Author Topic: Panther weak, has something changed?  (Read 1668 times)

Offline Chalenge

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Re: Panther weak, has something changed?
« Reply #15 on: April 15, 2013, 02:21:03 AM »
It has gotten to be normal for armor guys to declare that they are seeing inconsistent results during engagements. There are a lot of factors in play and too many for the argument to always go against the game itself.  First thing you have to know is that just because you see a bright sparkly hit does not mean that it was a kill shot. The second thing you have to realize is that the game involves people from very different areas of the world and when you shoot someone there may be a lot of lag involved. I can tell you from firsthand experience that you can shoot someone, have them rotate their barrel ninety degrees, and shoot before your hit causes them to explode. The faster connection will lose in simultaneous critical hits. The other tank may die too, but you will or will not get the kill depending on lag (I think). And lastly is this latest graphic issue where you see a hit, but the appearance afterwards is like a lightsaber dancing around the impact point. I'm convinced that is the game engine establishing the direction that the ricochet will actually follow, because if you slow down the film playback of the event you will see the tracer be drawn in several different directions in consecutive frames. Of course, it could also be the projectile breaking up, so your guess is as good as mine on that one.

The one thing I don't believe in is luck. It's human nature to say it, but the fact is their isn't a giant depository of luck in the universe with an unknown entity, or force, randomly handing out luck, good or bad. If there is, well I want that job, so I can mess up the rooks all day everyday.
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Offline palef

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Re: Panther weak, has something changed?
« Reply #16 on: April 15, 2013, 03:08:27 AM »
String of incomprehensible logical gobbledegook that makes me want to kill myself. I shall start with the Tamdhu.
Retired

Offline RotBaron

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Re: Panther weak, has something changed?
« Reply #17 on: April 15, 2013, 03:18:03 PM »
It was a metaphorical use of the phrase "bad luck," not to be construed with the actual phenomenon of having bad luck, i.e. unexplainable mysterious and universal forces which confound someone at every move they make.
They're casting their bait over there, see?

Offline bustr

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Re: Panther weak, has something changed?
« Reply #18 on: April 15, 2013, 04:16:17 PM »
Maybe it's time to setup a custom arena and get a friend to help test all of the tank guns and armor. The friend just spawns the GV you indicate, while you test shots from different directions and ranges from different tanks.

I think it was pervert and a friend who tested the FW190-D9 with a jeep this way to see what the hit zones were by driving around it and shooting from different directions. You could do the same thing offline by making all of the drones tanks. But, offline everything is perfect.

You could go so far as to recruit players to help specifically for them knowing they have a problematical connection to test the armor from that perspective.

The responses to this post show you do not lack in GV oriented camaraderie.
bustr - POTW 1st Wing


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Offline MK-84

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Re: Panther weak, has something changed?
« Reply #19 on: April 15, 2013, 07:00:34 PM »
I've lost so many Panthers to 1-shots from the dead front I don't bother using them anymore---Sherman has a decent enough sight

Then you are engaging the enemy at too short a range and not using your panthers superior optics and cannon to your advantage.

Offline MK-84

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Re: Panther weak, has something changed?
« Reply #20 on: April 15, 2013, 07:01:38 PM »
In my opinion the only thing superior to a panther would be the king tiger.

Offline bj229r

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Re: Panther weak, has something changed?
« Reply #21 on: April 15, 2013, 07:57:44 PM »
Then you are engaging the enemy at too short a range and not using your panthers superior optics and cannon to your advantage.
near, far, seems to make little difference
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Offline WEZEL

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Re: Panther weak, has something changed?
« Reply #22 on: April 15, 2013, 10:26:43 PM »
Only thing I find wrong with the panther is the weak tracks they fly right off at the slightest hit, I had a zero track me  :noid other than that that tank is a beast.

Offline bangsbox

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Re: Panther weak, has something changed?
« Reply #23 on: April 15, 2013, 11:38:01 PM »
panther has a glass chin. i one shot them in the early panzer all the time, but you have to chin shot them. if chin is not visible and only thing you can hit is the front plate ant turret, they are hard to beat

Offline SmokinLoon

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Re: Panther weak, has something changed?
« Reply #24 on: April 15, 2013, 11:57:44 PM »
Angle of impact plays just as much of a role as range, there is a slider per say and the longer the range the more the thickness of the armor will save the targets tank. The closer the targeted tank is the more the angle of impact will play a role.

Remember, a Panther is actually safer at 600 yards vs some tanks than at 1200 yards.  At 600 yards, the impact has to contend with the slope of the 80mm armor, at 1200 yards the incoming round is more perpendicular to the 80mm.  And that is if the hull and incoming round are perpendicular, if the hull is canted a bit either way then there is another angle the round has to deal with.  Like I've said, there are LOTS of variables.   :aok

Oh... and remember the linear ranking [best to worst] of AP rounds in Aces High:

King Tiger
Firefly
Panther
Tiger
Panzer IV H
M4/76 and M18
T34/85 (AP)
Panzer IV F/2
M4/75
T34/76 (AP)
Panzer IV F/1
M8
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Offline bangsbox

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Re: Panther weak, has something changed?
« Reply #25 on: April 16, 2013, 06:14:06 PM »
In my opinion the only thing superior to a panther would be the king tiger.

Panther can't kill a tiger but a tiger can kill a panther at 1k + if he is angled at you

Offline MK-84

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Re: Panther weak, has something changed?
« Reply #26 on: April 16, 2013, 07:35:30 PM »
near, far, seems to make little difference

What do you consider near and far?

Offline SmokinLoon

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Re: Panther weak, has something changed?
« Reply #27 on: April 16, 2013, 07:39:50 PM »
near, far, seems to make little difference

Oh, I'd say range is at least %50 of the equation.     :aok
Proud grandson of the late Lt. Col. Darrell M. "Bud" Gray, USAF (ret.), B24D pilot, 5th BG/72nd BS. 28 combat missions within the "slot", PTO.

Offline bj229r

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Re: Panther weak, has something changed?
« Reply #28 on: April 16, 2013, 07:55:39 PM »
What do you consider near and far?
Whenever I use (used) a Panther, it WAS to make use of the awesome sight....always longer than 1500. I'd often take note of the guy's name, and see what he was driving....usually a T34 or a PanzerH
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Offline MK-84

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Re: Panther weak, has something changed?
« Reply #29 on: April 16, 2013, 07:57:46 PM »
Panther can't kill a tiger but a tiger can kill a panther at 1k + if he is angled at you

That could not be more false of a statement.

At 1K distance a Panthers AP round has 145mm of penetration at 0 degrees. A Tiger1 will penetrate 131mm.
The Tigers armor is slightly thicker in some areas in the front then the panther's, but is essentially not sloped at all unlike that of the panther.
In a frontal engagement from 1k-2k distances the Panther has the edge over the tiger from a pure numbers standpoint, however both will be able to destroy each other.

The Panther also enjoys better mobility, better speed, turret traverse, I think better reload times.  What it lacks in is is side armor, and although you said "angled properly"  in the case of these two heavies going up against at these ranges exposing side armor would be suicidal for either tank.