Author Topic: Poor FrauB, 1 kill and 153 deaths :(  (Read 14896 times)

Offline Lusche

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Re: Poor FrauB, 1 kill and 153 deaths :(
« Reply #210 on: May 08, 2013, 09:57:57 AM »
you'd realy cancel over this?

Absolutely. 
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Offline SilverZ06

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Re: Poor FrauB, 1 kill and 153 deaths :(
« Reply #211 on: May 08, 2013, 10:05:21 AM »
Waa, I'm taking my ball and going home because someone isn't playing the way I deem correct.  :cry

Offline SirNuke

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Re: Poor FrauB, 1 kill and 153 deaths :(
« Reply #212 on: May 08, 2013, 10:06:38 AM »
Waa, I'm taking my ball and going home because someone isn't playing the way I deem correct.  :cry

don't you shut up at times? I guess you're a DayZ 'player'

Offline SilverZ06

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Re: Poor FrauB, 1 kill and 153 deaths :(
« Reply #213 on: May 08, 2013, 10:53:47 AM »
don't you shut up at times? I guess you're a DayZ 'player'

I don't even know what DayZ is  :headscratch:

Offline Zacherof

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Re: Poor FrauB, 1 kill and 153 deaths :(
« Reply #214 on: May 08, 2013, 11:06:30 AM »
So what are
we as a community going to do??? Albiet are
options are limited, but we have a say and
should say something.

Pyro, hitech, skuzzy, what sayeth thee??
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Offline ImADot

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Re: Poor FrauB, 1 kill and 153 deaths :(
« Reply #215 on: May 08, 2013, 11:34:27 AM »
Don't expect an answer from HTC; they take actions when necessary, but don't discuss allegations or outcomes with the player base.
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Offline Wiley

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Re: Poor FrauB, 1 kill and 153 deaths :(
« Reply #216 on: May 08, 2013, 11:36:08 AM »
If it was a hacked game client that didn't charge you for perk planes, they'd be all over it.  In this case, the net effect is effectively the same, and nothing's done.

I couldn't care less about score, but I don't like people getting something that should require actual gameplay for nothing.

Wiley.
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Offline kilo2

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Re: Poor FrauB, 1 kill and 153 deaths :(
« Reply #217 on: May 08, 2013, 11:49:31 AM »
If it was a hacked game client that didn't charge you for perk planes, they'd be all over it.  In this case, the net effect is effectively the same, and nothing's done.

I couldn't care less about score, but I don't like people getting something that should require actual gameplay for nothing.

Wiley.

Well its not for nothing. It is for 15 dollars and the time they spend shade vulching.




As for the people who would quit over it HA!

THE OUTRAGE!





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Offline Triton28

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Re: Poor FrauB, 1 kill and 153 deaths :(
« Reply #218 on: May 08, 2013, 11:53:15 AM »
Waa, I'm taking my ball and going home because someone isn't playing the way I deem correct.  :cry

Dude... This isn't about picks and ho shots.  

You can argue that nobody should care (and you have),  but there is absolutely no intended or valid game play reason to create another account simply to farm perks/stats/achievements.

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Offline Butcher

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Re: Poor FrauB, 1 kill and 153 deaths :(
« Reply #219 on: May 08, 2013, 12:05:15 PM »
I recently came back into the game after canceling my account for over a year (I still paid for a few months, but ultimately decided to cancel. I had nearly 20 thousand fighter perks and 10 thousand GV perks (roughly). I rejoined the game with 0 on everything and manage to have over 200 fighter and 150 GV perks already.

I've been playing the game maybe a week now? point is the perks are there to earn - you EARN perks playing the game - if someone is cheating to get them - well frankly they should have all their perks taken away.

He can have his second account, but he should have all his perks wiped out.
JG 52

Offline Vinkman

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Re: Poor FrauB, 1 kill and 153 deaths :(
« Reply #220 on: May 08, 2013, 12:07:09 PM »
Frenchy's take:
Sling some "COAD" that awards exactly zero, yes, ZERO (as in the number between -1 and +1, the number you just don't divide by) perks for any kills of players who constitute >5% of total player kills.  FIXED.


Or perhaps maybe perks should be RANK based. Killing a noob in tempest is as easy as killing a noob in a P-40. Now killing Joachim, or fester in anything...that's an achievement. So change the perks to..

Perk = [Bandit ENY/ Your ENY]*[PERK multiplier] * (3^([Bandit rank-Your rank]/1000)]/(1+ABS[Bandit rank-Your rank])   

This would result in PERK RANK MULTIPLIER that would equal to 0.01 for a bandit with a rank that was 3000 below yours, effectively making shade vulching a waste of time.
It would result in PERK RANK MULTIPLIER that would equal to 1 for a bandit with a rank that was equal to yours, keeping near equal players at the same perk system as today.
It would result in PERK RANK MULTIPLIER that would equal to about 7 for a bandit with a rank that was 3000 above yours giving a nice bonus for noobs killing the games top aces.
The result would be to reduce the perks for top killers and highest ranked players since they are always higher that everyone else. Hre is the PERK RANK MULTIPLIER curve



Who is John Galt?

Offline ImADot

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Re: Poor FrauB, 1 kill and 153 deaths :(
« Reply #221 on: May 08, 2013, 12:10:44 PM »
Or perhaps maybe perks should be RANK based. Killing a noob in tempest is as easy as killing a noob in a P-40.

Since rank is so easily manipulated (and certain aspects by using the same techniques to farm perks), your solution contains a huge flaw.
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Offline Wiley

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Re: Poor FrauB, 1 kill and 153 deaths :(
« Reply #222 on: May 08, 2013, 12:13:37 PM »
Or perhaps maybe perks should be RANK based. Killing a noob in tempest is as easy as killing a noob in a P-40. Now killing Joachim, or fester in anything...that's an achievement. So change the perks to..

Perk = [Bandit ENY/ Your ENY]*[PERK multiplier] * (3^([Bandit rank-Your rank]/1000)]/(1+ABS[Bandit rank-Your rank])   


No.  Tempest is a bad example because at best, it's a BnZ brick.  A really good, fast BnZ brick, but a BnZ brick.

Put the noob in a spixteen and he's got a ton more options that he's more likely to use than if he's in a P-40 or I-16.

Experten, you're right it doesn't matter what they fly.

Tying it to rank would encourage more jockeying for score and rank, probably in terms of sandbagging to get a better multiplier.  That's the last thing this game needs, IMO.

Wiley.
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Offline Vinkman

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Re: Poor FrauB, 1 kill and 153 deaths :(
« Reply #223 on: May 08, 2013, 01:22:23 PM »
No.  Tempest is a bad example because at best, it's a BnZ brick.  A really good, fast BnZ brick, but a BnZ brick.

Put the noob in a spixteen and he's got a ton more options that he's more likely to use than if he's in a P-40 or I-16.

Experten, you're right it doesn't matter what they fly.

Tying it to rank would encourage more jockeying for score and rank, probably in terms of sandbagging to get a better multiplier.  That's the last thing this game needs, IMO.

Wiley.

Wiley, thanks for the feedback as alway  :salute

but my point is that you can't jockey for score by sandbagging.  ;)

The way I see it... If a players wants to play for Rank, he makes himself tough to kill. If you kill him you get more perks. But killing him is rare so not a lot of perk bonuses get generated. If you vulch a bunch of turkeys you won't get much in the way of perks. Your saying the problem is that a player would let himself get killed over and over again, trashing his rank, so he'll have a perk bump when he finally starts killing people, so he could fly a 262?  But he doesn't make perks by getting himself killed over and over. he only makes perks, after he trashed his rank, then flying around and killing players much higher than his rank. (2000K higher gets him a perk bump a 2) not really worth dropping two thousand spots just to double you perk bonus. You get there much faster by winning all those encounters you're losing on purpose to get the perk bump.

It needs development, but I like the idea of rank affecting perks, and perks affecting Rank.  
« Last Edit: May 08, 2013, 01:24:52 PM by Vinkman »
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Offline guncrasher

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Re: Poor FrauB, 1 kill and 153 deaths :(
« Reply #224 on: May 08, 2013, 01:24:23 PM »
Since rank is so easily manipulated (and certain aspects by using the same techniques to farm perks), your solution contains a huge flaw.

I used to think that killing based on rank would be better too.  then again look at mine.


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