Come fly the Oscar in the context it was meant to be flown- 20,000 feet over the harsh jungles of Rangoon! Or, fly an AVG P-40 against its historical opponent in a snapshot for the first time in Aces High!
Reminder Event now Starts at 9:30 pm Eastern Time. All are Welcome to Join us in SEA 2This Weeks Snapshot: Tigers Over Rangoon.
Artist Credit: daddog screen shot
The Old Man stressed these comparisons so that in combat we would make best use
of the strengths of our plane against the weaknesses of the Zero. The P-40 had the
advantage in a dive and superior firepower, whereas the Zero could climb faster, turn
sharper, and cruise higher. Chennault trained us to attain height speeds by descending
on the enemy, closing in, firing, and peeling off. Our greatest defensive strength in
combat was the power dive. He also warned us always to fly in pairs - stick together.
If we found ourselves alone after engaging the enemy, we should search the sky and
join another P-40. - Charles R. Bond, A Flying Tiger's Diary. On January 29th 1942
Charles Bond had three alarms to scramble, the first two proved to be for naught but
the third alarm placed him and his squadron in a beehive of Japanese I-96 fighters at
19,000 feet over Rangoon.
Arena
SEA
Country Percentages
Allied - 55%
Japanese - 45%
Allies:
Units:
P-40C 100% of Allied Aircraft
Orders:
Roll and CAP A1 (Rangoon)
Restrictions:
Alt cap of 20,000 feet until enemy dots are spotted.
Axis:
Units:
Ki-43 100% of Axis Aircraft
Orders:
Roll A10 and fighter sweep A1 (Rangoon)
Victory Conditions
P-40 - 10 points
Ki-43 - 10 points
Arena Settings
1. Terrain - Rangoon
2. Icon range - short
3. Radar - off.
4. Fighter,Bomber and Tower warning range - 58,000 feet (about 11 miles)
5. Tower warning range - 58,000 feet for radar ring display and base flashing.
6. Visibility - 14 miles
7. Wind - none
8. External view for bombers - N/A
9. Friendly collision - off
10. Enemy collisions - 0n
11. Kill shooter - off
12. Fuel - 1.5
13. Time - 11 AM
14. Ack .3
CM Notes
If there is time and enough players host a second frame with players switching sides.
Design By
James ''daddog'' Glazier
Restrictions:
Alt cap of 20,000 feet and until
enemy icons are spotted.