Author Topic: Correct 3D engine sounds.  (Read 1759 times)

Offline olds442

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 2239
Correct 3D engine sounds.
« on: May 10, 2013, 10:58:00 PM »
Its rather silly flying a buff or a P39 and hearing the engine sound come from the front... What exactly is so hard about 3D engine sounds?
only a moron would use Dolby positioning in a game.
IGN: cutlass "shovels and rakes and implements of destruction"

Offline guncrasher

  • Plutonium Member
  • *******
  • Posts: 17425
Re: Correct 3D engine sounds.
« Reply #1 on: May 10, 2013, 11:02:01 PM »
olds i hear the sound come from the right direction.


semp
you dont want me to ho, dont point your plane at me.

Offline olds442

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 2239
Re: Correct 3D engine sounds.
« Reply #2 on: May 10, 2013, 11:31:20 PM »
olds i hear the sound come from the right direction.


semp
Im talking about your own engine not outside ones. Great example is p39 or a GV
only a moron would use Dolby positioning in a game.
IGN: cutlass "shovels and rakes and implements of destruction"

Offline Arlo

  • Radioactive Member
  • *******
  • Posts: 24760
Re: Correct 3D engine sounds.
« Reply #3 on: May 10, 2013, 11:37:19 PM »
Move your speakers.  :D

Offline olds442

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 2239
Re: Correct 3D engine sounds.
« Reply #4 on: May 11, 2013, 12:20:36 AM »
How about just fix them and not go all duct tape style on it  :P
only a moron would use Dolby positioning in a game.
IGN: cutlass "shovels and rakes and implements of destruction"

Offline Arlo

  • Radioactive Member
  • *******
  • Posts: 24760
Re: Correct 3D engine sounds.
« Reply #5 on: May 11, 2013, 12:29:14 AM »
How about just fix them and not go all duct tape style on it  :P

Headset here. Sounds fine.  :)

Offline kvuo75

  • Gold Member
  • *****
  • Posts: 3003
Re: Correct 3D engine sounds.
« Reply #6 on: May 11, 2013, 10:23:16 AM »
as far as I know, aces high only uses 2 channels anyway.. there is no front or rear.

kvuo75

Kill the manned ack.

Offline olds442

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 2239
Re: Correct 3D engine sounds.
« Reply #7 on: May 11, 2013, 10:26:54 AM »
as far as I know, aces high only uses 2 channels anyway.. there is no front or rear.


No aces high can use 7.1
only a moron would use Dolby positioning in a game.
IGN: cutlass "shovels and rakes and implements of destruction"

Offline olds442

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 2239
Re: Correct 3D engine sounds.
« Reply #8 on: May 11, 2013, 10:28:03 AM »
Headset here. Sounds fine.  :)
No they don't. The engine sounds are mapped to the pilot's head. Also I use headphones as well that happen to be 7.1
only a moron would use Dolby positioning in a game.
IGN: cutlass "shovels and rakes and implements of destruction"

Offline RTHolmes

  • Plutonium Member
  • *******
  • Posts: 8260
Re: Correct 3D engine sounds.
« Reply #9 on: May 11, 2013, 10:37:59 AM »
+1

its sounds ok if you're in a single engine aircraft and use mono sounds, but just doesnt work for multiple engine aircraft. especially with engine damage/engine off on one wing.
71 (Eagle) Squadron

What most of us want to do is simply shoot stuff and look good doing it - Chilli

Offline MK-84

  • Gold Member
  • *****
  • Posts: 2272
Re: Correct 3D engine sounds.
« Reply #10 on: May 11, 2013, 10:47:00 AM »
Its rather silly flying a buff or a P39 and hearing the engine sound come from the front... What exactly is so hard about 3D engine sounds?

That was a nice and polite way to say that olds.

Offline Chalenge

  • Plutonium Member
  • *******
  • Posts: 15179
Re: Correct 3D engine sounds.
« Reply #11 on: May 11, 2013, 03:24:58 PM »
as far as I know, aces high only uses 2 channels anyway.. there is no front or rear.

Aces High uses one channel. Sounds should be mono. DirectX for Windows is what creates the 3D position and makes the game sound like stereo, 5.1, 7.1, or what have you. If you use stereo sounds as input then that screws everything up. I'm not absolutely sure, because I think you would have to know how the game is designed, but I think sounds are preset for each model with an impulse location for guns, engines, turrets, and so on. But, if you do not use mono sounds then the position starts to get a little confusing, especially one you have a high speed merge involved and Doppler effects kick in. DirectX could certainly dial back on the Doppler, but it is possible to adjust for DirectX the way it is. I think what is confusing the situation even more is using stereo sounds, with 5.1 speakers, or worse yet 7.1. That is like going into a canyon situation, screaming for help, and then following the echo for a way out.
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.

Offline TwinBoom

  • Gold Member
  • *****
  • Posts: 2960
      • 39th FS "Cobra In The Clouds"
Re: Correct 3D engine sounds.
« Reply #12 on: May 11, 2013, 03:56:56 PM »
Aces High uses one channel. Sounds should be mono. DirectX for Windows is what creates the 3D position and makes the game sound like stereo, 5.1, 7.1, or what have you. If you use stereo sounds as input then that screws everything up. I'm not absolutely sure, because I think you would have to know how the game is designed, but I think sounds are preset for each model with an impulse location for guns, engines, turrets, and so on. But, if you do not use mono sounds then the position starts to get a little confusing, especially one you have a high speed merge involved and Doppler effects kick in. DirectX could certainly dial back on the Doppler, but it is possible to adjust for DirectX the way it is. I think what is confusing the situation even more is using stereo sounds, with 5.1 speakers, or worse yet 7.1. That is like going into a canyon situation, screaming for help, and then following the echo for a way out.

As per Dale himself says stereo will work via a pm to him
TBs Sounds 
39th FS "Cobra In The Clouds"NOSEART

Offline Arlo

  • Radioactive Member
  • *******
  • Posts: 24760
Re: Correct 3D engine sounds.
« Reply #13 on: May 11, 2013, 04:40:22 PM »
No they don't. The engine sounds are mapped to the pilot's head. Also I use headphones as well that happen to be 7.1

Sorry my post confused you. I was talking about mine, not yours.  :aok

Offline RTHolmes

  • Plutonium Member
  • *******
  • Posts: 8260
Re: Correct 3D engine sounds.
« Reply #14 on: May 11, 2013, 04:42:23 PM »
your engine sounds are also centered on the pilot's head not the engine, like everybody else.
71 (Eagle) Squadron

What most of us want to do is simply shoot stuff and look good doing it - Chilli