Author Topic: How to get a "natural" FOV  (Read 2477 times)

Offline Latrobe

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How to get a "natural" FOV
« on: March 14, 2013, 01:39:36 AM »
Anyone who watches FRANKIEonPCin1080p might have already seen this, but he explains how you can get a FOV perfect for your eyes in gaming. Here's the video he explains it in.
http://youtu.be/87UTCEmEMzA?t=5m30s


Basically, you measure the distance from your eyes to the top and bottom of your monitor and the height of your monitor vertically, and using those measurements you can calculate your eyes FOV to your monitor. Frankie explains it a lot better in the video and in the description, but I tried it with AHII and I really felt like I was in the cockpit! I took my "natural" FOV and doubled it and it gave me the maximum peripheral vision without making things seem too far way. It actually helped my aiming!

I thought this cool and thought I'd share it.  :aok


Offline SkyRock

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Re: How to get a "natural" FOV
« Reply #1 on: March 14, 2013, 02:46:19 AM »
Thanks Latrobe! :aok

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Offline zack1234

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Re: How to get a "natural" FOV
« Reply #2 on: March 14, 2013, 03:11:33 AM »
Hurrah!

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Offline Randy1

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Re: How to get a "natural" FOV
« Reply #3 on: March 14, 2013, 05:33:17 AM »
I took my "natural" FOV and doubled it . . .

Doubled  :O  What is your AH setting now? 

I tried moving up the FOV 10% but the fish eye effect was detrimental to the TrackIR.  As I increased the FOV the front view was awesome but the Trackir gave it flopping, distorted like sensation as you looked away from the front view.  There is a software out there that eliminates the fisheye effect on large FOV using curved screens

And it improved your aiming!  That's even more scary.   Best I can tell, you are one of the best shooters out there with the old FOV setting.  :)

Offline Latrobe

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Re: How to get a "natural" FOV
« Reply #4 on: March 14, 2013, 05:47:58 AM »
Doubled  :O  What is your AH setting now? 

I tried moving up the FOV 10% but the fish eye effect was detrimental to the TrackIR.  As I increased the FOV the front view was awesome but the Trackir gave it flopping, distorted like sensation as you looked away from the front view.  There is a software out there that eliminates the fisheye effect on large FOV using curved screens

And it improved your aiming!  That's even more scary.   Best I can tell, you are one of the best shooters out there with the old FOV setting.  :)

I have my FOV at 125 right now. I have bad eyes and sit kind of close to the monitor, so the calculations I had as a natural FOV was 61. Felt like I was actually in the plane when I set it to that, but I had no peripheral vision since I am playing a video game on a computer monitor. 125 FOV gives me some nice peripheral vision while still keeping a good forward view without that fish eye affect.

Offline Max

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Re: How to get a "natural" FOV
« Reply #5 on: March 14, 2013, 06:37:10 AM »
Any adjustments needed after 3-4 Margaritas?  :x

Offline Ripley

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Re: How to get a "natural" FOV
« Reply #6 on: March 14, 2013, 08:30:16 AM »
I will have to try this... Interesting concept
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Offline ALFAMEGA51

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Re: How to get a "natural" FOV
« Reply #7 on: March 14, 2013, 08:43:10 AM »
Any adjustments needed after 3-4 Margaritas?  :x
hahahah ohhhhh yeaaa!!!  :banana:
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Offline Estes

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Re: How to get a "natural" FOV
« Reply #8 on: March 14, 2013, 10:37:08 AM »
I have my FOV at 125 right now. I have bad eyes and sit kind of close to the monitor, so the calculations I had as a natural FOV was 61. Felt like I was actually in the plane when I set it to that, but I had no peripheral vision since I am playing a video game on a computer monitor. 125 FOV gives me some nice peripheral vision while still keeping a good forward view without that fish eye affect.

For myself personally, I play on a pretty big monitor so anything under 80'ish on FOV tends to make me motion sick. This goes for all games I play, and sadly a lot of the PC games are console ports and some don't have a FOV slider so I wind up ending the config file for it to change the FOV. Another cheers to HTC for actually providing a FOV slider.  :cheers:
« Last Edit: March 14, 2013, 10:38:41 AM by Estes »

Offline F77

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Re: How to get a "natural" FOV
« Reply #9 on: March 15, 2013, 03:47:18 PM »
Oh wow - at 47 it looked as if I was in my mossie... pity I couldn't see anything!   :lol

Offline STXAce8

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Re: How to get a "natural" FOV
« Reply #10 on: March 15, 2013, 05:54:03 PM »
I think i did something wrong, I got 180 as my top number, and that in radians is pi.  :mad:
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Offline shoresroad

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Re: How to get a "natural" FOV
« Reply #11 on: March 15, 2013, 06:49:38 PM »
Thanks, Latrobe.

This is great information!  My default FOV was 106 and according to this formula it should be 90.  So will make the change and see how it looks.

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Offline Triton28

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Re: How to get a "natural" FOV
« Reply #12 on: March 15, 2013, 07:13:25 PM »
 :headscratch:

I just had a Gomer Pyle moment.  Thanks dude!
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Offline bustr

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Re: How to get a "natural" FOV
« Reply #13 on: March 15, 2013, 07:26:33 PM »
I'm at 108 right now with a 22 inch monitor using the HiRes Pac at 1024.

If you have TrackIR, pulling your FOV out farther towards 120 in the manual FOV number set will make your head movement from front quarter to front quarter less of a movement. Also the default head position will have a slightly wider periferal. This will make seeing across your front 180 easier and faster. As you pull your FOV out there will be a sweet point at which things like your tracers from a wirbel will become smaller but, show crisper all the way to your target. Same with tracers in air to air. You will also find from an 88 shooting at tanks long distance they will be a bit crisper on full zoom.

One thing to watch for, I've caused a reduction in my FPS by using numbers higher than 120 for my 22 inch monitor. That could have been a factor of the vid card I was using at that time.
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Offline Randy1

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Re: How to get a "natural" FOV
« Reply #14 on: March 16, 2013, 06:24:33 AM »
Bustr when I tried the FOV using TrackIR at levels above the default 106, I got kind of a flopping effect as I looked away from the front view.  Did you have that problem?