And thisis why it'd unlikely it will ever happen. It would be just like the routine button presses that would come with "advanced engine management", wich we also don't have. We don't open or close cowler flaps, set magnetos or any of the other routine micro-management stuff.
Including it would be a radical (and quite surprising) depature from the very basic AH design philosophy.
So the actual keystroke isn't modeled then. Let's talk AH design philosophy from our particular perspectives.
"HiTech Creations was founded with a simple philosophy by Dale "HiTech" Addink in 1999. It's not to create a large corporation, a vast gaming network, or a line of online games. It's just to create one game, but one that is better than any other like it. Contrary to most companies, our goal is to keep the company small. We know that with a singular focus and an experienced cohesive team that enjoys its work, the production, service, support, and overall level of satisfaction will be unmatched."
Without the keystroke (aka 'micromanagement') and with the system modeled anyway, complete with effects a player may experience when the modeled system fails, how does this wish actually detract or fall contrary to the designer's vision?
Also, by your argument of 'simplification increases enjoyment' - why manually raise landing gear, adjust for gun convergence, etc?
