Author Topic: Flame Thrower Tanks  (Read 1512 times)

Offline Rodent57

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Re: Flame Thrower Tanks
« Reply #15 on: May 20, 2013, 10:42:03 AM »
Then you envision poorly coded flames
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Offline Lab Rat 3947

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Re: Flame Thrower Tanks
« Reply #16 on: May 20, 2013, 11:17:57 AM »
I want to napalm the wirbs that keep killing me  :devil


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Offline 5PointOh

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Re: Flame Thrower Tanks
« Reply #17 on: May 20, 2013, 02:40:01 PM »
While the idea sounds great on paper, execution might be a different story. So the buildings we have now take damage gradually, what is the amount of damage a 5-10 second burst of fire from a LVT-4/M4 would cause?  To me it would be like trying to take down a building with the .50 on a jeep. Also every time fire would be shot, you send up a huge "Here I am" for the enemy.  So I'll say no thank you to flame throwing tanks.
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Offline Zacherof

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Re: Flame Thrower Tanks
« Reply #18 on: May 20, 2013, 02:46:15 PM »
You don't half to use em :old:

use a regular tank and I'll shl ligh you up still :neener:
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Offline gyrene81

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Re: Flame Thrower Tanks
« Reply #19 on: May 20, 2013, 02:49:42 PM »
use a regular tank and I'll shl ligh you up still :neener:
sounds obscene in some obscure language...what are you wanting to do to him?


rather have the capability to use wp...would be as effective in lighting things up.
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Offline waystin2

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Re: Flame Thrower Tanks
« Reply #20 on: May 20, 2013, 02:53:28 PM »
Several fun looking US, British & Soviet tank variants with cool BBQ features.  OH yeah, +1.
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Offline Tinkles

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Re: Flame Thrower Tanks
« Reply #21 on: May 20, 2013, 04:09:35 PM »
The problem with this wish though is that the system isn't ready for it.

Fire burns trees, we have titanium trees. (as of now)
Fire burns tanks, Drop tanks do nothing to tanks. (as of now)
Fire burns buildings, Drop Tanks do nothing to buildings (as of now)

The system needs a total rework, meaning the maps do also. 

Water for submersive craft, instead of the ground like water we have now.

Trees will need to be re-coded so that they take damage, and maps redone so these things take effect.


While all the above I want, it would take HTC awhile to get that done, and I don't see it happening anytime soon.

Plus like Butcher said, FPS would go down really fast, unless the fire was coaded differently, but then you would hear complaints " the fire looks stupid, etc ".


I know quite a few don't believe this statement, but many players don't have the computer capacity for these things so it would cripple player gameplay.


So this might work out waay in the future, when HTC gets time to update things, and players might be able to upgrade their systems. But as of now, no, this wouldn't work out too well.   :bolt:


+1 For wish


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Offline scott66

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Re: Flame Thrower Tanks
« Reply #22 on: May 20, 2013, 07:23:33 PM »
+1  :aok
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Offline Brownien

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Re: Flame Thrower Tanks
« Reply #23 on: May 20, 2013, 10:40:35 PM »
For the trees being hit, they would just need to code so that any tree in the flame radius would turn from the standard tree to a burnt modelled tree.

Offline gyrene81

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Re: Flame Thrower Tanks
« Reply #24 on: May 21, 2013, 06:10:41 AM »
For the trees being hit, they would just need to code so that any tree in the flame radius would turn from the standard tree to a burnt modelled tree.
that can still stop a 50 ton tank better than any brick wall...
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Build a man a fire and he'll be warm for a day...
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Offline Mano

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Re: Flame Thrower Tanks
« Reply #25 on: May 21, 2013, 11:25:57 AM »
+1  :aok

We could burn down the town!

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Offline Zacherof

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Re: Flame Thrower Tanks
« Reply #26 on: May 21, 2013, 12:42:34 PM »
that can still stop a 50 ton tank better than any brick wall...
would love to drive a kin tiger through a town and white flag it it without fireing a shot :rofl
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Offline Mano

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Re: Flame Thrower Tanks
« Reply #27 on: May 21, 2013, 10:57:37 PM »
yay flames, I can see my frame rates taking a dump so fast I would quit the game.



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« Last Edit: May 21, 2013, 11:10:35 PM by Mano »
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Offline wrench

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Re: Flame Thrower Tanks
« Reply #28 on: May 24, 2013, 03:26:34 PM »
I could imagine buildings taking damage similar to shooting them with guns. The troops burning feature would be wild to watch. You're sitting in the indestructible at a vehicle base and flame the running troops and maybe the troop carrier too!
Leave that thing alone!
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Offline stealth

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Re: Flame Thrower Tanks
« Reply #29 on: May 25, 2013, 03:28:51 AM »
Sounds like a good idea if the flames in the game could be improved upon.
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