Author Topic: Flight simulator board...?  (Read 1529 times)

Offline Yardguy

  • Zinc Member
  • *
  • Posts: 7
Flight simulator board...?
« on: May 05, 2013, 01:05:28 AM »
I have a chance to buy a flight simulator cockpit for 100 bucks. Its fully functional but my first thought was "Could I make it work with this game"  Any thoughts on this? http://s1301.photobucket.com/user/yardguy/media/simulator_zps628f517d.jpg.html?sort=3&o=0


 :airplane:
« Last Edit: May 05, 2013, 01:26:11 AM by Yardguy »

Offline Bizman

  • Plutonium Member
  • *******
  • Posts: 9606
Re: Flight simulator board...?
« Reply #1 on: May 05, 2013, 02:50:34 AM »
Wow, just wow!

I suppose the best approach would be to ask HTC directly about possibility to get all those gauges to work. The yoke and throttle should make no problems to get working in AH, as long as they show as gaming devices.

Quote from: BaldEagl, applies to myself, too
I've got an older system by today's standards that still runs the game well by my standards.

Kotisivuni

Offline Yardguy

  • Zinc Member
  • *
  • Posts: 7
Re: Flight simulator board...?
« Reply #2 on: May 05, 2013, 04:47:41 AM »
I'm sure I can make use of the rudders, yoke and throttle.  I wondering if I can make the gages work with the game without violating the game.  Rather excited about the prospect.
    I will check with the company Thanks.

Offline ink

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 11274
Re: Flight simulator board...?
« Reply #3 on: May 05, 2013, 07:04:05 AM »
I'm sure I can make use of the rudders, yoke and throttle.  I wondering if I can make the gages work with the game without violating the game.  Rather excited about the prospect.
    I will check with the company Thanks.

I am almost 100% positive that the gauges wont work.

Offline Max

  • Platinum Member
  • ******
  • Posts: 7772
Re: Flight simulator board...?
« Reply #4 on: May 05, 2013, 07:31:26 AM »
Well for starters you lack a "F" and "B" keboard input  :devil

Offline The Fugitive

  • Plutonium Member
  • *******
  • Posts: 17932
      • Fugi's Aces Help
Re: Flight simulator board...?
« Reply #5 on: May 05, 2013, 07:38:47 AM »
Aces High doesn't give out the input you would need to get the gauges to work.  I think "Flight Simulator X" does. Checking one of the boards that they have should give you plenty of info on the "hows". Good luck, it looks like a fun project.

Offline Zacherof

  • Gold Member
  • *****
  • Posts: 3993
Re: Flight simulator board...?
« Reply #6 on: May 05, 2013, 10:14:11 AM »
If you have to use your gauges your doing it all wrong.
I take mine out and sell the metals and copper and gold for crack  :rolleyes:

by the way, is there anyone who has a gyroscoping virtual cockpit???
In game name Xacherof
USN Sea Bee
**ELITE**
I am a meat popsicle

Offline RTHolmes

  • Plutonium Member
  • *******
  • Posts: 8260
Re: Flight simulator board...?
« Reply #7 on: May 05, 2013, 10:23:40 AM »
If you have to use your gauges your doing it all wrong.

explain? :headscratch:
71 (Eagle) Squadron

What most of us want to do is simply shoot stuff and look good doing it - Chilli

Offline Zacherof

  • Gold Member
  • *****
  • Posts: 3993
Re: Flight simulator board...?
« Reply #8 on: May 05, 2013, 10:36:06 AM »
In game name Xacherof
USN Sea Bee
**ELITE**
I am a meat popsicle

Offline RTHolmes

  • Plutonium Member
  • *******
  • Posts: 8260
Re: Flight simulator board...?
« Reply #9 on: May 05, 2013, 10:38:01 AM »
ok :)
71 (Eagle) Squadron

What most of us want to do is simply shoot stuff and look good doing it - Chilli

Offline ink

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 11274
Re: Flight simulator board...?
« Reply #10 on: May 05, 2013, 05:20:24 PM »
ok :)

he is right though....in a fight looking at gauges takes the eye off the nme .....lose sight lose fight.

Offline RTHolmes

  • Plutonium Member
  • *******
  • Posts: 8260
Re: Flight simulator board...?
« Reply #11 on: May 05, 2013, 06:07:27 PM »
I still find a quick glance at the speed useful when about to make a break turn or start a BRD in aircraft I'm not very familiar with, or in a dive in planes that shed parts.
71 (Eagle) Squadron

What most of us want to do is simply shoot stuff and look good doing it - Chilli

Offline ink

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 11274
Re: Flight simulator board...?
« Reply #12 on: May 05, 2013, 06:24:52 PM »
I still find a quick glance at the speed useful when about to make a break turn or start a BRD in aircraft I'm not very familiar with, or in a dive in planes that shed parts.

I use sound cues...Rangers Sound pack is great  :aok

Offline earl1937

  • Gold Member
  • *****
  • Posts: 2290
Re: Flight simulator board...?
« Reply #13 on: May 05, 2013, 06:28:19 PM »
Wow, just wow!

I suppose the best approach would be to ask HTC directly about possibility to get all those gauges to work. The yoke and throttle should make no problems to get working in AH, as long as they show as gaming devices.

(Image removed from quote.)
:airplane: This flight simulator was a training device manufactured, I believe by a British company, Link, and Cessna aircraft cooperation in the late 70's. I could be wrong on development time frame, but this was used primarily as a basic Instrument flight instruction tool. If you will notice to the right of the yoke,(by the way this was a Cessna 172 cockpit lay out), you will see a instrument with what looks like two cross hairs in the middle. This was usually the first introduction to a instrument student to ILS approaches. The vertical needle showed the localizer signal, and the hortzonal needle showed the glide slope signal, and the trick was to keep them in the middle in a visual aid called a "doughnut". There was a separate table with it, and I believe that is what is laying under the instrument panel, which the instructor could place a "trace" paper outline of the ILS system that the student was attempting an approach to. The "tracer" would make a ink track on the paper where the student and instructor could review his or her flight. A lot of flight schools though out the U.S. had these Sim's and what made them so popular was the VA flight training program. Many veterans took advantage of that program to increase their resume so that they to, could become professional pilots.
Executive Fight Academe, located at Peachtree-Dekalb airport in Atlanta, had two of this same Sim. From 4 PM until 10 or 11 each night, these things were occupied and the company was charging about 15.00 per hour. Not sure what the FAA regs say about Sim time now, but I think you could only have a maximum of 15 dual hours in one of these towards your total instrument time required for instrument rating on your pilot certificate.
Since it had a separate CPU to run the thing, don't know how AH could interface with it. It would be useless to you anyway! In this game you have to see your adversary to stay alive and there is nothing there to show you that. LOL
« Last Edit: May 05, 2013, 06:35:11 PM by earl1937 »
Blue Skies and wind at my back and wish that for all!!!

Offline Dragon Tamer

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 2047
Re: Flight simulator board...?
« Reply #14 on: May 05, 2013, 10:54:50 PM »
I've been getting into fights at +30k lately (not sure why enemy planes are up there anyway). I just chill above our strats and harass that bombers on their way in and out. I find it very useful to have an artificial horizon, an altimeter and a spedo at those heights. You can't see the ground, and if you fly through a cloud then you can't see anything. I've actually come out of clouts upside down after going in right side up.