Author Topic: My take on game graphics  (Read 1716 times)

Offline Charge

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My take on game graphics
« on: April 26, 2013, 01:35:35 PM »
As was previously (and very briefly) pointed out the idea that a game engine needs to develop to keep up with the new games is not necessarily true with AH, while it may be true with games aimed at other customers and genres. This is my understanding why:

As you may have noticed many other games have moved to bigger audiences with the introduction of "vanity" system where basic game play is free but all the better stuff and gadgets cost money, indirectly, but still. That is the way to ensure the cash flow and that kind of development is usually result of the game being sold to a bigger company to provide a steady financial base. But those games need to have all the newest eyecandy to attract new players, and that all the time as the player base in those games is not very steady, in fact the majority of new players quit quite soon and even the old times stay a year of so until everything is pretty much seen, or bought.

Take World of Tanks for a recent example. It looks good and while many vehicles and equipment have a real life basis there is a lot of fantasy equipment available and the system is certainly not a simulation and it really cannot be due to general mechanics of the gameplay. While it retains some features of a simulation it still is an arcade game in everything. And because of that they play on different rules to attract customers who do not necessarily even realize that the tanks in that game existed decades ago while the others never existed at all, but it does not matter if it all looks good.

It was also interesting to try eg. War & Thunder and boy it sure looks sweet. BUT the map is small, a fraction of that of AH's and the flight model is very arcadish while it manages to grasp the general feeling rather well but everything in it screams ARCADE. But it does not hurt if it brings up players who get interested on topic and maybe they eventually wander in to Aces High to try a more hardcore simulation and what is IMO the best of Aces High: the scenarios.

The huge majority of players in those games are not even interested in simulation aspect nor do they intend to stick with a game for years. All in all a game, or simulation, which has lasted a decade with many of its original players is still a fluke and in that way Aces High is a very interesting exception, and thus also plays with different rules compared to mainstream massive multiplayer games.

Of course it is an unfortunate fact that hardcore simulators do not attract big audiences (partly because of steep learning curve in game play) but they attract players who stick with the same game easily for a decade if the topic is something they have been interested about since childhood, as many of you and I have. What is also difficult for a simulation maker is that as the paying audience tends to stay small it gets more demanding all the time as all the data that is part of the game becomes or has been their long time hobby. This leads to a constant demand for higher historical accuracy which is hard to maintain due to nature of the data.

All in all I'd say that Aces High needs more other new features than enhanced graphics. If the ground war would be upgraded that would alone cause a major overhaul to terrain system to keep it on par with, say, WW2Online. And that would only be half of the work. New terrain objects, towns, more accurate maps etc etc. and all that would be a problem for the air aspect as many of those eye candy games need to use workarounds to keep the game playable for those who like to fly. Imagine AH with a fog that obscures the terrain almost completely when flying up high as is the case in WW2Online with its high detail ground. I'd say what ever the graphics many players would not tolerate such development in a game that is supposed to be mainly about flying. If HTC would manage to achieve this without negative effects on air warfare that would certainly be great but I think it is technically very difficult if not downright impossible even with computers of today.

IMO the graphics are still OK and with recent enhancements quite adequate for an aircombat simulator and the focus is right just now: to bring in new planes.

-C+

PS. This was an intended reply to Torqs recent post but unfortunately the little dogs got it locked before I managed to construct a sane reply.

"When you wish upon a falling star, your dreams can come true. Unless it's really a giant meteor hurtling to the earth which will destroy all life. Then you're pretty much screwed no matter what you wish for. Unless of course, it's death by meteorite."

Offline Arlo

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Re: My take on game graphics
« Reply #1 on: April 26, 2013, 01:40:14 PM »

PS. This was an intended reply to Torqs recent post but unfortunately the little dogs got it locked before I managed to construct a sane reply.


 :lol

Offline Saxman

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Re: My take on game graphics
« Reply #2 on: April 26, 2013, 01:45:49 PM »
I'd also like to see how much it improves the visuals once ALL aircraft skins and cockpits are fully updated to make use of Spec and Bump mapping. That alone will make a huge difference.
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Offline ink

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Re: My take on game graphics
« Reply #3 on: April 26, 2013, 01:48:04 PM »

Offline Charge

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Re: My take on game graphics
« Reply #4 on: April 26, 2013, 02:04:46 PM »
"ditto"

What, you ran out of smileys?  ;)

-C+
"When you wish upon a falling star, your dreams can come true. Unless it's really a giant meteor hurtling to the earth which will destroy all life. Then you're pretty much screwed no matter what you wish for. Unless of course, it's death by meteorite."

Offline ink

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Re: My take on game graphics
« Reply #5 on: April 26, 2013, 02:07:26 PM »
"ditto"

What, you ran out of smileys?  ;)

-C+


I was agreeing with Arlo....
the Little dogs made me laugh.... :aok


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Offline Charge

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Re: My take on game graphics
« Reply #6 on: April 26, 2013, 02:24:28 PM »
I agree Sax, that alone will have a big impact on general appearance of the game. IMO the shadow system alone made a huge positive difference in general appearance of the game. I have an Ati 7850 GPU, not the greatest but not the worst either, and I still cannot run all max. It is always a good sign if the sliders in the graphics menu have travel left so there is room for improvement in hardware section too. Some older games I still play are all maxed out and there you know there is nothing more to be had...

-C+
 
"When you wish upon a falling star, your dreams can come true. Unless it's really a giant meteor hurtling to the earth which will destroy all life. Then you're pretty much screwed no matter what you wish for. Unless of course, it's death by meteorite."

Offline FLOOB

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Re: My take on game graphics
« Reply #7 on: April 26, 2013, 02:39:26 PM »
The longer you play flight sims the less you care about graphics. I would be interested to know just how many of us old timers doesn't have his graphics settings down to the minimum.
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Offline Karnak

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Re: My take on game graphics
« Reply #8 on: April 26, 2013, 02:42:22 PM »
World of Warcraft's graphics are not exactly cutting edge, and never were, yet it still has 9,000,000 monthly subscribers.  Blizzard periodically updates the engine, usually when an expansion comes out, but many of the player character graphics are still the same as they were when the game launched in Nov. 2004.

Not every successful game looks hyper realistic.

Do we want better graphics, all else being even, yes, but we're aware of the trade offs in performance and the loss of long time players.
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Offline Dragon

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Re: My take on game graphics
« Reply #9 on: April 26, 2013, 03:01:03 PM »
 :aok
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Offline zack1234

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Re: My take on game graphics
« Reply #10 on: April 26, 2013, 04:01:45 PM »
I have a I7 quad intel overclocked to 4.3

and a gtx480

12gb of ram

Everything is on max

The game is awesome :banana:

The clouds are awesome as well.

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Offline Max

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Re: My take on game graphics
« Reply #11 on: April 26, 2013, 04:20:00 PM »

Everything is on, max




Well, then turn evrything off.

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Offline BluBerry

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Re: My take on game graphics
« Reply #12 on: April 26, 2013, 04:49:01 PM »

Offline The Fury

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Re: My take on game graphics
« Reply #13 on: April 26, 2013, 05:06:52 PM »
i dont worry about the gfx on this game because just like zack i have a decent cpu and can run on max gfx at 60fps  :neener:

Honestly tho everything on max on a big screen it looks sweeeet!

 :salute
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Offline BluBerry

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Re: My take on game graphics
« Reply #14 on: April 26, 2013, 05:36:00 PM »
i dont worry about the gfx on this game because just like zack i have a decent cpu and can run on max gfx at 60fps  :neener:

Honestly tho everything on max on a big screen it looks sweeeet!

 :salute

lol...

well I also have a computer that can effortlessly run AH2 with all settings maxed...

that doesn't mean the graphics in this game are good.

however I think the direction HTC is heading based off some of the most recent content is a massive step in the right direction and I am excited for more.

I realize we cannot exactly afford to lose the player base we have now, by updating AH2 with extensively better graphics, but maybe if they slowly make improvements as it appears they are, then the majority of the player base can slowly upgrade their computers to keep up, and not be hurt to bad in the pocket book either.