To this day in the D9 if I overshoot somebody and yank the stick back after clearing them, and they're in autoclimb or any sort of gentle climb, I can induce a colision thats mostly on the other players end but both of us participated in (both received "X has collided with you"), and usualy only at the expense of my tailwheel. This has never made sense to me, and it's very easy to miscalculate and cause a worse collision (for yourself).
I think there is a difference between how newer models and older ones are treated in collisions in AH. A good example might be from taking a good sampling of aircraft and flying them with one wing into, as slow as possible, an object (IE: CV tower). Newer models seem to act more predictabley than older ones I find. Take the Ju88 for example, the thing can fly slow, its dense, it's an older model, and it cartwheels midair like a frisbee if you collide with an object and its wingtip. Do the same in a C-47 and you loose the same amount of wing and may get flipped around before comming to a stop, but you wont go frisbee like the Ju88 into the ground and while missing as much of the wing.