Author Topic: HOW we could handle Shade Accounts  (Read 7194 times)

Offline Digr1

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Re: HOW we could handle Shade Accounts
« Reply #15 on: May 09, 2013, 03:04:55 PM »
another scumbag spy,no wonder this game play is going down hill

Offline deadstikmac

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Re: HOW we could handle Shade Accounts
« Reply #16 on: May 09, 2013, 03:20:44 PM »
Hey, don't be like that. You appear to consider this something very important and started this thread under
the apparent premise of discussing ways to end perk-farm dual account cheaters from perk-farming with a
second account. This would do it. Nothing to farm. Second account useless. If you don't like this method,
give reason. Don't pout.  :aok

I am sorry sir for some reason it seems as if you are trolling me in here.

Offline Arlo

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Re: HOW we could handle Shade Accounts
« Reply #17 on: May 09, 2013, 03:22:42 PM »
I am sorry sir for some reason it seems as if you are trolling me in here.

Please don't mistake my not taking you as seriously as you want me to for trolling.

Offline deadstikmac

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Re: HOW we could handle Shade Accounts
« Reply #18 on: May 09, 2013, 03:24:15 PM »
Please don't mistake my not taking you as seriously as you want me to for trolling.

My mistake sir.

 :salute

Offline kvuo75

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Re: HOW we could handle Shade Accounts
« Reply #19 on: May 09, 2013, 03:29:30 PM »

Not only is the problem solved, but it will diminish spawn camping and vulching as well.

I like it!  (make it 3, for the formations, like someone said)

only problem, I'd almost bet that 50% of the kills in the arena are from spawn camping and vulching.


kvuo75

Kill the manned ack.

Offline deadstikmac

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Re: HOW we could handle Shade Accounts
« Reply #20 on: May 09, 2013, 03:29:42 PM »
another scumbag spy,no wonder this game play is going down hill

Who sir?

Offline Bruv119

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Re: HOW we could handle Shade Accounts
« Reply #21 on: May 09, 2013, 04:11:39 PM »
problem is vulching and camping legitimately is fun.  People would still do it if you took away the score / perk benefits.  

It may even increase the activity if players wrongly believe that their repeated deaths have less value to the killer.

The only way of dealing with that sort of gameplay is to limit the amount of time between lives which we all know would open another can of worms.
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Offline deadstikmac

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Re: HOW we could handle Shade Accounts
« Reply #22 on: May 09, 2013, 04:19:05 PM »
Vulching and camping are a different story than me starting a second account and farming it for the purpose of perk points that I would otherwise not have in order to fly a plane I would not be able too.

The post by Delirum was a good solution but would need "tweaked" it's not an end all.

Offline coombz

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Re: HOW we could handle Shade Accounts
« Reply #23 on: May 09, 2013, 04:30:32 PM »
I am sorry sir for some reason it seems as if you are trolling me in here.

can you blame him when you are posting stuff like this?  :lol


I want to create 3 accounts and I have 3 computers in which too run all of these accounts actively at one time. For the sole purpose of monitoring all three country's text buffer. Now I can see effectively in country chat where missions are being launched from, whom is in the missions, where they are going and what they are taking.

On top of that information I would otherwise not have access too, I now can see where EVERY CV is located at on the map and if my rank is high enough I can take control of CVs' and guide them into traps being set with the information I gathered from having 3 accounts.

I can spread MISSINFORMATION among the country in which I wish to disrupt for the tactical advantage of causing fighting within the country to dismantle any would be uprising in order to more effectively place myself in postion for killing on my main account. (IE causing arguments on a specific country chat just to disrupt that country's effective fighting)

 :old:
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Offline Zacherof

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Re: HOW we could handle Shade Accounts
« Reply #24 on: May 09, 2013, 04:33:09 PM »
So if i I fly a 109f to an eny base and the same 51d keeps upping I get penalized for my skill  :o

no thank you.

And spawn cling is part of the
game. If you sont like it up a few fighters and take em out.
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Offline Warmongo

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Re: HOW we could handle Shade Accounts
« Reply #25 on: May 09, 2013, 04:34:05 PM »
I have a shade account and I never spy because for most I fly the same country. It's just another style of flying and a different plane set. I have learned a lot since. :airplane:

Offline Arlo

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Re: HOW we could handle Shade Accounts
« Reply #26 on: May 09, 2013, 04:35:05 PM »
The post by Delirum was a good solution but would need "tweaked" it's not an end all.

My post was an effective solution .... to ending perk-farming (by any means) once and for all.


Offline Rob52240

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Re: HOW we could handle Shade Accounts
« Reply #27 on: May 09, 2013, 04:58:39 PM »
Good Grief.

Do you honestly think a business operating in a very capitalistic country is going to turn down paying customers just because a few people have abused their ability to operate more than 1 computer at a time. 

It's not like you have to be a millionaire to buy 2 or 3 accounts and own 2 computers.  Any Thousandaire could easily afford it, and probably a lot of Hundredaires too.
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Offline caldera

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Re: HOW we could handle Shade Accounts
« Reply #28 on: May 09, 2013, 05:05:17 PM »
Delete their perks for the 1st violation.

Delete their accounts and a add a complimentary two week lockout from the game for the second violation.

BanHammer for strike three.
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Offline pembquist

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Re: HOW we could handle Shade Accounts
« Reply #29 on: May 09, 2013, 05:05:39 PM »
I would much rather have players opening ten accounts and wasting a lot of time to obtain perks then to have the 'game is free, pay for stuff' paradigm which is too much like the real world for me.
Pies not kicks.