I can't think of anything else to call this thread so that's what I'm going with...
I've noticed of the last few months, players talk about tweaking the strats or modifying the ease of capturing bases or winning the war. I've seen improvements made to all of these systems in the last 4 years I've been playing, all of them are for the better IMO (even if they didn't go over too well at first).
The problem that I've noticed now is that Bishops win about 90% of the maps, Rooks win 19.9% and the Knights win 0.1%. The main problem as far as I can tell is that players in each country fall into a mind set that is established by the other country's players (or are attracted to that country because it fits their preferred fighting style). I remember years ago the number of maps won by the Bish and Rooks were much closer to an even split and the Nits had a higher win percentage.
I would like to see things the way they were because it made fighting a lot more fun. In an attempt to restore this state of fun having (you heard what I said), the following ideas came to mind:
1) As I said above, players seem to be drawn towards a country or fall into that country's fighting style. A possible work around (may not be perfect) is to have players who are not registered to a squad moved to other countries when they log in, specifically the country with the lowest numbers. The would still have the option to move back to the country they want but this should help balance numbers a bit and keep players introduced to a wider variety of combat.
2) ENY is a joke... that is the attitude towards a lot of players in game. ENY as it stands now does little to impact a country with larger numbers. From what I've noticed (feel free to correct me on this one) ENY limit kicks in when a country out numbers each of the other countries by a certain percentage (seems to be about 20%). That works when two of the sides have roughly equal numbers, which a lot of times they don't. Instead it should be if Bish and Rooks have X number of players more than Nits, then Bish and Rooks should both receive an ENY cap. ENY cap should also increase a bit more drastically than it currently does.
3) Rewards, as of right now you get 35 perk points for winning the war. For some players this has become hardly any reason to win the war at all. The already have so many that 35 perks is little temptation. The reward for winning the war should be higher IMO, at least 50 perks if not more. Another incentive (this one is a bit risky though) is to give a small reward for capturing each base. This reward however would be split with all the players who were within a certain distance of the base. So if 15 people captured the base and the payout was 5 perks then each player would receive 0.3 perks for the capture.
Just some ideas that I've been batting around to try make the game more interesting. Thoughts?