Author Topic: Naval Warfare? More Tanks?  (Read 1829 times)

Offline Raphael

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Re: Naval Warfare? More Tanks?
« Reply #15 on: April 14, 2013, 02:09:53 PM »
3. More tanks, Tank Destroyers, and maybe Artillery.

:D :D :D

Maybe even get a new resupply system where we have scattered supply depots all over the map that resupply their region. We could either bomb the depots to lengthen the down time for objects in that specific region, or bomb the strat cities we have now to lengthen the time it takes for those depots to resupply their regions. We'd have tons of targets to hit with bombers and Jabos.

And THAT would be great! Something other then just flattening a base and also another "battle generator" for the ground forces as well. To go there and hold some points instead of an eternal static battle on a spawn point.

I can imagine a system of "push" domination that could be more dynamic then the spawn points by reaching those strategic points, holding them for a while then pushing forward to the next one or something like that. The idea would be to then get a general advantage over the enemy base after you've dominated some strategic areas over the terrain surrounding it.
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Offline Tank-Ace

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Re: Naval Warfare? More Tanks?
« Reply #16 on: April 14, 2013, 03:07:45 PM »
Add artillery, make spawn points more strategically valuable. You can hit a target right on spawn in, so the base becomes valuable for its position, and not just because it's a base.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

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Offline BaldEagl

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Re: Naval Warfare? More Tanks?
« Reply #17 on: April 15, 2013, 01:02:25 AM »
I think subs would work fine as autonomous, player-controlled units just like PT boats.  The biggest problem I see is that they'd be boring as heck without other significant changes/additions to the game.  Right now you can, A: Hunt CV groups, B: Fire your deck gun at coastal towns, or C: Hunt other subs.

C is impossible... how would you even find each other? 

Umm... sonar?
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Offline Zacherof

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Re: Naval Warfare? More Tanks?
« Reply #18 on: April 15, 2013, 03:53:21 AM »
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Offline Bludwulf

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Re: Naval Warfare? More Tanks?
« Reply #19 on: April 15, 2013, 11:51:47 PM »
I think subs would work fine as autonomous, player-controlled units just like PT boats.  The biggest problem I see is that they'd be boring as heck without other significant changes/additions to the game.  Right now you can, A: Hunt CV groups, B: Fire your deck gun at coastal towns, or C: Hunt other subs.

Option A could be fun for the patient player.  B is kind of pointless.

C is impossible... how would you even find each other?  Enemy CV groups can be spotted easily from the air, or give themselves away when littoral combat begins.  Subs are hidden, and with vast oceans on most maps (at least in game terms), you would never just run into each other.  I think shipping lanes would be a fun solution, sort of like the trains and supply convoys we have now, but that would require a far more complex upgrade.

I do not believe there would be significant changes other then what would be needed for a person to navigate and fight each type of sub. I see in game subs acting as local naval base defense, with extended spawn points heading into enemy controlled areas. It would add another dimension to the game.

Offline FLS

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Re: Naval Warfare? More Tanks?
« Reply #20 on: April 16, 2013, 04:11:56 AM »
I do not believe there would be significant changes other then what would be needed for a person to navigate and fight each type of sub. I see in game subs acting as local naval base defense, with extended spawn points heading into enemy controlled areas. It would add another dimension to the game.

You might notice there is no water modeled in the game that you can submerge into. It would be a huge change requiring all new maps.

Offline DemonFox

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Re: Naval Warfare? More Tanks?
« Reply #21 on: April 17, 2013, 02:13:42 AM »
I'll be honest here. Only wanna see subs in the game because then for sure my PBY-5A will be finally added!!!
+1 for PBY-5A  :aok

Offline Triton28

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Re: Naval Warfare? More Tanks?
« Reply #22 on: April 18, 2013, 11:11:31 AM »


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Offline Lab Rat 3947

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Re: Naval Warfare? More Tanks?
« Reply #23 on: April 18, 2013, 12:51:20 PM »
Quote
You might notice there is no water modeled in the game that you can submerge into. It would be a huge change requiring all new maps.

Why would the water have to modeled ?

We have PT Boats that fire torpedoes, and they travel "underwater". And if they hit their target, i.e. the submerged part of a ship's hull, damage occurs.

When submerged your view would be "periscope mode".

In a "down scope mode' you would be looking at a map showing any nearby vessels, that are within "sonar" range. Like radar but with a smaller radius.

Just my $0.02  :old:


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Offline Lab Rat 3947

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Re: Naval Warfare? More Tanks?
« Reply #24 on: April 18, 2013, 01:04:23 PM »
a couple more thoughts

submarine running surface icon is 6k

running submerged with periscope up icon is 1.5k

running submerged with periscope down no icon visible; except on the "sonar screen" of opposing forces, distance 6k.

On the clipboard we can choose what info we want; base name, base alt, spawn points etc. Could "sonar" (ships only) be added ?

LtngRydr   :old:
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Offline Hap

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Re: Naval Warfare? More Tanks?
« Reply #25 on: April 18, 2013, 03:29:01 PM »
Sounds like fun, but fear your wishes might dissapoint.  Boats vs bombs, bombs win.  Our maps are small, and experience useful in locating fleets.  However, as the game improves (esp when it comes to maps), would not be surprised to see some of your wishes become reality.

Offline Rino

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Re: Naval Warfare? More Tanks?
« Reply #26 on: April 18, 2013, 03:31:03 PM »
passive right? :D

     I don't know, all those destroyers tend to get pretty active once you start tossing torpedos  :lol
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Offline Dragon Tamer

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Re: Naval Warfare? More Tanks?
« Reply #27 on: April 18, 2013, 09:14:31 PM »
Why would the water have to modeled ?

We have PT Boats that fire torpedoes, and they travel "underwater". And if they hit their target, i.e. the submerged part of a ship's hull, damage occurs.

When submerged your view would be "periscope mode".

In a "down scope mode' you would be looking at a map showing any nearby vessels, that are within "sonar" range. Like radar but with a smaller radius.

Just my $0.02  :old:


LtngRydr

I'm not sure how HTC does it, but if I were programing and I needed a quick and easy water model I would have the side of the ship as a single plane. This single plane intersects another plane (the surface of the water). This allows the torps to not travel under water (one more thing to model) but instead allows the torps to become part of a 2D surface that travels along a constant path at a constant speed. If the torp intersects the plane of the ship, damage is dealt to said ship based on the torps size. So the torps from PTs aren't traveling underwater, they are traveling along a 2D plane that nothing can cross.

Offline Lab Rat 3947

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Re: Naval Warfare? More Tanks?
« Reply #28 on: April 19, 2013, 09:54:14 AM »
Dragon Tamer

Thanks for the info. I have 25+ years as a draftsman, and your example makes perfect sense to me.

I know nothing about coding. I made my comments based on my observations of the game. That's why I put quotes around the word underwater.

When I am flying around, every now and then, I realize that everything I see is a long string of numbers, letters, and symbols that are making it happen.

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Offline Bludwulf

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Re: Naval Warfare? More Tanks?
« Reply #29 on: April 30, 2013, 12:30:02 AM »
Its just my hope that there is some sort of increase to our ability to use ships beyond PT boats in the future of the game. Even if we could just spawn destroyers out of a port it would be great.