Author Topic: Pand_Strat_Maps_v3.0 have been released!  (Read 4243 times)

Offline Triton28

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Re: Pand_Strat_Maps_v3.0 have been released!
« Reply #15 on: March 15, 2013, 07:15:47 PM »
Thanks dood!
 :salute
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Offline Pand

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Re: Pand_Strat_Maps_v3.0 have been released!
« Reply #16 on: March 16, 2013, 12:01:06 AM »
PDF Version can now be downloaded for Smartphones and Tablets: (Thanks to BIZMAN!)
    - http://www.horizonx.org/pand/files/Pand_Strat_Maps_v3.0.pdf

Regards,

Pandemonium
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Offline Nurminen

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Re: Pand_Strat_Maps_v3.0 have been released!
« Reply #17 on: March 16, 2013, 03:48:49 AM »
PDF Version can now be downloaded for Smartphones and Tablets: (Thanks to BIZMAN!)
    - http://www.horizonx.org/pand/files/Pand_Strat_Maps_v3.0.pdf

Thank you.   :salute

Offline rpm

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Re: Pand_Strat_Maps_v3.0 have been released!
« Reply #18 on: March 16, 2013, 06:29:26 AM »
Thanks Pand!  :salute
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Offline Vinkman

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Re: Pand_Strat_Maps_v3.0 have been released!
« Reply #19 on: March 18, 2013, 07:01:04 AM »
Why the choice of ZERO as the starting number?

"OK Bob you drop on Hangar one"
"This is Mike, I thought I was droping on the first hangar?"
"You do Mike. You're dropping first, on the first Hangar"
"But you just told Bob to drop on Hangar 1"
"Hangar 1 is the second Hangar."
"Whuh?"
"Hangar one is the Second Hangar"
"What hangar is the first Hangar?"
"Hangar 0"
"So Zero is 1?"
"No, Zero is first, not one."
"Whuh?"
"Oh crap we missed the drop!"
Who is John Galt?

Offline Pand

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Re: Pand_Strat_Maps_v3.0 have been released!
« Reply #20 on: March 18, 2013, 08:51:12 AM »
Why the choice of ZERO as the starting number?

Changes since last release:
    - Matched all target identifiers to in-game object numbers so the downtime (.dt) command can be utilized and target hits can be confirmed.

Hitech's object numbering begins at 0.  But I can see exactly what you're saying happening :)

Regards,

Pandemonium
"HORDE not HOARD. Unless someone has a dragon sitting on top of a bunch of La7s somewhere." -80hd

Offline ImADot

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Re: Pand_Strat_Maps_v3.0 have been released!
« Reply #21 on: March 18, 2013, 09:16:19 AM »
Why the choice of ZERO as the starting number?

"OK Bob you drop on Hangar one"
"This is Mike, I thought I was droping on the first hangar?"
"You do Mike. You're dropping first, on the first Hangar"
"But you just told Bob to drop on Hangar 1"
"Hangar 1 is the second Hangar."
"Whuh?"
"Hangar one is the Second Hangar"
"What hangar is the first Hangar?"
"Hangar 0"
"So Zero is 1?"
"No, Zero is first, not one."
"Whuh?"
"Oh crap we missed the drop!"


 :rofl
As long as you all are using the same map with the same identifiers, what difference would numbering make? Could start numbering at 42 and it should still be clear enough.
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Offline SmokinLoon

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Re: Pand_Strat_Maps_v3.0 have been released!
« Reply #22 on: March 18, 2013, 09:29:24 AM »
:rofl
As long as you all are using the same map with the same identifiers, what difference would numbering make? Could start numbering at 42 and it should still be clear enough.

because now players can reference 8exactly* what hanger is going to be down *exactly* how long.  I too wondered "why", but once I realized that hanger numbers start with 0, it makes perfect sense.

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Offline Lab Rat 3947

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Re: Pand_Strat_Maps_v3.0 have been released!
« Reply #23 on: March 18, 2013, 11:03:08 AM »
Thanks Pand  :aok

LtngRydr    :old:
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Offline Vinkman

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Re: Pand_Strat_Maps_v3.0 have been released!
« Reply #24 on: March 18, 2013, 01:03:15 PM »
Hitech's object numbering begins at 0.  But I can see exactly what you're saying happening :)

I think you did it right. I was just being funny.  :lol
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Offline Draggon

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Re: Pand_Strat_Maps_v3.0 have been released!
« Reply #25 on: April 02, 2015, 04:07:45 PM »
Much appreciated Pand, Thank you!  :aok
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Offline SysError

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Re: Pand_Strat_Maps_v3.0 have been released!
« Reply #26 on: April 02, 2015, 04:58:53 PM »
i think on some I've seen them 90. But I could be thinking of the diagonal line that shows up in the Icon on the Arena Map. That seems to rarely be aligned with the runway. But I should scout it.

thanks.

Great work!!

Yes I have run into a small number of 90 degree V bases.  Like maybe 1 on a large map.  Will post info when I run into one again.

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Offline SysError

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Re: Pand_Strat_Maps_v3.0 have been released!
« Reply #27 on: April 02, 2015, 05:03:12 PM »
Why the choice of ZERO as the starting number?

Numbering of game objects is in Base sixteen. (Or HEX for short)

so

0 -1 -2 -3 -4 -5 -6 -7 -8 -9 -A -B -C -D -E -F.

Just image you have eight fingers on each hand.   :rolleyes:



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Offline SysError

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Re: Pand_Strat_Maps_v3.0 have been released!
« Reply #28 on: April 02, 2015, 05:04:06 PM »
error... :huh
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Offline MajWoody

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Re: Pand_Strat_Maps_v3.0 have been released!
« Reply #29 on: April 02, 2015, 10:48:33 PM »
Holy necro bump Batman!
Lets keep the stupid to a minimum.
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