Author Topic: Oxygen  (Read 3356 times)

Offline Arlo

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Oxygen
« on: April 25, 2013, 04:58:16 PM »
How interesting would it be if pilots suffered from hypoxia above 10k if they didn't turn on oxygen and if an oxygen system was incorporated into systems that could be damaged, either requiring staying at a certain altitude or diving back to a certain altitude?

Hm.

*ShruG*

Offline Zacherof

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Re: Oxygen
« Reply #1 on: April 25, 2013, 05:10:51 PM »
I think that would be cool for scenarios or some special event. I have mixed feelings regarding MA
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Offline Arlo

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Re: Oxygen
« Reply #2 on: April 25, 2013, 05:21:19 PM »
I think that would be cool for scenarios or some special event. I have mixed feelings regarding MA

Three words: fewer alt monkeys?  :D

Offline Zacherof

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Re: Oxygen
« Reply #3 on: April 25, 2013, 05:39:31 PM »
Three words: fewer alt monkeys?  :D

hmm yes but the planes I fly were made for hi alt :D
(K4, Ta-152) an I'm a proud astronaut :banana:
not my fualt they aren't at my alt :devil
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Offline Arlo

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Re: Oxygen
« Reply #4 on: April 25, 2013, 06:20:23 PM »
hmm yes but the planes I fly were made for hi alt :D
(K4, Ta-152) an I'm a proud astronaut :banana:
not my fualt they aren't at my alt :devil

Astronauts need oxygen.  ;)

Don't get an oxygen hit. Don't run out. Problem solved.  :aok

Offline Zacherof

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Re: Oxygen
« Reply #5 on: April 25, 2013, 06:24:56 PM »
All are fine points but...but...I don't have a decent counter argumeant.

By the way, the altitude would have to be around 15k. I've gone skydiving and drop alt was 14k. We didn't have oxygen when leveling out and transiting to drop co-ords IMO
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Offline Arlo

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Re: Oxygen
« Reply #6 on: April 25, 2013, 06:57:00 PM »
All are fine points but...but...I don't have a decent counter argumeant.

By the way, the altitude would have to be around 15k. I've gone skydiving and drop alt was 14k. We didn't have oxygen when leveling out and transiting to drop co-ords IMO


It depends on how long you're that high.

http://www.m0a.com/faa-oxygen-requirements/

http://www.c-f-c.com/supportdocs/abo4.htm

http://www.ifr-magazine.com/oxygen-and-hypoxemia.html




Offline Zacherof

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Re: Oxygen
« Reply #7 on: April 25, 2013, 07:04:56 PM »
Touché  :salute
ok ok ok you get a +1 across the board :D
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Offline mechanic

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Re: Oxygen
« Reply #8 on: April 25, 2013, 07:26:45 PM »
Perk the O2 tank
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Offline Zacherof

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Re: Oxygen
« Reply #9 on: April 25, 2013, 11:42:38 PM »
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Offline danny76

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Re: Oxygen
« Reply #10 on: April 26, 2013, 12:18:39 AM »
"You kill 'em all, I'll eat the BATCO!"
The GFC

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Offline guncrasher

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Re: Oxygen
« Reply #11 on: April 26, 2013, 12:53:20 AM »
if this gets added, pretty soon the conspiracy guys will start that it doesnt work properly on any german rides  :noid.


semp
you dont want me to ho, dont point your plane at me.

Offline Zacherof

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Re: Oxygen
« Reply #12 on: April 26, 2013, 01:04:30 AM »
if this gets added, pretty soon the conspiracy guys will start that it doesnt work properly on any german rides  :noid.


semp
I secretly wish that to happen  :banana:
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Offline HawkerMKII

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Re: Oxygen
« Reply #13 on: April 26, 2013, 04:45:03 AM »
Very good idea, this should have been around in AH from day one. Ht added wind to make it harder to bomb, then should have 02 in fighters (and bombers) so alt monkeys have something to worry about. Burn rate of 2 just like fuel
« Last Edit: April 26, 2013, 04:49:29 AM by HawkerMKII »
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Offline save

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Re: Oxygen
« Reply #14 on: April 26, 2013, 09:07:25 AM »
some hodrods of ww2 required oxygen to be used with engine on, because of poisonous gases leaking into cockpit
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