I figure the best way to find ways to improve a game is to start from the ground up.
So, lets try some of the following ideas!
(Some are repeats of things I have read here and like, by others)
- O'club general message board and a "letter" system to leave private messages to other players when they log in (might even extend this to back and fourth email by using user account email address (HTC keeps this and uses it to send you emails already)? Bit much maybe).
- Mini-games in the O'club (Single player only maybe? interruptable by arena actions ofc), to show the level of maturity and understanding of commonality that has gone into this game (see O'club poker thread as well).
- Custom logo's for each plane (and not just for squads, but allow squads larger logos than personal ones).
- Mixable/changable ammo loadouts/ammo types.
- Remove names of those you kill, but keep the message of who killed you, to cut down on name head-hunting. (Do you guys think this is a good idea? :/)
- White-board in O'club for some generic drawing fun and scribbling with the ability for adding map overlays for planning missions. (Interruptible like the O'club mini-games and I guess this should extend to everything else in the O'club).
- Disable auto climb for fighters (to properly represent the fact that bombers have a co-pilot), does not effect auto-level or auto-angle for fighters.
- Disable F3 mode unless on ground (to properly represent being able to get out and look at your plane from the outside).
- Remove combat trim/auto take-off/engine governor as separate options, and link them to stall limiter (might need a re-name).
- Kill/score decals on your plane when you are on a streak (on a sortie basis only ofc).
- Static 3d model based icons over planes that grow larger/smaller as you get closer/further (Thought this might be fun to see if it works practically).
- Gunners need to get significantly more/quicker updates from the plane they are attached to (possible to leverage direct p2p style connection for this?).
- Bombers should allow two pilots, as well as a gunner.
- Gunner rota's with an automated attachment system for opt-in pilots, if your idling on the ground for a certain time, it will automatically attach you to a bomber/gunner position.
- Remove the mannablility of AA/AT positions (to refocus the air/ground combat).
- Implement subs and gliders(which spawn a tank or a vehicle upon landing (glider despawns))
- More later war birds

- More varieties of A2A cannon/guns.

- More bullet dispersion (simulated wind effects on trajectory).
- Fancier terrain (more polygons).
- CV control screen for person in command to give coordinates and locations for offshore shelling.