Author Topic: Correct 3D engine sounds.  (Read 1772 times)

Offline Arlo

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Re: Correct 3D engine sounds.
« Reply #15 on: May 11, 2013, 04:48:06 PM »
your engine sounds are also centered on the pilot's head not the engine, like everybody else.

Dunno bout you, but my headset does not make it sound like the engine noise source is my head.

Offline RTHolmes

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Re: Correct 3D engine sounds.
« Reply #16 on: May 11, 2013, 04:59:15 PM »
Interesting, where does it sound like its originating? And again, when you look behind you, where does it then sound like its originating from?
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Offline Arlo

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Re: Correct 3D engine sounds.
« Reply #17 on: May 11, 2013, 05:11:47 PM »
Interesting, where does it sound like its originating? And again, when you look behind you, where does it then sound like its originating from?

OMG! You're right! The engine noise reverberates throughout the cockpit! The horror.  :)

Offline olds442

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Re: Correct 3D engine sounds.
« Reply #18 on: May 11, 2013, 06:01:10 PM »
OMG! You're right! The engine noise reverberates throughout the cockpit! The horror.  :)
False, for example in a buff the person in the rear gunner should hear a engine that is slightly slower than the person in the front gunner.
only a moron would use Dolby positioning in a game.
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Offline Chalenge

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Re: Correct 3D engine sounds.
« Reply #19 on: May 11, 2013, 06:39:17 PM »
As per Dale himself says stereo will work via a pm to him

I'm going to answer you, TwinBoom, but don't get all revved up because of it.

Yes, stereo will work. Stereo is an input option. I tested stereo and discovered that the Doppler effects in the game create anomalies that sound terrible, and do not recreate any realistic event. However, you can adjust stereo to correct for the issues DirectX Doppler creates, but at the same time stereo sound, any stereo sound, is twice the size of the same sound in mono and offers nothing extra because the game correctly creates stereo, 5.1, and even 7.1 depending on your own system settings. So, stereo sounds merely increase the size of downloads, place extra burden upon your system while playing the game, and creates audio anomalies. Worse, when it comes to locating vehicles the position of vehicles is obscured if you are using stereo sounds.

So, rather than use stereo why not just create a richer mono sound that works correctly with the game and includes all of the audio fullness of the original vehicle, or aircraft?  All it takes is recording a half-dozen impressions of the same sound from different distances, and angles, or more correctly to account for all of the physics and mechanics involved.

I'll just leave it there.
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Offline Arlo

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Re: Correct 3D engine sounds.
« Reply #20 on: May 12, 2013, 12:31:52 AM »
False, for example in a buff the person in the rear gunner should hear a engine that is slightly slower than the person in the front gunner.

False? I don't hear it reverberate throughout the cockpit? You sure seem to think your ears are on my head for some odd reason.  :D

Offline olds442

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Re: Correct 3D engine sounds.
« Reply #21 on: May 12, 2013, 01:00:29 AM »
False? I don't hear it reverberate throughout the cockpit? You sure seem to think your ears are on my head for some odd reason.  :D
False meaning it dose not reverberate throughout the cockpit, Skuzzy himself said the point of sound is the pilots head its NOT the engine reverberating throughout the cockpit, guns are not mapped to pilot's head.
only a moron would use Dolby positioning in a game.
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Offline hitech

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Re: Correct 3D engine sounds.
« Reply #22 on: May 12, 2013, 08:16:39 AM »
As per Dale himself says stereo will work via a pm to him

Will work, vs is a good idea are different concepts.

HiTech

Offline TwinBoom

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Re: Correct 3D engine sounds.
« Reply #23 on: May 12, 2013, 10:00:12 AM »
Will work, vs is a good idea are different concepts.

HiTech

I agree they tax hd more but quality of sound is far better imo. This is why i have a Mono pack too for those with sub par systems. nuff said
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Offline Skuzzy

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Re: Correct 3D engine sounds.
« Reply #24 on: May 12, 2013, 10:06:37 AM »
as far as I know, aces high only uses 2 channels anyway.. there is no front or rear.

Not true at all.  Aces High uses true 3D sound positioning.  That said, not all sounds may have the source point set to where you think it should be.

No aces high can use 7.1

If you are implying Aces High uses some type of audio encoding, such as Dolby or DTS, then that is false.  The game does not use any type of audio encoding.  Not sure what would happen to our 3D sounds if you tried to force it on.  I cannot imagine it being anything good.

As per Dale himself says stereo will work via a pm to him

DirectSound cannot use a stereo source to create a 3D sound position.  It has to be mono in order for 3D sound positioning to work.  That is per the DirectSound specification.  Sure, you can throw a stereo source at it, but it will not work unless the sound is reduced to mono, or only one channel is used as the source.
Now, it would not surprise me if some of our sounds were not sent through the 3D sound system, but that is speculation on my part.

False meaning it dose not reverberate throughout the cockpit, Skuzzy himself said the point of sound is the pilots head its NOT the engine reverberating throughout the cockpit, guns are not mapped to pilot's head.

If I said that, then I was speaking out of turn or echoing something from HiTech or Pyro as I do not know where the source point of engine sounds are located

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Offline olds442

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Re: Correct 3D engine sounds.
« Reply #25 on: May 12, 2013, 10:09:20 AM »
Not true at all.  Aces High uses true 3D sound positioning.  That said, not all sounds may have the source point set to where you think it should be.

If you are implying Aces High uses some type of audio encoding, such as Dolby or DTS, then that is false.  The game does not use any type of audio encoding.  Not sure what would happen to our 3D sounds if you tried to force it on.  I cannot imagine it being anything good.

DirectSound cannot use a stereo source to create a 3D sound position.  It has to be mono in order for 3D sound positioning to work.  That is per the DirectSound specification.  Sure, you can throw a stereo source at it, but it will not work unless the sound is reduced to mono, or only one channel is used as the source.
Now, it would not surprise me if some of our sounds were not sent through the 3D sound system, but that is speculation on my part.

If I said that, then I was speaking out of turn or echoing something from HiTech or Pyro as I do not know where the source point of engine sounds are located


What I mean to say was that aces high would work with a 7.1 speaker set up.
only a moron would use Dolby positioning in a game.
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Offline Skuzzy

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Re: Correct 3D engine sounds.
« Reply #26 on: May 12, 2013, 10:13:43 AM »
What I mean to say was that aces high would work with a 7.1 speaker set up.

That implies something is separating the LFE (low field effects for the .1 in the speaker configuration) from the audio and redirecting it.  It is not us, nor DirectSound doing it.  If you are getting LFE in the right place, then you have forced something to decode the audio stream so it could redirect sounds.

Anytime some type of forced redirection, of audio, is done, it could have disturbing side effects.
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Offline olds442

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Re: Correct 3D engine sounds.
« Reply #27 on: May 12, 2013, 10:15:41 AM »
That implies something is separating the LFE (low field effects for the .1 in the speaker configuration) from the audio and redirecting it.  It is not us, nor DirectSound doing it.  If you are getting LFE in the right place, then you have forced something to decode the audio stream so it could redirect sounds.

Anytime some type of forced redirection, of audio, is done, it could have disturbing side effects.
my sound board direct from my sound card with no dobly/DTS sound encoding done shows a LFE channel being used when things like bombs explode. Also my ingame setting is on 7.1

EDIT: Sorry forgot my cutoff was at 80hz. With no cutoff you are correct the LFE channel is not used, however I would think that some LFE channel would be good. So cutting off at 80hz is not too bad.

« Last Edit: May 12, 2013, 10:19:16 AM by olds442 »
only a moron would use Dolby positioning in a game.
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Offline TwinBoom

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Re: Correct 3D engine sounds.
« Reply #28 on: May 12, 2013, 10:20:07 AM »
I hear sounds in 5.1 and can tell exactly where they are coming from. i can hear most gv positions before others near a spawn can.
I have an 8 year old Dell XPS Gen 5 with 3 gigs crucial ballistic and Audigy ZS2 Platinum and Gf 560ti 2gig video card
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Offline olds442

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Re: Correct 3D engine sounds.
« Reply #29 on: May 12, 2013, 10:30:47 AM »
I hear sounds in 5.1 and can tell exactly where they are coming from. i can hear most gv positions before others near a spawn can.
I have an 8 year old Dell XPS Gen 5 with 3 gigs crucial ballistic and Audigy ZS2 Platinum and Gf 560ti 2gig video card
When I use your 2 channel sounds I can hear some things good such as other peoples guns and or GVs. But when a 400mph P51 goes by it screws up.
only a moron would use Dolby positioning in a game.
IGN: cutlass "shovels and rakes and implements of destruction"