get an assist.
I think that there needs to be a change with the "kill/assist system".
Scenario #1
Example: Tom and Bob are going after a Lancaster. Tom takes the wing but Bob gets the pilot. Who gets the kill?
This is how I would do it.
Both get an assist. Since both took out a key element that is necessary for flight. Planes can't fly without a pilot, and pilots can't fly without a plane. This would mean that assists would have to be bumped up to "worthful" rather than giving the player a golden sticker saying *you did a good job, try better next time*. Assists would be 1/2 total kill. To keep it simple, if the lanc was worth 1 point, Tom and Bob would get .50/.50 so assists count for something and both get credit for the kill. To the enemy lanc it would say "Tom and Bob shot you down".
Now, if Tom shot the wing off the lanc, and bob dove on the lanc to "try and steal the kill or get an assist" it wouldn't count. Because Bob didn't do any significant damage before the wing was destroyed, wouldn't get the kill or assist. However, if Tom hit the pilot, and wounded the enemy pilot, then bob dives in on the lanc and takes a wing, then they would get 50/50. Because the pilot wasn't dead and the pilot was still "able to fly the plane".
Scenario #2
Just like now when you have 5 players on one enemy con. Only two can get "credit" for the kill. However, one gets the perks and the other doesn't (hence the golden sticker reference from before). This would still be in effect, meaning that still only two people get credit for the kill. So if Tom takes an aileron, Bob gets the pilot and Jerry just shoots randomly not don't any significant damage. Then Bob would get the "kill" and Tom would get the assist (now worth points). In this case since Tom didn't do enough damage to disable the plane (wing, pilot, fuel etc) then he gets a 1/3 assist. So Bob since he gets credit for the kill gets 2/3s perks for the kill and Tom gets 1/3rd.
So damage would still be scaled like it is now. So you can't go around and randomly hit planes and hope to get assists for perks. If you pay attention when you see more than one fighter on a plane now anyways, they are mainly spraying at the target. Because if they were aiming and knew how to hit the target, the target would've been dead already.
Also, to make sure that you can't randomly shoot at planes and hope to get assists. If you just hit the wings, but don't take an aileron (or wing) off, then it wouldn't count as an assist: unless that wing was sheered off by a friendly whom "got the kill" then it counts as an assist.
I do understand that the damage system is very complex and HTC has put a lot of time into creating it.
These are my opinions of how it "should" be improved.
Respectively,
Tinkles
