The current "Norden" bombsite calibration procedure gives us almost pinpoint accuracy.
Ki-67 or Boston formation to 20K can easily take out any "light" target on the map
and run away before anybody catches you. In Boston or Ki-67 you can kill several
radars in one flight and RTB safely.
You can also sink non-maneuvering ships relatively without big problems from the same safe altitude.
It is quite fun for the MA where flying bombers becomes fun and quite easy, and what is important
that it seems that level bombing from safe altitude is much more accurate than dive bombing.
However in Historical perspective it is not quite so. It seems that AH model is closed theoretical
(or advertisement) accuracy:
Which wasn't actually even nearly true
http://en.wikipedia.org/wiki/Norden_bombsight#Entering_combat
And of course sinking ships with Norden was very rare.
It it possible to improve its model so it would be close to real? And make it is as "arena option"
such that it would be possible to select the needed realism level?
The point of using the Boston or Ki is the speedy getaway, interception usually means getting shot down. If it was less accurate to bomb would anyone even use them? Doesn`t seem worth the trouble to take a formation up for carpet bombing a single radar. Considering the downtime of those light objects, they sometimes pop up before the longer 20000ft flight is over, especially if players resupply. Some special events have used manual calibration requirement. Wind above 15000ft already affects the flight. You have to recalibrate after change in direction. A fighter climbs to 25000ft in like 10 min.
As far as non-maneuvering ships are concerned, you can always maneuver them. It becomes increasingly more difficult to hit a moving ship if altitude is increased beyond 10000ft because of the ordnance falling time. Constantly turning ship is an easy target, because it is slow during a turn, you have to time the turning well. 5in guns and providing cap are useful deterrent against buffs. I very rarely see cap fighters over the cv group. Often the guys manning the guns use them for ground pounding and nobody watches the sky until too late.
Divebombing is as accurate as the player. Single P47 can easily take out a hangar if the player can hit the mark and some guys do it consistently. 2 jugs can take out a cv with divebombing faster than a level bomber. Last time it took me two trips in a P47 to sink a cv. Again no enemy fighters were present at 10000-15000ft.
A bomber pilot in this game at present is already the navigator, bomber and a gunner. I like flying buffs and for me it is challenging enough. It is usually all solo operation anyway. If there is an external sight for gv-s I do not see why we have to make level bombing so realistic. You can also take out several radars with a rocket equipped fighter. Dive at max speed, fire the rockets and run away. Climb again at a safe place and repeat at another airfield. Interception would be difficult again. With manual bombsight I would just use more high speed diving jugs to take out light objects.
As far as buff damage model is concerned then skillful players can take out buffs in the game very easily. Even P51 is deadly in the hands of the skilled. If I look back how my buffs have been intercepted then usually it means someone scoots in from six o`clock high then slows down to hang and spray at about 200 to 400 yards. It is especially common among some P51 pilots. Don`t do that, you get wasted. I have made the same mistake myself.