Then I guess all the flying ive been doing without enemy icons on H2H for the past 3 months against my buds means that the game *really* needs icons and laserrangefinders to dogfight and get a kill.

I suggest you try and get off the "crutches" for a while. It wont look as in RL (heck nothing will in this decade at least), yet it does make all the features for which I, and I hope most folks here, are in AH: Good modeling and good ACM'ing. You will hardly find a quakehead in iconless games, you will rarely find people that will follow you in any manouver...because they wont have the icon screaming "HES HERE". Bounces work against the pilot that is not scanning the sky, no snap second look to 6 to see if there's a red icon there.
As I said before, it makes AH really shine in its best features and almost completely removes all the "gaming the game" kind of playing.
And yes toad, I have my mind made up. That is why im suggesting the enemy icons be removed. You may differ with me all you want, I actually like to see other points of views, yet shoving your RL experience (an incredibly common retort in this boards which "tell me sonny, have you ever flown? No? Then you dont have the right to say anything about it" attitude which I find quite hilarious) down my throat wont do you any good. And you still didnt say anything about advantages/disadvantages of the icons in the game, you just gave the reason why they are in right now.
BTW, the gunsight shake will be really cool to have next version, but I predict it will hardly do anything against the long range spray and pray.

That's neat Jekyll! That would really help in AH
