Author Topic: Reworked Arena UI/Approach  (Read 1071 times)

Offline ImADot

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Re: Reworked Arena UI/Approach
« Reply #30 on: June 24, 2013, 03:26:15 PM »
the best way to keep high standards of play is to make people feel like they have to by paying relative to the experience offered (more people, better experience).

Having more people does not increase the standards of play. It might be somewhat true up to a point, but past that point it becomes counter-productive. 
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Offline gyrene81

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Re: Reworked Arena UI/Approach
« Reply #31 on: June 24, 2013, 03:28:58 PM »
it appears you're looking at it based on the principle of supply and demand...doesn't work that way. as soon as you start increasing the cost, the value to the individual goes down.
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Offline Myg

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Re: Reworked Arena UI/Approach
« Reply #32 on: June 24, 2013, 03:31:53 PM »
Having more people does not increase the standards of play. It might be somewhat true up to a point, but past that point it becomes counter-productive.  

It increases the fun because you don't have to look as far for mingling, thus a better experience, thus worth more money.

But this is *only* a theoretical *retrospect* response to one of the replies in this thread, it does not mean it would of worked or it was the right way to treat customers given the history of HTC and being in context with its design intents, only that I would of personally liked to see if such an occasion would of made it work (arenas too full to fit everyone).
« Last Edit: June 24, 2013, 03:34:04 PM by Myg »

Offline Myg

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Re: Reworked Arena UI/Approach
« Reply #33 on: June 24, 2013, 03:40:07 PM »
it appears you're looking at it based on the principle of supply and demand...doesn't work that way. as soon as you start increasing the cost, the value to the individual goes down.

Yes, but the trick would be in seeing how much you could increase it relative to the growing player base, without cutting too much into the value.

Offline Arlo

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Re: Reworked Arena UI/Approach
« Reply #34 on: June 24, 2013, 03:43:44 PM »
Yes, but the trick would be in seeing how much you could increase it relative to the growing player base, without cutting too much into the value.

Something that never crosses HT's mind?  :D

Offline Myg

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Re: Reworked Arena UI/Approach
« Reply #35 on: June 24, 2013, 03:46:35 PM »
I just realized, if you combined the above subscription idea with a "pay to enter an arena" arcade style model as mentioned in another thread, you have a "player based, pay as you go and when you can afford it model". With no commitments or monthly subscription. But I suspect it would only work with a very limited scale game that did not require much work from the dev team (like no new FMS's or airplane style thing).

Offline Myg

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Re: Reworked Arena UI/Approach
« Reply #36 on: June 24, 2013, 03:51:20 PM »
Something that never crosses HT's mind?  :D

Well HTC currently doesn't have a system like that in place (atleast in the automated way). So, I suspect they are always thinking of how it applies to the model they are using.

Offline Ack-Ack

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Re: Reworked Arena UI/Approach
« Reply #37 on: June 24, 2013, 08:36:15 PM »
Well, it may seem like that at first gyrene, then you realise that all games are a closed/non-public experiences and the best way to keep high standards of play is to make people feel like they have to by paying relative to the experience offered (more people, better experience). If a game was good enough such a system might work, but I suppose it would have to be one heck of a game!  :)



Any MMO with that business model will be closed within a year unless it changed its business model to one that is more acceptable to the customer.  No one is going to pay a monthly subscription if the population increases so will the monthly charge, you'll see active community campaigns to paint the game in such an ugly light as to chase away any new potential customers in order not to increase population so the price of the monthly subscription won't go up.

Quite frankly, there is nothing wrong with the business model HTC currently uses.

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« Last Edit: June 24, 2013, 10:46:12 PM by Ack-Ack »
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Offline Myg

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Re: Reworked Arena UI/Approach
« Reply #38 on: June 25, 2013, 04:42:36 AM »
Any MMO with that business model will be closed within a year unless it changed its business model to one that is more acceptable to the customer.  No one is going to pay a monthly subscription if the population increases so will the monthly charge, you'll see active community campaigns to paint the game in such an ugly light as to chase away any new potential customers in order not to increase population so the price of the monthly subscription won't go up.

Quite frankly, there is nothing wrong with the business model HTC currently uses.

ack-ack

I don't wish to de-rail my own thread anymore. If you and the other guys wish to continue this conversation elsewhere, I can start a thread about this in the O'club if you'd like to flesh it out a bit more.