Author Topic: Oxygen  (Read 3360 times)

Offline Lusche

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Re: Oxygen
« Reply #30 on: April 27, 2013, 10:58:22 AM »
. The only change it would make is their need to keystroke masking up and breathing via an oxygen system when their altimeter hits a certain number or experience whatever HT codes to mimic hypoxia if they forget or choose (foe whatever odd reason) not to.

And thisis why it'd unlikely it will ever happen.  It would be just like the routine button presses that would come with "advanced engine management", wich we also don't have. We don't open or close cowler flaps, set magnetos or any of the other routine micro-management stuff.

Including it would be a radical (and quite surprising) depature from the very basic AH design philosophy.
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Offline Arlo

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Re: Oxygen
« Reply #31 on: April 27, 2013, 11:08:32 AM »
And thisis why it'd unlikely it will ever happen.  It would be just like the routine button presses that would come with "advanced engine management", wich we also don't have. We don't open or close cowler flaps, set magnetos or any of the other routine micro-management stuff.

Including it would be a radical (and quite surprising) depature from the very basic AH design philosophy.

So the actual keystroke isn't modeled then. Let's talk AH design philosophy from our particular perspectives.

"HiTech Creations was founded with a simple philosophy by Dale "HiTech" Addink in 1999.  It's not to create a large corporation, a vast gaming network, or a line of online games.  It's just to create one game, but one that is better than any other like it.  Contrary to most companies, our goal is to keep the company small.  We know that with a singular focus and an experienced cohesive team that enjoys its work, the production, service, support, and overall level of satisfaction will be unmatched."

Without the keystroke (aka 'micromanagement') and with the system modeled anyway, complete with effects a player may experience when the modeled system fails, how does this wish actually detract or fall contrary to the designer's vision?

Also, by your argument of 'simplification increases enjoyment' - why manually raise landing gear, adjust for gun convergence, etc?  :D

Offline Lusche

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Re: Oxygen
« Reply #32 on: April 27, 2013, 11:10:06 AM »
Also, by your argument of 'simplification increases enjoyment' -


Where did I say that?
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Offline Arlo

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Re: Oxygen
« Reply #33 on: April 27, 2013, 11:13:37 AM »

Where did I say that?

You don't see such inferred in "It would be just like the routine button presses that would come with "advanced engine management", wich we also don't have. We don't open or close cowler flaps, set magnetos or any of the other routine micro-management stuff."? Your argument appears to be, regarding, one of not modeling something if it takes away from the average players enjoyment and requires 'micromanaging.' You and I really aren't supporting opposing opinions, when it comes to that. Keystroke .... no keystroke ... I'm good with it.  :D

Offline Lusche

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Re: Oxygen
« Reply #34 on: April 27, 2013, 11:17:09 AM »
You don't see such inferred in "It would be just like the routine button presses that would come with "advanced engine management", wich we also don't have. We don't open or close cowler flaps, set magnetos or any of the other routine micro-management stuff."?


No. Absolutely not.

I did not put any judgements in my statement. I didn't say it's good or bad, if it's a thing that increases enjoyment or not. I did not say if such stuff should be included or not.
I just pointed the fact that it would be a departure from the current design philosophy and voiced my opinion that for this very reason it's unlikely to happen-

That's all.
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Offline Arlo

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Re: Oxygen
« Reply #35 on: April 27, 2013, 11:22:10 AM »
I just pointed the fact that it would be a departure from the current design philosophy and voiced my opinion that for this very reason it's unlikely to happen-

That's all.

You pointed out your opinion that it would be a departure from such then offered additional opinion of it's likelihood. I've yet to see the opinions fully supported but I was just anticipating that you were leading up to that .... eventually (I've seen your graphs and pie-charts).  Even without such, everyone has an opinion and sometimes we reconsider them. Sometimes we don't. :aok We're good.
« Last Edit: April 27, 2013, 11:25:51 AM by Arlo »

Offline Lab Rat 3947

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Re: Oxygen
« Reply #36 on: April 27, 2013, 03:24:53 PM »
If it were implemented, and you were above 15K (arbitrary number for example) and your O2 was hit, I would envision a slow blackout, like the pilot wound, that you would not come out of until descending to a lower alt.

personally, I like the idea. I can also see a lot of people that would hate it.

my $0.02  :old:

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Offline Karnak

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Re: Oxygen
« Reply #37 on: April 27, 2013, 03:33:19 PM »
I don't see any opinion in Lusche's post.  Just statement of fact based on HiTech's comments about complex engine management.
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Offline Arlo

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Re: Oxygen
« Reply #38 on: April 27, 2013, 05:08:14 PM »
I don't see any opinion in Lusche's post.  Just statement of fact based on HiTech's comments about complex engine management.

The discussion is not about complex engine management so that, in itself, pretty much makes any claim of 'fact' rather than opinion just a posturing tool.  A keystroke to turn ox on and off is more akin to raising and lowering your landing gear or lowering and raising your flaps. Such would be negligible in complexity for the player. So the 'fact' becomes an opinion with questionable context. I even compromised the keystroke away, anyhow. *ShruG* :aok


Offline tuton25

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Re: Oxygen
« Reply #39 on: April 27, 2013, 05:17:02 PM »
I don't like the idea of taking on and off a O2 mask but something to cause a large explosion is a +1
Also one that affects altitude preformance would be something new....
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Offline hotcoffe

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Re: Oxygen
« Reply #40 on: May 10, 2013, 08:45:10 AM »
+1
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Offline Ray77

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Re: Oxygen
« Reply #41 on: May 10, 2013, 09:32:19 AM »
I like it.   It would hurt me cause I like to buff hunt which usually involves autoclimb and then dropping the kids off at the pool.   It would suck to come back and find a Payne Stewart pilot.   
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Offline Arlo

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Re: Oxygen
« Reply #42 on: May 10, 2013, 09:51:32 AM »
I like it.   It would hurt me cause I like to buff hunt which usually involves autoclimb and then dropping the kids off at the pool.   It would suck to come back and find a Payne Stewart pilot.   

What hours/days do you usually fly and for what side?  :lol ;)

Offline surfinn

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Re: Oxygen
« Reply #43 on: May 10, 2013, 09:59:39 AM »
Would this limit some air craft to lower altitudes if so then I'm against it. 

Offline Ray77

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Re: Oxygen
« Reply #44 on: May 10, 2013, 10:07:22 AM »
What hours/days do you usually fly and for what side?  :lol ;)

I take off from the rook side.   Normally as near the front lines as I dare and head toward HQ looking for strat runners.   I actually haven't done it for a while as the weather is getting better and I'm spending more time on the golf course.
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