Author Topic: Rearm pad allowing load-out changes  (Read 3178 times)

Offline Zacherof

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Re: Rearm pad allowing load-out changes
« Reply #45 on: June 26, 2013, 09:42:55 PM »
I find them enjoyable until some freak accident happens, like friendly fire or random ack burst to the canopy :bhead
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Offline Arlo

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Re: Rearm pad allowing load-out changes
« Reply #46 on: June 27, 2013, 07:40:08 AM »
Sorry I missed that in your original post. :rolleyes: In the special events that I've been in, if you landed safe you were able to re up.  Didn't know there was many 1 flight special events?

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Offline vafiii

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Re: Rearm pad allowing load-out changes
« Reply #47 on: June 27, 2013, 12:17:55 PM »
I like the idea. But rather than have load out changes take place on the rearm pad, make it so planes have to go inside the hangar for load out changes and perhaps extend the wait time beyond 30 seconds. I mean, we have these beautiful hangars so why not use them?

Offline Franz Von Werra

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Re: Rearm pad allowing load-out changes
« Reply #48 on: June 27, 2013, 12:42:48 PM »
I can see:
1) changing how much fuel is added.
2) putting new amo for weapons that were already on the plane from the start.
3) putting new bombs on the racks that were already on the plane from the start.

I can't see:
4) removing any weapon that wasn't there from the start. No taking weapons out of the wings or taking gondies off etc.
5) adding any weapon that wasn't there at the start. No adding weapons into the wings or adding gondies etc.
6) removing bomb racks. Hence, even if you don't want a new bomb, you still have the rack.
7) adding bomb racks. Hence, you can't add a bomb, because the bomb rack isn't there.
8) repairs. If you get repaired its a new sortie. Repairs are more than a pit stop.

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Offline Arlo

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Re: Rearm pad allowing load-out changes
« Reply #49 on: June 27, 2013, 12:48:36 PM »
I like the idea. But rather than have load out changes take place on the rearm pad, make it so planes have to go inside the hangar for load out changes and perhaps extend the wait time beyond 30 seconds. I mean, we have these beautiful hangars so why not use them?

Pilots, generally, had little to do with aircraft in hangars (mostly the crew chief's
domain). Pilots would take their aircraft from the flight line. If an immediate turn-around
was required, taxiing the plane into the hangar was not considered an efficient or
suitable option.

The pretty hangars are for bombing.  ;)

A re-arm pad is designed for re-arming and re-fueling.








Offline gyrene81

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Re: Rearm pad allowing load-out changes
« Reply #50 on: June 27, 2013, 01:04:42 PM »
Pilots, generally, had little to do with aircraft in hangars (mostly the crew chief's
domain). Pilots would take their aircraft from the flight line. If an immediate turn-around
was required, taxiing the plane into the hangar was not considered an efficient or
suitable option.

The pretty hangars are for bombing.  ;)

A re-arm pad is designed for re-arming and re-fueling.

(Image removed from quote.)

(Image removed from quote.)

(Image removed from quote.)
but there was no real "rearm pad" for such things...

maybe there should be a rearm pad fuel penalty. no more than 25% fuel...and half the ammo.
« Last Edit: June 27, 2013, 01:06:31 PM by gyrene81 »
jarhed  
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Offline Volron

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Re: Rearm pad allowing load-out changes
« Reply #51 on: June 27, 2013, 01:13:24 PM »
Let's see...

I'll use the Pony as example here:

Day1:
I up with 100% fuel, rockets and bombs, take off and expend them.  I come back to rearm and decide, no bombs, keep rockets and take only 75% fuel.  Take off and do another round then come back.  Now I want my bombs, but no rockets and I only want 25% fuel this go.  Take off, come back only to find ords and fuel disabled on field.  Now I can't rearm bombs OR rockets, and I can only max out with 75% fuel.  Take off for another base, fully rearm there then go about my day.

Day2:
I up with 50% fuel, no ords and off I go.  Come back, refuel to 100%.  Since I didn't originally take ords, I can't load them (unless you are flying a plane that has the hard points "built in").  Leave, come back and decide to take 25% this go, make another round to rearm with 100% fuel.  Go about my day.


Basically, doing stuff like that?  If so, I'm all for it. :x

Idea's:
Ability to choose whether or not you wish to rearm ords/load up ords if you take a plane w/o ords but can load it up later due to hard points built in.
Ability to choose how much fuel you want, regardless if you took off with less than 100%.  DT's would need to have been taken originally???  Unsure on this here.
If field has ords/fuel down.  Unable to rearm ords or take max fuel/dt's. (should have long since been in-game)
All at the cost of an additional 15-30 seconds (game play concession)

If I read it correctly, those were tossed out.  I love em. :aok

But what about...

Additional:
You MUST take 100% fuel before you can load DT's.
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Offline Arlo

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Re: Rearm pad allowing load-out changes
« Reply #52 on: June 27, 2013, 01:18:42 PM »

I can't see:
4) removing any weapon that wasn't there from the start. No taking weapons out of the wings or taking gondies off etc.
5) adding any weapon that wasn't there at the start. No adding weapons into the wings or adding gondies etc.
6) removing bomb racks. Hence, even if you don't want a new bomb, you still have the rack.
7) adding bomb racks. Hence, you can't add a bomb, because the bomb rack isn't there.
8) repairs. If you get repaired its a new sortie. Repairs are more than a pit stop.


Why can't you? Loading a 500 lber instead of a 1000 lber is quite possible. A bit more time and a crew can
change rail configuration since re-configuration was done in the field routinely. Where in this wish are you
seeing a repair request?

Offline Arlo

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Re: Rearm pad allowing load-out changes
« Reply #53 on: June 27, 2013, 01:22:04 PM »
but there was no real "rearm pad" for such things...

maybe there should be a rearm pad fuel penalty. no more than 25% fuel...and half the ammo.

A re-arm pad is modeled for convenience sake, of course. There is no flight line. There are no revetments
(revetments would require ground crew positioning). Why impose a penalty when, in real life (as long as
there was fuel, rockets and bombs available) there would be none?

Offline Arlo

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Re: Rearm pad allowing load-out changes
« Reply #54 on: June 27, 2013, 01:25:21 PM »

Additional:
You MUST take 100% fuel before you can load DT's.

Not sure why ... but that would be a hangar modification and, as such, would likewise
affect the re-arm pad (since all I'm asking for is the same options the hangar provides
initially for re-fuel and re-arm turn-arounds).

Offline gyrene81

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Re: Rearm pad allowing load-out changes
« Reply #55 on: June 27, 2013, 02:14:04 PM »
A re-arm pad is modeled for convenience sake, of course. There is no flight line. There are no revetments
(revetments would require ground crew positioning). Why impose a penalty when, in real life (as long as
there was fuel, rockets and bombs available) there would be none?
there is a flight line...just because there aren't any dummy planes sitting on it, doesn't mean it's not there. why add an unrealistic convenience when the reality exists?
jarhed  
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Offline Arlo

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Re: Rearm pad allowing load-out changes
« Reply #56 on: June 27, 2013, 02:23:28 PM »
there is a flight line...just because there aren't any dummy planes sitting on it, doesn't mean it's not there. why add an unrealistic convenience when the reality exists?

Seems to me you go to the hangar, pick your ord options then materialize on the runway. AHII doesn't
model a flight line. Even on AvA maps where dummy planes are destructible options, that's not a
functional flight line. So, the alternative modeled in the game was a re-arm pad. My wish is simple.
Allow the same load-out options available in the hangar when you land to re-fuel and re-arm. This is
an event enhancing wish.

Offline Zacherof

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Re: Rearm pad allowing load-out changes
« Reply #57 on: June 27, 2013, 02:42:42 PM »
This would be a a force multiplier as today's military would call it
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Offline gyrene81

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Re: Rearm pad allowing load-out changes
« Reply #58 on: June 27, 2013, 02:43:55 PM »
Seems to me you go to the hangar, pick your ord options then materialize on the runway. AHII doesn't
model a flight line. Even on AvA maps where dummy planes are destructible options, that's not a
functional flight line. So, the alternative modeled in the game was a re-arm pad. My wish is simple.
Allow the same load-out options available in the hangar when you land to re-fuel and re-arm. This is
an event enhancing wish.
come on Arlo, you're better than that. you know where the "flight line" was on eto and pto airfields?

like i said, just because you don't see it, doesn't mean it's not there...
jarhed  
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Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline Arlo

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Re: Rearm pad allowing load-out changes
« Reply #59 on: June 27, 2013, 02:45:48 PM »
come on Arlo, you're better than that. you know where the "flight line" was on eto and pto airfields?

like i said, just because you don't see it, doesn't mean it's not there...

I'm better than a lot of things.  :D

There's zeppelins in the WWI arena.  ;)