Author Topic: Truck and towed gun combo using drone coding  (Read 1336 times)

Offline Citabria

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Truck and towed gun combo using drone coding
« on: May 26, 2013, 01:36:04 PM »
get an opel blitz or other gun toting truck (opel already modelled for convoy) and make it a player controlled vehicle.

M3 halftrack also towed the 17lber.

code 17lber or other towed gun to be transportable by the truck with the ability for the truck to unhitch and the gun to setup (sets itself up in 30 seconds after unhooking) using the drone landing code perhaps.

truck can be driven into a barn and hide.

using same method of switching to gunner in drone bombers player can move to and from his gun position and his truck.

truck can hook back up to his gun by driving up next to it and waiting 30 seconds.

truck has icon.

gun has no icon (just like bomber drones and manned acks)

if truck drive beyond 3k away or whatever gun explodes just like drone code.

truck can be killed and gun still operates but cant be moved.

gun can be killed and truck still works but has no gun.

gun can be resupplied wth gv supplies just like a vehicle.

truck can be resupplied like vehicle obviously.


no need for seperate types for the guns. add them all under the trucks ammo menu... you could have an american, german brit truck though and add artilery/flak/antitank guns aplicable to the country under each trucks  ammo menu in hangar.

 if the towed gun gets killed they could count as a soft gun while the truck counts as a vehicle kill.


« Last Edit: May 26, 2013, 02:35:06 PM by Citabria »
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Offline APDrone

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Re: Truck and towed gun combo using drone coding
« Reply #1 on: May 26, 2013, 01:41:29 PM »
+1

Clever idea, Fester!

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Offline muzik

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Re: Truck and towed gun combo using drone coding
« Reply #2 on: May 26, 2013, 01:43:47 PM »
It's been suggested in an artillery thread. I would prefer to see six guns in a convoy.

+1 to artillery.
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Offline Citabria

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Re: Truck and towed gun combo using drone coding
« Reply #3 on: May 26, 2013, 01:43:51 PM »
it would be a fun addition and add complexity to the ground war.

if it can be added using some existing resources the time involved to set it up could be well worth the effort.



« Last Edit: May 26, 2013, 02:27:00 PM by Citabria »
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Offline Citabria

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Re: Truck and towed gun combo using drone coding
« Reply #4 on: May 26, 2013, 02:24:48 PM »
theres a lot of posibilites with this even for existing transport vehicles...

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Offline Zacherof

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Re: Truck and towed gun combo using drone coding
« Reply #5 on: May 26, 2013, 02:45:16 PM »
theres a lot of posibilites with this even for existing transport vehicles...

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Offline lyric1

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Re: Truck and towed gun combo using drone coding
« Reply #6 on: May 26, 2013, 03:26:21 PM »
Would not mind this.
You could also put AP rounds in the Ostwind & the Wirbelwind as they did during the war. This helped deal with ground contacts & at least that would be some what similar to a small caliber armed towed platform. Would be more interested in a mobile 88mm. It would be nice that they gave it the two speed rotation that it had instead of the slow rotation we have now.


Offline waystin2

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Re: Truck and towed gun combo using drone coding
« Reply #7 on: May 26, 2013, 03:39:48 PM »
+1
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Offline Tilt

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Offline phatzo

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Re: Truck and towed gun combo using drone coding
« Reply #9 on: May 26, 2013, 05:45:02 PM »
No thank you Turkish, I'm sweet enough.

Offline BluBerry

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Re: Truck and towed gun combo using drone coding
« Reply #10 on: May 27, 2013, 01:52:29 AM »
plus one :aok

Offline wardog19

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Re: Truck and towed gun combo using drone coding
« Reply #11 on: May 27, 2013, 04:01:32 AM »
+1           but with a few changes to proposal to alleviate the manipulation(gaming) of towed artillery.

gun has no icon (just like bomber drones and manned acks)  gun has icon at all times. It is a ground weapon whether unhitched or not. If no icon until manned then players would just spawn in a bunch of guns, tower or run tow vehicle away till base stops flashing. Bomber drones don't have icons because AI is the pilot and they aren't invisible because unmanned. You don't see an icon in bomber's if a gunner is aboard; same as manned ack.
if truck drive beyond 3k away or whatever gun explodes just like drone code. Truck is tethered to it's prospective gun same as drone i.e. 1000ft.

if the towed gun gets killed they could count as a soft gun while the truck counts as a vehicle kill.  Gun counts as a kill just the same as Bomber drones would. Technically it's a drone until you 'jump' into it. Since you can sit near/in range of a convoy spawn depot with a tank and kill trucks, I imagine an artillery/anti tank gun would probably be utilized in the same fashion. Therefore, it should be considered same in coding as any other gv.

Also the base alert concerning proximity of gv's would need to be extended. Since most artillery have a maximum range that exceeds the 5-6k that would trigger a base alert(base flashing). A 17 pounder alone has maximum range of 10,000 yards.(over 9k). Many other types have even longer range.



« Last Edit: May 27, 2013, 04:18:11 AM by wardog19 »

Offline bozon

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Re: Truck and towed gun combo using drone coding
« Reply #12 on: May 27, 2013, 04:05:01 AM »
If the guns will operate like drones, then killing the truck (=lead plane) will move the icon to the gun. Also, I think this will not be easily compatible with the drones code because the drones are not of the same type as the lead. The gun must be disabled when in "follow" mode, etc... - but if HTC can do it, I am for it.

The no icon is a problem. It means it will be next to impossible to find it from the air, unless the truck is parked next to it. This means that strict limitations on the distance between gun and track must be imposed. But then what happens when the truck dies? are you left with a nearly invisible gun? An icon visible only to a Storch?
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Offline Tracerfi

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Re: Truck and towed gun combo using drone coding
« Reply #13 on: May 27, 2013, 07:38:04 AM »
i am up for it +1
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Offline RngFndr

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Re: Truck and towed gun combo using drone coding
« Reply #14 on: May 27, 2013, 07:45:50 AM »
+1 for Artillery.. Of all types..
The 800lb gorilla, completely missing from the game!

A devastating weapon, so it shouldn't be easy to access..
Make it something that a country must EARN..

Since Arty plotting maps were quite detailed, and usually
gleaned from Photo recon, I think that Arial Photo missions
for a sector must be completed, as a prerequisite to enable
the detailed Arty maps..

You could spawn a Heavy Gun, but would be limited to direct
fire, without the detailed plotting maps.. So Photo recon
would be a high priority for a sector, before any major operations..