Author Topic: Reworked Arena UI/Approach  (Read 1073 times)

Offline Myg

  • aka Torquila (PNG)
  • Copper Member
  • **
  • Posts: 236
Reworked Arena UI/Approach
« on: June 21, 2013, 08:30:55 AM »
A wish.



Just for Quick demonstration purposes.

Scenarios would be just a custom arena opened at a certain expected time/settings.

Current AvA/Dueling arena settings as well as EW and MW would have their settings uploaded to the website to be used by anyone wanting to start an arena with those styles.

Offline Arlo

  • Radioactive Member
  • *******
  • Posts: 24760
Re: Reworked Arena UI/Approach
« Reply #1 on: June 21, 2013, 08:42:33 AM »
The reasoning behind an event arena being open with no event being actively run often involves
downloads of new detailed terrains and such.

Offline ImADot

  • Platinum Member
  • ******
  • Posts: 6215
Re: Reworked Arena UI/Approach
« Reply #2 on: June 21, 2013, 08:42:56 AM »
Why?

Having persistent arenas for Special Events, AvA, the three Main arenas (Early, Mid, Late), Training, etc. doesn't tax the servers and doesn't affect your gameplay in whatever arena you choose. Why make more work for everyone? I guess it's your way of saying "if you don't fly Late War (the only real arena), you're nothing and don't matter"?
My Current Rig:
GigaByte GA-X99-UD4 Mobo w/ 16Gb RAM
Intel i7 5820k, Win7 64-bit
NVidia GTX 970 4Gb ACX 2.0
Track IR, CH Fighterstick, CH Pro Throttle, CH Pro Pedals

Offline Zacherof

  • Gold Member
  • *****
  • Posts: 3996
Re: Reworked Arena UI/Approach
« Reply #3 on: June 21, 2013, 08:59:24 AM »
Imadot Is awesome!

Makes a fun FSO :banana:
In game name Xacherof
USN Sea Bee
**ELITE**
I am a meat popsicle

Offline Myg

  • aka Torquila (PNG)
  • Copper Member
  • **
  • Posts: 236
Re: Reworked Arena UI/Approach
« Reply #4 on: June 21, 2013, 10:39:40 AM »
Division effects everything.

Your perception that the LWA guys are out to get the "weaker", less populated arena's is not paranoia, its actually because you know you are taking from the union of the game for your own desires by asking the game makers to cater for such alternates. The point being, that HTC officially supporting a whole bunch of (mostly) empty arena's is pointless, even if is claimed that it takes nothing from the server, because the custom arenas already provide you with the basic means to enjoy alternate gamestyles that you desire. Like I have previously mentioned in other threads and other occasions, there is nothing stopping HTC from simply saving the settings of these arenas, and even previously popular events, and posting them online for your custom arena pleasure(s).

Concerning the downloads for events, that is rubbish; if they really thought that was an issue: They would simply create the event arena a few hours before to allow people to set up if that was such a dire need.

I hope people notice the simplicity of the situation here that custom arenas allow. They change everything. You could even work an "instant action" system into their presence (as I brought up on another thread).

« Last Edit: June 21, 2013, 10:44:46 AM by Myg »

Offline guncrasher

  • Plutonium Member
  • *******
  • Posts: 17423
Re: Reworked Arena UI/Approach
« Reply #5 on: June 21, 2013, 10:49:34 AM »
there's people who go into the arenas to actually plan their squad's missions.  there's also squads that train before a mission not the same day of the special event. 

to anybody that doesnt do the above it doesnt make a difference to have them open or closed.  It doesnt affect you in any way.


semp
you dont want me to ho, dont point your plane at me.

Offline gyrene81

  • Plutonium Member
  • *******
  • Posts: 11629
Re: Reworked Arena UI/Approach
« Reply #6 on: June 21, 2013, 10:59:34 AM »
Division effects everything.

Your perception that the LWA guys are out to get the "weaker", less populated arena's is not paranoia, its actually because you know you are taking from the union of the game for your own desires by asking the game makers to cater for such alternates. The point being, that HTC officially supporting a whole bunch of (mostly) empty arena's is pointless, even if is claimed that it takes nothing from the server, because the custom arenas already provide you with the basic means to enjoy alternate gamestyles that you desire. Like I have previously mentioned in other threads and other occasions, there is nothing stopping HTC from simply saving the settings of these arenas, and even previously popular events, and posting them online for your custom arena pleasure(s).

Concerning the downloads for events, that is rubbish; if they really thought that was an issue: They would simply create the event arena a few hours before to allow people to set up if that was such a dire need.

I hope people notice the simplicity of the situation here that custom arenas allow. They change everything. You could even work an "instant action" system into their presence (as I brought up on another thread).
there is no "dis-union" of the game brought on by the visibility of the arenas. it seems you do not understand how the special events arenas work. they are static and not player controlled/generated like the custom arenas. all of the htc controlled arenas are static and are listed as they should be, for reasons you may or may not comprehend. now, if you had suggested another tab with nothing but the special events arenas on them, that would have made more sense, even though it would make things more inconvenient for people wanting to get into them when an event is occurring.
jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline Myg

  • aka Torquila (PNG)
  • Copper Member
  • **
  • Posts: 236
Re: Reworked Arena UI/Approach
« Reply #7 on: June 21, 2013, 12:19:06 PM »
Tabs just complicate and obfuscate things UI wise unless they deal with completely different contexts.

Offline Arlo

  • Radioactive Member
  • *******
  • Posts: 24760
Re: Reworked Arena UI/Approach
« Reply #8 on: June 21, 2013, 12:43:23 PM »
Tabs just complicate and obfuscate things UI wise unless they deal with completely different contexts.

Have you once asked yourself why Dale hosts persistant event arenas? This is a consious decision on his part. He plays his own game and has a relationship with event players going years back. Having said that, there's no improvement or enhancement in what you're suggesting. It merely reflects ignorance and/or insecurity when it comes to the valuable role events play in this community.

Offline Myg

  • aka Torquila (PNG)
  • Copper Member
  • **
  • Posts: 236
Re: Reworked Arena UI/Approach
« Reply #9 on: June 21, 2013, 12:47:28 PM »
Have you once asked yourself why Dale hosts persistant event arenas? This is a consious decision on his part. He plays his own game and has a relationship with event players going years back. Having said that, there's no improvement or enhancement in what you're suggesting. It merely reflects ignorance and/or insecurity when it comes to the valuable role events play in this community.

I would rather say the same about the naysayers in this regard. Events would not be diminished in any way.

Offline Arlo

  • Radioactive Member
  • *******
  • Posts: 24760
Re: Reworked Arena UI/Approach
« Reply #10 on: June 21, 2013, 12:54:31 PM »
I would rather say the same about the naysayers in this regard. Events would not be diminished in any way.

Leave the UI arena display alone. There's no reason to hide arenas.

Offline Myg

  • aka Torquila (PNG)
  • Copper Member
  • **
  • Posts: 236
Re: Reworked Arena UI/Approach
« Reply #11 on: June 21, 2013, 01:04:11 PM »
Leave the UI arena display alone. There's no reason to hide arenas.

We are currently hiding the custom ones, how is that supposed to be easy on intuition?

Offline guncrasher

  • Plutonium Member
  • *******
  • Posts: 17423
Re: Reworked Arena UI/Approach
« Reply #12 on: June 21, 2013, 01:09:31 PM »
We are currently hiding the custom ones, how is that supposed to be easy on intuition?

what would be the advantage or disadvantage of hiding it or showing the special event arenas?  this sounds more like a troll wish than anything.  just saying it because when I log in there's only 1 arena that I see and that is the LWA.  I dont even have to look to know where to double click.


semp
you dont want me to ho, dont point your plane at me.

Offline Arlo

  • Radioactive Member
  • *******
  • Posts: 24760
Re: Reworked Arena UI/Approach
« Reply #13 on: June 21, 2013, 01:12:56 PM »
We are currently hiding the custom ones, how is that supposed to be easy on intuition?

Custom arenas are not persistent event arenas. They are player or squad hosted and often require a password. They aren't a matter of 'intuition.' Pretty much they are a matter of premeditation.

Offline Myg

  • aka Torquila (PNG)
  • Copper Member
  • **
  • Posts: 236
Re: Reworked Arena UI/Approach
« Reply #14 on: June 21, 2013, 04:20:51 PM »
This is just a UI improvement. Taken in account to the reponses here; still removes 5 basically empty and/or needlessly persistant arenas that can be replaced by custom/dynamic arenas.

Early War. Mid War. WWI. Dueling. AvA.

As you notice, I prefixed dynamic/custom arenas with a * to show their immediate difference. This can be reversed to the persistant ones for importance sake if so thought viable.