Author Topic: Flaps  (Read 1291 times)

Offline hammer

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Re: Flaps
« Reply #15 on: March 19, 2013, 06:40:48 AM »

I see 3 possible good choices:
1: if the flap is damaged, make it disappear, but plz, dont let it generate lift anymore
2: if a flap is damaged, dont make it disappear, and it can add the same lift as now. Much better impression.
3: two-staged damage system, the combination of the two above. It sounds the best /for me/ but also this requires the most modelling work.


Makes sense to me.
Hammer

JG11
(Temporarily Retired)

Offline Rob52240

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Re: Flaps
« Reply #16 on: March 19, 2013, 11:25:48 AM »
Thanks for bringing this thread back.  It's so annoying when shot off flaps won't stop working.

Reminds me of this old bullets commercial
http://www.youtube.com/watch?v=D7JTaRF78_M
If I had a gun with 3 bullets and I was locked in a room with Bin Laden, Hitler, Saddam and Zipp...  I would shoot Zipp 3 times.

Offline Motherland

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Re: Flaps
« Reply #17 on: March 19, 2013, 07:21:42 PM »
They DID increase the number of "section" or "division" that could take damage on WW2 aircraft. They upped the different parts that could be damaged and there was a noted increase in the quality of the damage model.

However, you will not get the tattered fabric type effect. THAT is the part which is unique to WW1 aircraft.


Didn't you notice you can shred flaps and control surfaces now without blowing them off? The landing gear door on a B-25 can be shot off without damaing the gear inside sometimes (depends on the round and the hit).

So when they released the WW1 arena, there was a noticed improvement of the WW2 damages, but only on newer planes (moving forward) and only to a certain extent.


... Just for clarification's sake...

AFAIK the only non-graphical change made to the damage model in WWII was that horizontal stabilizers became two separate parts.
And while the amount of damagable parts possible was raised some time back, it was just a change in capability of the damage model, an under the hood one, and not something that we felt the effects of except for what I mentioned before, as far as I can remember.
As far as the repercussions that the damage system in WWI was supposed to have on WWII, it's your memory that's failing, not everyone elses. While specifics weren't stated, someone had said that one of the ideas behind the WWI arena was to test/show off a much more highly detailed damage model that would eventually be implemented in WWII. However, several years on, I would be losing confidence in that statement.

Offline SmokinLoon

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Re: Flaps
« Reply #18 on: March 19, 2013, 07:39:36 PM »
First, I wish that there were different stages of damage to control surfaces, including flaps.  The "all or none" is a bit much, imo.  I think there could easily be %33/%66/%100, or a %50/100 damage stages.  I think it is safe to say in the real deal that aircraft took damage to a control surface and yet it was still usable in the real deal..I understand the issues with the "coading", and more so the amount of time it would take to re-coad everything, but who knows maybe someday.

Secondly, I dont think it is a bad idea for flaps to be locked in to the position in which they were damaged.  It isn't like they were automatically blown off, maybe just the motor, or hydrolic line, etc, was damaged?  I kind of wish the rest of the control surfaces did the same thing, but instead of locking in to place have them flap around based on E, angle, etc.  That cant be good for a smooth flight.  :aok 

I think some of these wishes are getting a bit petty.  Take your lumps like a man!   ;)
Proud grandson of the late Lt. Col. Darrell M. "Bud" Gray, USAF (ret.), B24D pilot, 5th BG/72nd BS. 28 combat missions within the "slot", PTO.

Offline Krusty

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Re: Flaps
« Reply #19 on: April 05, 2013, 02:16:17 AM »
AFAIK the only non-graphical change made to the damage model in WWII was that horizontal stabilizers became two separate parts.
And while the amount of damagable parts possible was raised some time back, it was just a change in capability of the damage model, an under the hood one, and not something that we felt the effects of except for what I mentioned before, as far as I can remember.
As far as the repercussions that the damage system in WWI was supposed to have on WWII, it's your memory that's failing, not everyone elses. While specifics weren't stated, someone had said that one of the ideas behind the WWI arena was to test/show off a much more highly detailed damage model that would eventually be implemented in WWII. However, several years on, I would be losing confidence in that statement.

They did more than just the stabilizers. It's only on the newer updated models, though. Did you know, for example, that you can damage and blow off the landing gear DOOR of a B-25 but not destroy the gear inside the nacelle?

I saw that once on my own plane not long after the B-25 release, and was blown away (figuratively) by being blown partially away (with bullets)! Wings still tend to have a 50%/100% division, and many seem to no longer lose 25% of wingtips like they used to, and planes missing tips are almost uncontrollable now (whereas you used to be able to limp home), but there are many subtle improvements in the damage model system.

P.S. I asked point blank about WWI being carried over to WWII and was told in straight terms the answer was no. Nothing faulty about that! It's a straight up answer from HTC staff.
« Last Edit: April 05, 2013, 02:18:13 AM by Krusty »