Author Topic: The SuperFort  (Read 2899 times)

Offline earl1937

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The SuperFort
« on: June 07, 2013, 04:15:10 PM »
 :airplane: I just thought I would pass on a little info on our B-29 in the Aces High game. I know that it is a "perk" aircraft and a lot of people are reluctant to use it because of that, but, with a few tips, maybe I can relieve your fears about this bird!
I would recommend:
#1- Never take off from anything but a medium or large field.
#2- Always use the "auto-take off" function in your options.
#3- Load 50% fuel and 40 500lbers as your loadout. With power management, you can fly across the map and back on most of our maps.
#4- When you spawn out on the runway, the game automatically drops 50% flaps, press your "W" key and raise flaps to "0".
#5- When you push your throttles all the way forward, engage "p" for "war emergency power".
#6- Now all you have to do is set back and let the old girl do her work.
#7- The bird will break ground with about 600 feet of runway left on a medium field, (the longest runway), and about 1,000 feet left on a large field.
#8- The landing gear will raise automatically.
#9- The aircraft will then slowly accelerate to 190MPH IAS,(think that is the right figure), which is the normal climb speed in here at that weight.
#10- As soon as you reach about 2,000 feet above the ground and the auto-takeoff sign disappears, hit your forward slash bar, press "dot" key, spell speed, with out space, then press space bar and enter 175. That's the speed at which I use to climb to altitude, but is not always the "best rate of climb", as that depends on your weight and other factors.
#11- When you reach your desire altitude, lower nose to horizon, press "X" to engage autopilot and let things settle down for a few minutes.
#12- After establishing level flight and in autopilot function, consult your E6B on your "clipboard" map for what ever cruise power settings you want to use.
#13- At least 1 sector away from your target of choice, reduce your manifold pressure to 30 inches and 2400RPM. That is the power setting I have found works best for accurate bombing. Most people tend to stay full throttle and the fast speed makes it more difficult to hit your target. This aircraft is a bomber and should be flown as one.
#14- In this aircraft in here, when making a turn, be prepared for the nose to drop as you enter the turn.
#15- Always use a "standard rate of turn", of 3 degrees per second when turning for two reasons. You can make a more accurate roll out on the heading you want and #2, you won't lose your drones by turning to steep.
#16- When descending for landing, never let your Indicated Airspeed go above 300MPH IAS.
#17- Once you get about 10 miles from field of intended landing, reduce speed to 175MPH IAS by lowering your flaps to 50% after slowing to 200MPH IAS.
#18- This is the point your are going to have to use some judgement about speed control and rate of decent. I would recommend 150MPH IAS until about 1 mile from end of runway, then full down flaps and reduce speed to about 115, slowly bleeding it off to 100 as you cross the end of the runway.
#19- When you are about 10 to 15 feet above the runway, all power off, level aircraft and let it settle to runway. This thing has great brakes and is easily stopped, if you use the procedure I just out lined.
#20- Make sure, even if you run off runway a little, that you taxi back onto the concrete before ending your sortie, other wise you would get a ditch and lose all those perk points!
Blue Skies and wind at my back and wish that for all!!!

Offline Citabria

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Re: The SuperFort
« Reply #1 on: June 07, 2013, 06:24:03 PM »
I have a bit different rechnique for getting airborne because I like to up with 100 fuel and various bombs of 500-4k in size. and let me clear up some misconceptions.

all fields big or small are same length. what matters is the obstacle at the end. if your runway is above sea level and it does not have a cliff with a valley or open space to drop into at the end do not take off from this field you will crash at max fuel/bombs. if you do have a nice dropoff of 200 ft or so with no trees in the way you can lift from 5k+ fields in a fully loaded b29.

turn off combat trim in b29 and use full up elevator trim. its nose dosnt want to sink as bad on manual.

thats my 2cents
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Offline Puma44

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Re: The SuperFort
« Reply #2 on: June 08, 2013, 02:43:55 AM »
:airplane: I just thought I would pass on a little info on our B-29 in the Aces High game. I know that it is a "perk" aircraft and a lot of people are reluctant to use it because of that, but, with a few tips, maybe I can relieve your fears about this bird!
I would recommend:
#1- Never take off from anything but a medium or large field.
#2- Always use the "auto-take off" function in your options.
#3- Load 50% fuel and 40 500lbers as your loadout. With power management, you can fly across the map and back on most of our maps.
#4- When you spawn out on the runway, the game automatically drops 50% flaps, press your "W" key and raise flaps to "0".
#5- When you push your throttles all the way forward, engage "p" for "war emergency power".
#6- Now all you have to do is set back and let the old girl do her work.
#7- The bird will break ground with about 600 feet of runway left on a medium field, (the longest runway), and about 1,000 feet left on a large field.
#8- The landing gear will raise automatically.
#9- The aircraft will then slowly accelerate to 190MPH IAS,(think that is the right figure), which is the normal climb speed in here at that weight.
#10- As soon as you reach about 2,000 feet above the ground and the auto-takeoff sign disappears, hit your forward slash bar, press "dot" key, spell speed, with out space, then press space bar and enter 175. That's the speed at which I use to climb to altitude, but is not always the "best rate of climb", as that depends on your weight and other factors.
#11- When you reach your desire altitude, lower nose to horizon, press "X" to engage autopilot and let things settle down for a few minutes.
#12- After establishing level flight and in autopilot function, consult your E6B on your "clipboard" map for what ever cruise power settings you want to use.
#13- At least 1 sector away from your target of choice, reduce your manifold pressure to 30 inches and 2400RPM. That is the power setting I have found works best for accurate bombing. Most people tend to stay full throttle and the fast speed makes it more difficult to hit your target. This aircraft is a bomber and should be flown as one.
#14- In this aircraft in here, when making a turn, be prepared for the nose to drop as you enter the turn.
#15- Always use a "standard rate of turn", of 3 degrees per second when turning for two reasons. You can make a more accurate roll out on the heading you want and #2, you won't lose your drones by turning to steep.
#16- When descending for landing, never let your Indicated Airspeed go above 300MPH IAS.
#17- Once you get about 10 miles from field of intended landing, reduce speed to 175MPH IAS by lowering your flaps to 50% after slowing to 200MPH IAS.
#18- This is the point your are going to have to use some judgement about speed control and rate of decent. I would recommend 150MPH IAS until about 1 mile from end of runway, then full down flaps and reduce speed to about 115, slowly bleeding it off to 100 as you cross the end of the runway.
#19- When you are about 10 to 15 feet above the runway, all power off, level aircraft and let it settle to runway. This thing has great brakes and is easily stopped, if you use the procedure I just out lined.
#20- Make sure, even if you run off runway a little, that you taxi back onto the concrete before ending your sortie, other wise you would get a ditch and lose all those perk points!


Good stuff!  Thanks Earl!



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Offline earl1937

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Re: The SuperFort
« Reply #3 on: June 08, 2013, 12:56:46 PM »
I have a bit different rechnique for getting airborne because I like to up with 100 fuel and various bombs of 500-4k in size. and let me clear up some misconceptions.

all fields big or small are same length. what matters is the obstacle at the end. if your runway is above sea level and it does not have a cliff with a valley or open space to drop into at the end do not take off from this field you will crash at max fuel/bombs. if you do have a nice dropoff of 200 ft or so with no trees in the way you can lift from 5k+ fields in a fully loaded b29.

turn off combat trim in b29 and use full up elevator trim. its nose dosnt want to sink as bad on manual.

thats my 2cents
:airplane: I know you have been around this game a lot longer than me, but have to take exception with your descrition of the runway lengths! I measured the different runway by a timing method, using a jeep at 60MPH. There is a lot of difference in runway length of small and large and medium fields. Small and medium are pretty close, but large field, NW-SE runway and NE-SW runway are a good deal longer than a small field. I cannot find the figures which I published about a year ago when the 29 first came into the game, but I assure you there is a BIG difference in small and large field.
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Offline Citabria

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Re: The SuperFort
« Reply #4 on: June 08, 2013, 02:18:28 PM »
i know this from map making. all bases fit on a square of polygons on the terrainthat is a square mile and the longest runways sit on the hypotenuse of that square mile.

the open terrain counting grass over run of this square mile if my math isn't to off for a statue square mile of 5280ft is 7467ft for all long runways in AH of any field size.
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Offline bj229r

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Re: The SuperFort
« Reply #5 on: June 08, 2013, 06:46:27 PM »
I think every time I've ever upped a B29, I've run into a 152 orbiting WAAYYYY....WAYYY, above me. There seems to be a sub-class of people who fly those things all day at 35k, in order to pounce on a high buff that may happen by
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Offline Karnak

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Re: The SuperFort
« Reply #6 on: June 08, 2013, 06:59:21 PM »
I think every time I've ever upped a B29, I've run into a 152 orbiting WAAYYYY....WAYYY, above me. There seems to be a sub-class of people who fly those things all day at 35k, in order to pounce on a high buff that may happen by

Berlin: "You are go for deorbit burn, Ta152."
Ta152: "Roger Berlin.  Commencing deorbit burn."

 :P
« Last Edit: June 08, 2013, 07:05:30 PM by Karnak »
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Offline Lusche

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Re: The SuperFort
« Reply #7 on: June 08, 2013, 07:02:54 PM »
I think every time I've ever upped a B29, I've run into a 152 orbiting WAAYYYY....WAYYY, above me. There seems to be a sub-class of people who fly those things all day at 35k, in order to pounce on a high buff that may happen by

Well, there is not much of another way to shoot down B-29s than being at very high altitude before the Superfortress arrives. ;)
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Offline earl1937

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Re: The SuperFort
« Reply #8 on: June 08, 2013, 08:04:30 PM »
i know this from map making. all bases fit on a square of polygons on the terrainthat is a square mile and the longest runways sit on the hypotenuse of that square mile.

the open terrain counting grass over run of this square mile if my math isn't to off for a statue square mile of 5280ft is 7467ft for all long runways in AH of any field size.
:airplane: Not trying to argue the point sir, but get you a jeep, get it to 60MPH before the end of the runway on all three bases, note your elapsed time at the other end of the runway, use your calculator and  you will see there is difference in length of all three bases. Exception to that is East-West runway, large field is same size as longest runway on medium field.
60MPH speed is 1 mile per minute, then interpolate your speed to distance.
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Offline Eric19

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Re: The SuperFort
« Reply #9 on: June 09, 2013, 03:57:20 PM »
I have a different method I do not use auto take off in anything I get on runway turn the engines on wait for them to warm up then full power + wep and at 100mph IAS or TAS it doesn't matter I pull first notch of flaps and up off the run way she goes then climb to 30k when bombing at full power or in the 300s you need to have your calibrated speed 6-8mph faster than your TAS
normally I take 75% gas and 2000lbers or 40 500s depending on what I am targeting
and the 29 with climb well with that load at a .speed 165 and fester is right about the whole don't take off from a field it has no drop off or trees in front of it the runway lengths are all the same except for the runways running west to East or East to West
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Offline jeffdn

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Re: The SuperFort
« Reply #10 on: June 22, 2013, 07:06:06 PM »
I think every time I've ever upped a B29, I've run into a 152 orbiting WAAYYYY....WAYYY, above me. There seems to be a sub-class of people who fly those things all day at 35k, in order to pounce on a high buff that may happen by

More like people who watch the map and see a dar bar marching across it slowly, so up to intercept.

Offline Tilt

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Re: The SuperFort
« Reply #11 on: June 23, 2013, 04:48:23 AM »
I also use a (slightly) different technique for take off. Also because I take heavier fuel/ordinance load outs.

Caveat is that I search for fields where the run way is at sea level near a beach and the immediate climb out is over water.

Like Earl I use auto take off and zero the flaps at the beginning of the run way. I also hold the aircraft on brakes as I throttle up and then release it.

I then go F3 and watch the ac trundle down the runway and give it 2 notches of flaps as it approaches the end.

Once airborne the climb out is very strained with the stall buzzer quite active. Going auto level ( for speed) drops the nose into the sea so I hold it level via the js raising the flaps until I have a steady 180/190.

Then I hit auto speed ( default setting) and go make a meal cos it will be another 45 minutes before I need check the PC again.

Heavily loaded the first approach over target/ occupied enemy territory will be at 30k after each bomb release I hit auto speed for a short while to gain alt. My objective is to get to 35k as my fuel and ordinance load out permits.

If pesky P47's chase you home then you have to play hide and seek dragging them thru and around your own strat and confusing them with other freindly dar bars.

If you do shake them then you will want to lose alt fast as your window of opportunity could be short.

Best way I have found to lose alt quicklyis to slow to a point where I can deploy significant quantities of flap then set an appropriate auto speed and throttle back to zero with max RPM.
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Offline Tilt

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Re: The SuperFort
« Reply #12 on: June 23, 2013, 04:53:10 AM »
Oh yes...... Another point.

I never use the pilots position to direct the ac when at alt. I always use either the F6 or I go to the nose gunner in auto level/ speed and guide it from there.
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Offline Lusche

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Re: The SuperFort
« Reply #13 on: June 23, 2013, 04:56:41 AM »
My objective is to get to 35k as my fuel and ordinance load out permits.


Isn't that a bit excessive to make that a standard objective?
I mean I know that a B-29 is very expensive and I have flown above 30k a few times myself if it was really necessary... but in the end a Superfortress ain't no Mossie 16, it can shoot back!
Enemy fighters already have enormous trouble attacking you and are mostly just sitting on your six, facing a hail of gunfire.
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Offline Tilt

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Re: The SuperFort
« Reply #14 on: June 23, 2013, 08:46:38 AM »

Isn't that a bit excessive to make that a standard objective?


......   errrr no..............it suits me very fine when I can actually find the time to do such stuff.

B29 runs are stuff to do when cooking meals, doing the ironing, or taking a break between mowing the lawn and clearing out the garage.

They are basically point farming excercises for when there is not much else to do...if you want fun then by almeans take up a Mossie formation and hit the enemy HQ.
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