the map drawn is just for visual..imagine the capture points spread at the same distance as a spawn to spawn in game as we have it. The city would be sectors wide with capture points in between. The strats would be just as big as the modeled ones now with multiple manable flak towers maybe more spread out or randomly placed on the map. Yes train yards should be there as well.
Then next map is a midway inspired map that is only cv based. This would be fun to isolate and mix up the games assets.
All of this is in the game, the problem is people don't want to play that way. You said you don't care about a star next to your name, neither do I and frankly I don't care if we win a war either. All I want is a fight, defend or attack doesn't matter.
You can bomb strats and make it hurt, but most people don't want to do that. (takes too much time)
You can run GV groups to attack bases, but most people don't want to do that (rather spawn camp)
You can use both GV and Air to attack a base but most people don't want to do that, (they are too busy spawn camping)
The problem isn't the game, it's the players. You said you want battles that mean something. Most players don't, they just want to roll the bases as fast as they can so they can win the map. Your a "simmer", they are "gamers". Totally different worlds.