Are you saying the main guns in a tank have proximity fuzes? I believe that technology came after WWII.
Guys,
It has to be true that I had a shallow AoA or the tanker could not possibly have destroyed my AC with his main gun - but really? I would love to see actual reference"s" of tank crews destroying fighter AC with there main gun. Not the one fluke of it happening once - I am sure someone will post.
If this was Call of Duty or some other XBOX/console game - I would be totally at ease with it. But this is AH, which has hung its hat on making this the most realistic WWII sim in the business. I realize it is impossible to alleviate some "gaminess" given it's bits and bytes after all..
The tanker should jump to his turret mounted MG to have a chance it hitting an attacking fighter.Disagree with me if you wish, but I don't think anyone can argue that I am wrong in stating that is a "gamey" aspect of AH GVs.
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It's a projectile that is no different than a .30 or .50 caliber from the pintle/coaxial gun on a ground vehicle; just much bigger! All that is needed is for the aircraft and projectile to meet. An aircraft coming straight at a tank and under the max elevation of the main gun increases the chance the projectile and the aircraft will meet; especially as the distance closes under 1k.
Nothing said about proximity fuses. My assertion is that whether it's a bullet from a turret mounted machine gun or HE/AP round from a tanks main gun, it's a projectile. A .50 cal bullet can punch through an engine block within a certain distance so imagine an AP round (that can destroy a tank) colliding with an aircraft-
especially head-on. The HE round is a
solid projectile until it makes contact with something dense enough to make it explode-be it a tree, building, plane, etc. An HE round designed to explode on contact will cause damage if you fly within the blast radius(splash) same time it explodes. Granted, it's a smaller radius than a HE bomb but flying into that can/will produce catastrophic experience.