Author Topic: Drone raids  (Read 1336 times)

Offline muzik

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Drone raids
« on: June 22, 2013, 12:12:52 PM »
Ok, last post got nowhere. I haven't had time to answer the most recent responses by Gyrene and others but I'm going to throw this out anyway.

NO I don't overestimate the appeal of large formations and I have a proposal to test my theory. Which also lends itself to a different idea that shouldn't ruffle any panties.

Before Lusche makes fun of me again  :cry   :rolleyes:  I don't take any of this seriously. I appreciate realism and challenges as long as it lends itself to fun, I don't expect some picture perfect rendition of real life. I get that it's a game. Fun is #1 and realism comes in where Htc decides to.


SO, since we are all about advancing our own definitions of fun, I have an idea that doesn't give the other guy any fun at all, because, well... he's a drone and he can't have fun.

So here it is. Htc puts together a 1000 drone B17 raid that flys across the map aimlessly, then we'll see what kind of appeal the idea has.

Hell, I don't care if it's 200 planes, but too little and it won't be a fair test

Just one time. Call it a rare special event.

After only a handful of fighters climb up to meet them or start squawking about what they just saw, then I'll concede the idea has no appeal.

Don't complain about how someone might take advantage of the situation because Droney doesn't have a free will.

Don't complain about Lancstukas because Droney only knows one direction and altitude.

Don't complain about how they completely change the war or how much damage they do because Droney don't drop any bombs.

Droney does shoot back if you come at him with evil intent, meaning Droney actually does do damage but only in self defense.





5'll get you 10 that 100% take off to intercept.

Flame on.
« Last Edit: June 22, 2013, 02:08:25 PM by muzik »
Fear? You bet your life...but that all leaves you as you reach combat. Then there's a sense of great excitement, a thrill you can't duplicate anywhere...it's actually fun. Yes, I think it is the most exciting fun in the world. — Lt. Col. Robert B. "Westy" Westbrook, USAAF 6/<--lol@mod

Offline Zacherof

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Re: Drone raids
« Reply #1 on: June 22, 2013, 12:45:49 PM »
5'll get 10? Hunh? :headscratch:
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Offline gyrene81

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Re: Drone raids
« Reply #2 on: June 22, 2013, 01:26:24 PM »
htc would have to program auto guns on the drones first...




and you're still overestimating the appeal of large bomber formations, especially when there aren't enough reasons for those formations to get used (dirt isn't an asset in the aerial war).
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Offline kvuo75

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Re: Drone raids
« Reply #3 on: June 22, 2013, 02:43:00 PM »
I have fun by ruining other people's sorties.. shooting at AI wouldn't give me that.. :)

kvuo75

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Offline muzik

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Re: Drone raids
« Reply #4 on: June 22, 2013, 05:13:41 PM »
I have fun by ruining other people's sorties.. shooting at AI wouldn't give me that.. :)



A man after my own heart. But this is just a test.


and you're still overestimating the appeal of large bomber formations, especially when there aren't enough reasons for those formations to get used (dirt isn't an asset in the aerial war).

Then let the truth be known, I won't argue this point again. And dirt is, and always has been the most critical factor in warfare. Taking it, defending it or terrorizing it. The sky lasts only as long as a tank of gas.

Do you ever question the accuracy of your conclusions? Based on the fact that you misunderstand or fail to grasp the concept many times I would expect that you would question your judgement more. I don't mean to take pot shots, but you keep coming to these conclusions all while showing me that you don't clearly understand my suggestion and only seem to want to prove me wrong.

Case in point, the dirt is NOT the target. The city is. This is a game and we use our imaginations to fill in the gaps, remember? I know that is a concept you have frequently alluded to and stood behind.

The only thing I have suggested is that the "object be changed to the outline of the city. Why? Because I want give buffs a bigger, easier target to hit? No, The target size isn't really that big a deal considering all that's really happening is bombs scatter over a city.

In the Lusche thread you joined in the ridicule of "realistic" changes to the game and the assumption that others are too uptight. Isn't that the pot calling the kettle black. You suggested that we MUST DESTROY A BUILDING because it's silly that that same plot of ground be the real target, "because it's dirt." Too much of a stretch of the imagination for you?

Is it REALLY that big a deal if points are generated when a bomb hits the same city street that it would hit if the house was the object? The bombs hit the streets all the time, yet points are given only for the nearest houses that get destroyed.

Is it REALLY a critical 'game maker' that one or two buildings survive until someone laser sights them like an Xbox game to finish the strats off? You pounce on gamey acts in the game yet you sit here and defend laser bombing. I'm sure some bomber guys get a great thrill because they were able to accurately knock out the few buildings left. It's just an incredibly crucial aspect of the game that we keep this aspect isn't it?

I haven't suggested taking away every "precision bombing" challenge in the game. There would always be something to target if that's what gets them off. What I offered was a way to make the strats a more active part of the game. It's a way to keep them coming back run after run and still get points for it as opposed to, just as an example, a bunch of guys making a run on strats and the first couple taking out all the targets making the run practically useless to the last in. Sure they could always divert to another target, but there's that "long mission" hurdle you yourself admitted was a problem for most guys.

The buildings would still blow up like always. Perhaps their down time stays the same, but for the sake of points the outline would be the big pay off. And if it really matters that much, there could be a tiny bonus for taking out buildings too.

Morale that I mentioned and you also misunderstand does not depend on having civilians modeled in game. It was already modeled by Ht in AW. Hitting factories that shut down or slow production causes physical limitations due to facility loss, material loss and also labor reductions. That same concept that resulted in Spits being unavailable in AW can also be used in a way that says "xxx amount of Strat damage = xxx increase in object down time"  Morale isn't the only factor, and probably not the biggest factor that made it harder for a population to continue to fight and recover from attacks, but it is a factor. If you want to call it something else be my guest. The principle is the same. Hitting civilian populations demoralized and decreased their will to work in factories that support the war effort, caused havoc in their lives and forced them into anarchy. The result (in AH) could be a base supply system suffers from delays and equipment shortages, increased object down time as a result of limited supplys, etc. OR I could come up with different possibilities if I actually cared to go that far right now.

All of these extra ideas I threw out there aren't by my choice. They were answers to all of your what ifs because as you said, you're pessimistic. They are valid possibilities for later but having formations doesnt depend on these added complexities of the game.  The reality is, if formations ever were implemented it would be done just like everything else. Churn it out and throw it in the fire and let the chips fall where they want. It will either end up a hanger queen or dominate the game.

And yes, I noticed the fact we only have one strat city. And my idea, just like every good idea ever barbecued on the bbs took into consideration some FUTURE improvements to the game would make the wish more viable.

You were also wrong about saturation bombing, what do you think happens when a thousand bombers drop on a target? Carpet bombing and saturation bombing are the same thing and they didn't have 1k bombing raids in Vietnam.

Yes, bomber pilots got credit for their mission, <----the MAIN reason I suggested that the outline of the city was used for points.Because it didn't require insane building object hardness and could have a large hit point value attached so that MOST strat runners got something out of their run, creating a need and a place in the game for large formations with a viable target. Hell, I don't know, maybe they could attach hit value to the bombed out buildings and still provide the same effect I am suggesting, consistent use and validation for large formations.

As you can see, when I thought the formation idea out I anticipated almost everything or at least had a basic understanding of how it would play out. I didn't throw out any extra game changes or expect other game changes. I left that up to those that had to find ways to criticize.

Hence this new suggestion. It doesn't cause any of the problems you suggested. It would provide an entertaining event that could happen as little or as much as practical and WOULD have an appeal to old players and new ones alike. You can speculate that I'm wrong all you want, but you're pissing in the wind and the only way to prove it is if it is tried.

The only downside is what Kvuo said, it doesn't give me the satisfaction of shooting other players. So you achieved your goal of taking the fun out of it.

Now I'm going to bow out. I've listened to your counter points and appreciated your input to some degree, but you seem dead set on proving me wrong. I on the other hand am willing to concede if you came up with valid reasons I should. And I have, your most valid point is that without any other changes the formations would be impractical. That does not apply to this new suggestion. Your opinion of the appeal of the idea is only that, your opinion. And your belief that I am overestimating is just arrogant and wrong. I don't think it will be an epiphany to the game, but it could be impressive. Depends on how well the idea is developed.
 
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Offline Zacherof

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Re: Drone raids
« Reply #5 on: June 22, 2013, 06:23:38 PM »
What's the poin of having a plane that doesn't do anything?

Would killing a drone register as a kill???
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Offline Arlo

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Re: Drone raids
« Reply #6 on: June 22, 2013, 07:06:54 PM »
What's the poin of having a plane that doesn't do anything?

Would killing a drone register as a kill???

Don't see why not. I reckon it's a credit but not a debit.

Offline Zacherof

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Re: Drone raids
« Reply #7 on: June 22, 2013, 07:10:48 PM »
I'd rather see other stuff done. Sorry OP :salute
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Offline gyrene81

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Re: Drone raids
« Reply #8 on: June 22, 2013, 07:53:35 PM »
Muzik, in your crusade for (excessive) large bomber formations, you have constantly overlooked things that don't exist in ah which would make them a worthwile addition instead of just targets. not to mention, if your idea was as great as you think it is, there would more discussion on it from others, a lot more. i actually made an attempt to give your formation idea some validity, which you would have noted if you had bothered to actually examine the entire idea beyond "it would be cool".

Then let the truth be known, I won't argue this point again. And dirt is, and always has been the most critical factor in warfare. Taking it, defending it or terrorizing it. The sky lasts only as long as a tank of gas.

Do you ever question the accuracy of your conclusions? Based on the fact that you misunderstand or fail to grasp the concept many times I would expect that you would question your judgement more. I don't mean to take pot shots, but you keep coming to these conclusions all while showing me that you don't clearly understand my suggestion and only seem to want to prove me wrong.

Case in point, the dirt is NOT the target. The city is. This is a game and we use our imaginations to fill in the gaps, remember? I know that is a concept you have frequently alluded to and stood behind.

The only thing I have suggested is that the "object be changed to the outline of the city. Why? Because I want give buffs a bigger, easier target to hit? No, The target size isn't really that big a deal considering all that's really happening is bombs scatter over a city. [/quote]
i don't have to question the accuracy of my conclusions in this case. there has yet to be a war waged against bare ground. not once was a bomber group sent out to blow up bare ground, there was always a hard target (bridges, warehouses, stores, housing, factories, airfields, rail yards, etc...) to try and destroy. if the bombers missed their targets, another bomber mission was planned and executed. that sir is historical fact. in the case of bombing cities, the idea is to deny shelter, water, food storage and the ability to travel easily...thus demoralizing the population. if there is an army on the ground, the target is the troops, support vehicles and artillery. the troops can be demoralized if the bombing is done on a regular schedule and they are denied supplies...same result as artillery fire.

in the realm of aces high and in your context of the ground around the strats, placing a value of any sort, especially a higher value than buildings and structures, on the ground is absolutely ridiculous. not only does it take no effort but there are way too many aspects missing to make it even worthy of consideration.


maybe, just maybe, hitting the streets within the cities, and the roads leading out of the cities, could have a point value with a downtime that would combine with point values of objects destroyed as well as increase strat object downtimes. that would elminate the need to come up with some way of emulating morale since it would affect transportation within the strat/city complex. with some mathematical calculations in place, giving the streets a value as a bombing target, your other idea of giving points for subsequent strikes would also be valid since subsequent bomb strikes would increase the amount of time to repair.
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Offline muzik

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Re: Drone raids
« Reply #9 on: June 22, 2013, 08:35:38 PM »
What's the poin of having a plane that doesn't do anything?

Would killing a drone register as a kill???

This idea doesn't suggest you "having a plane", they are only targets. It's an activity for fun. A little immersion. And a little taste of the real thing. Lots of people point out this is a game with no need for realism yet those same people cry about accuracy of flight models and half the other factors in game.

This idea doesnt need to be seen viewed in any way except pure fun. The drones just fly through for the pleasure of whoever chooses to enjoy it. "Realistic" or not, it's all in fun with no other purpose.  But without the thrill of the hunt of real players, it's not the same.

I could care less whether they register as kills, really. C47 drones in AW registered as kills if I remember right and they were defenseless. I don't think they counted for points.

It could go either way. No name in lights for those kills, but credit granted. Or no credit granted. It would depend on how hard of a task it is to kill them I guess.

Muzik, in your crusade for (excessive) large bomber formations, you have constantly overlooked things that don't exist in ah...

I havent overlooked anything and I recognized your pros and cons very clearly. As I said I appreciate your input. But I have had to correct your understanding of the idea repeatedly so I don't get how you remain so confident you understand how this idea could be implemented.

I will again make one concession to you that I already have agreed with. If the first idea was implemented without any other changes to the game, then  some form of perk cost would be necessary. I knew this before ever mentioning the idea, I just don't think it is the best way to go about it.

As for the dirt again, all I can say is let your imagination stretch just a little. You have been doing it as long as you've played this game, why fight it now?
Fear? You bet your life...but that all leaves you as you reach combat. Then there's a sense of great excitement, a thrill you can't duplicate anywhere...it's actually fun. Yes, I think it is the most exciting fun in the world. — Lt. Col. Robert B. "Westy" Westbrook, USAAF 6/<--lol@mod

Offline MrKrabs

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Re: Drone raids
« Reply #10 on: June 22, 2013, 09:48:00 PM »
So building a staged mission isn't good enough?
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Offline gyrene81

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Re: Drone raids
« Reply #11 on: June 23, 2013, 09:10:33 AM »
As for the dirt again, all I can say is let your imagination stretch just a little. You have been doing it as long as you've played this game, why fight it now?
does that mean you're against the idea of giving the roads within the strats a point value and perhaps a downtime multiplier value for strat objects?
jarhed  
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Offline muzik

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Re: Drone raids
« Reply #12 on: June 23, 2013, 03:02:42 PM »
does that mean you're against the idea of giving the roads within the strats a point value and perhaps a downtime multiplier value for strat objects?

Not at all. It's a great idea. I'm just wondering why though.Your idea could be applied to the entire city area, "the dirt", just as well. What's the point of forcing an arbitrary and unnecessary level of accuracy on bombing?

Even if by some miracle no bombs hit a street in a city like Berlin, the building rubble, burned cars and general chaos would have the same affect as what you're asking for.

This was my whole point in the first place. RL bomber pilots didnt have to achieve that level of accuracy. It's not realistic in game and it defeats the purpose of the "it's a game, not real life" crowd, which is "just for fun".

Half the fun is the mission itself. Getting to target and back. The other half is accuracy and I get it, there is some fun and pride in accurately hitting a target. But that bar is set too high in this game. If the game never allowed that level of accuracy, then no one would miss it.

Even with the accuracy in game, it's an impossibility that no streets get hit.  So the "pretend" scenario which you have described will occur whether you assign those functions to roads or dirt. Maybe roads could result in higher points than dirt and the city would have hot and cold spots when it comes to points. I don't believe we should encourage uber accurate precision bombing.

Either way, I have no problem with it. If roads MUST be the targets, I would gladly concede that for formations.
Fear? You bet your life...but that all leaves you as you reach combat. Then there's a sense of great excitement, a thrill you can't duplicate anywhere...it's actually fun. Yes, I think it is the most exciting fun in the world. — Lt. Col. Robert B. "Westy" Westbrook, USAAF 6/<--lol@mod

Offline gyrene81

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Re: Drone raids
« Reply #13 on: June 23, 2013, 04:01:51 PM »
i fear that you are more knee jerk reacting rather than seeing the big picture...beyond that patch of bare ground you want to bomb.
Not at all. It's a great idea. I'm just wondering why though.Your idea could be applied to the entire city area, "the dirt", just as well. What's the point of forcing an arbitrary and unnecessary level of accuracy on bombing?

Even if by some miracle no bombs hit a street in a city like Berlin, the building rubble, burned cars and general chaos would have the same affect as what you're asking for.
what arbitrary and unecessary level of accuracy? streets are an integral part of the city/strat complexes and base towns. they run between the buildings. it doesn't take a miracle and you don't even need a bomb site to hit a street, even from 30,000 feet. just fly over and drop bombs, if you hit within the city limits you're bound to hit buildings and streets. right now the streets have no value when they are hit by a bomb, i'm saying add a value to them, and make them add to the down time of other objects as a multiplier.

think of yourself as joe citizen living in toonville anycountry. bombers fly over and drop bombs on your city. some bombs hit outside of the city on empty ground, many hit buildings directly and destroy them, others hit streets and do collateral damage to buildings. as a person living in the city, what's more important to you after the bombers are gone, the holes in the empty fields outside the city or the bomb crates and rubble making the streets in your neighborhood impassable? what do you think is more important to the commanders of those bombers that dropped the bombs, the empty fields outside the city or the buildings and streets in the city? the bombers didn't start out on their mission to bomb the lily fields, the mission was the city and whatever in the city they could destroy.

wanting to award damage points for hitting the ground outside the city is like asking for credit just because you dropped bombs. may as well demand points for just shooting at another airplane regardless if the plane goes down or not.
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Offline muzik

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Re: Drone raids
« Reply #14 on: June 23, 2013, 05:20:08 PM »
if you hit within the city limits you're bound to hit buildings and streets.

EXACTLY my point! So why differentiate between little patches of dirt or the roads and buildings? The amount of actual "dirt" in the strat compared to the amount of roads and buildings is insignificant.

right now the streets have no value when they are hit by a bomb, i'm saying add a value to them, and make them add to the down time of other objects as a multiplier.

And I'm saying the same thing. What you are suggesting will cause more gameyness (how much depends on modeling) because anyone who makes a strat run is going to try and laser sight the streets.

It serves no purpose and you agreed the streets will get hit anyway.

During bombing raids on cities, they didn't target specific streets in real life and there is no good reason we should do that here UNLESS there was no way to code value into the virtual "dirt".

some bombs hit outside of the city on empty ground...

...the empty fields outside the city or the buildings and streets in the city? the bombers didn't start out on their mission to bomb the lily fields, the mission was the city and whatever in the city they could destroy.

wanting to award damage points for hitting the ground outside the city

WHEN did I ever say outside the city? I said the outline of the city and from my recollection, everything inside the strat city limit is either paved, building or insignificant amounts of dirt. This whole time I've been wondering why on earth is he nit picking the difference between patches of grass and everything else? Now I see you are again exaggerating for the sake of argument. Not that it's a bad thing, the whole idea gets clearer and clearer to me; but so far not in the direction that you want to steer it.
Fear? You bet your life...but that all leaves you as you reach combat. Then there's a sense of great excitement, a thrill you can't duplicate anywhere...it's actually fun. Yes, I think it is the most exciting fun in the world. — Lt. Col. Robert B. "Westy" Westbrook, USAAF 6/<--lol@mod