Author Topic: Crosswinds on landing  (Read 934 times)

Offline seano

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Crosswinds on landing
« on: April 24, 2013, 04:29:22 AM »
how about a nice above ground crosswind, say 50 feet above ground so that it just makes you have to correct with rudder while landing or taking off? but low enough where it wont be an advantage to fly faster downwind.

Offline matt

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Re: Crosswinds on landing
« Reply #1 on: April 24, 2013, 10:25:58 AM »
Outta be fun landing with mountains in each end of the runways.

Offline kvuo75

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Re: Crosswinds on landing
« Reply #2 on: April 24, 2013, 12:34:01 PM »
if it's above 50 feet, why would you need rudder?

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Offline Pand

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Re: Crosswinds on landing
« Reply #3 on: April 24, 2013, 12:49:59 PM »
I would say modify this to have actual wind based off of terrain and wind layers, rather than just the entire map at X altitude coming from a certain direction.

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Offline Pand

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Re: Crosswinds on landing
« Reply #4 on: April 24, 2013, 12:52:32 PM »
Example--- current winds at 2500 and 10000 feet... considerably different:

« Last Edit: April 24, 2013, 12:54:05 PM by Pand »

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Offline tunnelrat

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Re: Crosswinds on landing
« Reply #5 on: April 24, 2013, 01:19:22 PM »
HiTech said that wind cannot be set lower than the highest airfield.

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Offline Pand

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Re: Crosswinds on landing
« Reply #6 on: April 24, 2013, 02:28:20 PM »
HiTech said that wind cannot be set lower than the highest airfield.


Disappointing.

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Pandemonium
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Offline ImADot

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Re: Crosswinds on landing
« Reply #7 on: April 24, 2013, 04:05:05 PM »
HiTech said that wind cannot be set lower than the highest airfield.

Technically, I'm pretty sure it can...but they won't do it in the Mains (and rightfully so).
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Offline hitech

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Re: Crosswinds on landing
« Reply #8 on: April 24, 2013, 04:09:01 PM »
Technically, I'm pretty sure it can...but they won't do it in the Mains (and rightfully so).

Correct.

HiTech

Offline Babalonian

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Re: Crosswinds on landing
« Reply #9 on: April 24, 2013, 05:24:48 PM »
30mph crosswind for a storch on the runway might make for an interesting takeoff
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Offline Zacherof

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Re: Crosswinds on landing
« Reply #10 on: April 24, 2013, 06:44:30 PM »
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Offline danny76

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Re: Crosswinds on landing
« Reply #11 on: April 25, 2013, 04:41:30 AM »
30mph crosswind for a storch on the runway might make for an interesting takeoff

Simply turn into the wind and hey presto VTOL :banana:
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Offline colmbo

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Re: Crosswinds on landing
« Reply #12 on: April 25, 2013, 05:49:34 AM »
Surface wind fine as long as the aircraft/ground interface is realistic.  So far I have not found a sim that comes close.

If surface winds are enabled (assuming it works correctly) then make the dirt soft enough to cause nose over or gear stuck/collapse if you run off the pavement and disable auto-takeoff.

I love landing with a good crosswind.
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Offline earl1937

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Re: Crosswinds on landing
« Reply #13 on: April 25, 2013, 07:49:29 AM »
how about a nice above ground crosswind, say 50 feet above ground so that it just makes you have to correct with rudder while landing or taking off? but low enough where it wont be an advantage to fly faster downwind.
:airplane: I to would love to see wind as it is in the real world, but, we have to remember, a lot of these guys who fly and pay the bills, have no clue how to handle wind or to be able to fly in it. I see people landing all the time, who are experienced AH players, which land with gear up all the time, because they don't have a clue how to fly the aircraft at slow speeds, know nothing about stall speeds, x-wind controlling and etc.
No, Hi Tech is doing it right, because a lot of people would not finish their two week trail before moving on to something they could do!
If they did introduce wind into the landing patterns, all of a sudden, guys would have to consult the wind direction,( right now there are no wind indicators on fields), plan to land on the runway into the wind or as close as possible to into the wind, so it would just add something else for people to have to consider, rather than kick the tires, light the fires, leap into the blue and seek their glory in the skies of AH! They would then have to begin to think like a real pilot, instead playing a video game!
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Offline hitech

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Re: Crosswinds on landing
« Reply #14 on: April 25, 2013, 09:09:57 AM »
Surface wind fine as long as the aircraft/ground interface is realistic.  So far I have not found a sim that comes close.

If surface winds are enabled (assuming it works correctly) then make the dirt soft enough to cause nose over or gear stuck/collapse if you run off the pavement and disable auto-takeoff.

I love landing with a good crosswind.

I hate those days when in the RV on final I have full left rudder applied right bank, and the nose is just lined up with the runway. And you say to yourself. This wind better die close to the ground, or we are not landing here today.

But normally the wind drops just enough to be able to easy off the rudder before the 1 wheel landing and then have enough to keep it straight. I always need to prep the passenger that we will be on one wheel for the landing and run out. Other wise they seem to get a tad nervous.

HiTech