Author Topic: How useful would an offline tutorial be?  (Read 2630 times)

Offline Schen

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Re: How useful would an offline tutorial be?
« Reply #30 on: May 13, 2013, 07:29:47 PM »
This game is very easy to learn how to get out of the hanger and shooting at something. The more information heavy and visually loaded a tutorial or interactive help page becomes the better. By all means load em up.

If you are seeking the answer to keeping a new younger demographic interested in the game. You are dealing with a generation that first wants to feel accepted and part of something. Then you won't be able to satisfy their hunger for game knowledge.

It may appear a bit touchy feely. But, the rewards are well worth the effort once they feel a part of our community. They are every bit our equals in learning anything that "interests" them. Different generation, different motivation. Think about the achievements and who introducing that matters to. I couldn't care less. The only achievement I purposely went for was the 3sec air time in a jeep. My squad all drove off the same cliff at the same time to see what would happen for grins and giggles.

Too bad the Trainers don't have something like a training wheels squad open to only new subscribers and two weekers. The squad exists for only 1-2 tours then everyone is booted out with a diploma. During that time the Trainer is the CO and chief brain trust for the members until he graduates them. Or holds a draft to established squads who hopefully have been watching the newbies and making friends with them. Or they take their collective diplomas and start a new squad to stay together.






 :aok
"Fighting in the air is not sport. It is scientific murder"
           Captain Edward V. 'Eddie' Rickenbacker


   ---Committing scientific murder since tour 157---
                       :devil

Offline Jamicat

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Re: How useful would an offline tutorial be?
« Reply #31 on: May 14, 2013, 12:45:18 AM »
I believe what we have is good. Most people jump on the game, forget about reading anything.
Does anyone read the Instructions that come with a game disk? Not many, I'm sure.
I believe it would be better to include within the 2 week Free Trial,
a mandatory "Basic" training time to give the new people an overview of the game & settings.
Maybe a briefing ( on screen or audible, or both) .
But then again, AH will always have some that will try it out,
find it's not like the Xbox Arcade thing they want, then quit. Regardless.
                                                                                                                                                        :cheers: Oz

mandatory "Basic" training time

I played once, one day, while on trial...I got busy...although I played 10 years ago...I have forgotten a lot of stuff. It should be "GAME TIME IN HOURS" and not 30 days, so one can get acclimated.

There is nowhere to find basic stuff about the game play anymore. Not even on the official site. This is an awfully expensive fly n die sim. :P

Offline morfiend

  • AH Training Corps
  • Plutonium Member
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  • Posts: 10470
Re: How useful would an offline tutorial be?
« Reply #32 on: May 14, 2013, 12:38:44 PM »

There is nowhere to find basic stuff about the game play anymore. Not even on the official site. This is an awfully expensive fly n die sim. :P

 Actually if you look under the header"game info" you will find a link to "need help".

  This will take you to the trainers site and most the information you might need.


   :salute