H-Hour: World's Elite has been called "the spiritual successor to SOCOM II."
Please help your fellow SOCRACKers in their efforts to bring it to the PS4.
http://sofstudios.com/index.php?/page/index.htmlhttp://www.kickstarter.com/projects/1687497632/h-hour-worlds-elite-0Thanks.
WHY IS H-HOUR SOCOM? This is why: 
• PS4 Confirmed 
• 
Being made by Creative Director of S1 and S2 (David Sears) • Victory Dancing 
• Custom Taunting 
• Lobby System (Voice and Text Chat Included) 
• Classic Server list view 
• Custom Lobby Rooms 
• NO Health Regeneration 
• Opening doors, triggering explosives, shooting out lights (intended) 
• Select Fire 
• Backblast (AT4s - just like SOCOM) 
• Private Rooms 
• Guns Hot 
• Strafing Gunfights (community decides, David Sears enjoyed them) 
• Prone Dive (David Sears likes the idea, could be added) 
• Grenade Arc 
• Clan System (clan management and support) 
• Clan Page, clan emails 
• U.S Special Forces VS. Terrorist 
• Female voice HQ (like in original SOCOMs) 
• NO VEHICLES 
• Leaning (D-pad lean like old SOCOMs) 
• Third person view default (first person view option) 
• No OTS, view will be like old school SOCOM 
• No Sprint (Analog stick will determine speed like old SOCOMs) 
• Maps designed around one game mode 
• Round based is primary focus (respawns can be made like old SOCOMs) 
• Jump to climb (will be put in if community wants it) 
• Game speed will be like SOCOM 1 and SOCOM 2 (action is more important than animation) 
• Online 8v8 with Spectator mode 
• urban maps, rural maps, desert maps, arctic maps, jungle maps 
• NOT a simulator (which means it will play more like SOCOM) 
• Push to talk will be a decision based on community feedback 
• Ranking system similar to SOCOM 2 
• Confirmed modes so far will be demolition, suppression, escort, and breach under different names