Author Topic: Bomber guns and triggers - primary and secondary buttons  (Read 1100 times)

Offline Franz Von Werra

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Bomber guns and triggers - primary and secondary buttons
« on: July 02, 2013, 11:23:50 AM »
Bomber pilot controls:

The 'fire primary' would shoot all forward firing guns straight ahead, not just the fixed guns, but the man'able ones too... maybe with a convergence setting.
The 'fire secondary' would fire all the other guns straight out, so rear tail ball etc etc, would all fire straight out to the centers of their arcs.

Case in point:
Ju-88's front gun, the pilot can fire this with normal trigger.
He-111 front gun(s), the pilot can not fire these, he has to move to the station first... so, boooo!
Both front weapons had a actual gunner guy there, so hmm... HTC preference?

I'm sure all the bombers would like this stuff...
fuel burn 1x please! - '1x Wednesdays?'

Offline gyrene81

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Re: Bomber guns and triggers - primary and secondary buttons
« Reply #1 on: July 02, 2013, 11:27:47 AM »
 
Bomber pilot controls:

Make bombers more gamey for me.
uh yeah...how about NO. -infinite
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Offline Franz Von Werra

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Re: Bomber guns and triggers - primary and secondary buttons
« Reply #2 on: July 02, 2013, 12:29:13 PM »
One plane already has this:
the Arado 234, click your fire button at it shoots the guns, which are fixed, out of the tail.

WHEN THE PILOT IS AT PILOTS CHAIR.
The request is that even the guns that can move/pivot at their stations, be treated as FIXED guns at their locations.
Primary fires front ones only, straight out (ahead).
Secondary fires all the rest:
tail straight back for example
other guns would be aimed at the center of their arc. <-- which is complicated for turrets.

When the pilot is at a gun station:
Then we have our 'N button' to fire all at same point.
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Offline Tank-Ace

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Re: Bomber guns and triggers - primary and secondary buttons
« Reply #3 on: July 02, 2013, 12:32:49 PM »
So, you want the secondary trigger to literally serve no function other than to waste ammunition  :rofl?
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

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Offline gyrene81

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Re: Bomber guns and triggers - primary and secondary buttons
« Reply #4 on: July 02, 2013, 12:46:51 PM »
One plane already has this:
the Arado 234, click your fire button at it shoots the guns, which are fixed, out of the tail.
the error you're making on that plane as your example is thus...

Quote
Since the cockpit was directly in front of the fuselage, the pilot had no direct view to the rear, so the guns were aimed through a periscope, derived from the type used on German World War II tanks, mounted on the cockpit roof. The defensive fixed rear gun system was generally considered useless and it was omitted in production examples of the Ar 234B, while still retaining the periscope for rearwards vision.
the rear guns shouldn't even exist in aces high.


WHEN THE PILOT IS AT PILOTS CHAIR.
The request is that even the guns that can move/pivot at their stations, be treated as FIXED guns at their locations.
Primary fires front ones only, straight out (ahead).
Secondary fires all the rest:
tail straight back for example
other guns would be aimed at the center of their arc. <-- which is complicated for turrets.

When the pilot is at a gun station:
Then we have our 'N button' to fire all at same point.
so, where do you propose the guns mounted on the sides of the fuselage like those in the b-17/24/26 fire? and aside from taking away from any aspect of immersive reality, what purpose would it serve to implement such a thing?
jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline Tank-Ace

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Re: Bomber guns and triggers - primary and secondary buttons
« Reply #5 on: July 02, 2013, 12:51:34 PM »
so, where do you propose the guns mounted on the sides of the fuselage like those in the b-17/24/26 fire? and aside from taking away from any aspect of immersive reality, what purpose would it serve to implement such a thing?


Sorry, I planted the seed that grew into this s**tastic idea. I was talking about how the He 111 was a decent bomber, and you could maneuver reasonably for defense. He brought up the Ju-88 and its forward firing guns.


Sorry, my fault entirely.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"

Offline Franz Von Werra

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Re: Bomber guns and triggers - primary and secondary buttons
« Reply #6 on: July 02, 2013, 11:18:41 PM »
Have the other guns stay where the pilot leaves them...
if pilot points them all straight backwards as much as possible, then that's where they will fire when he presses 'fire secondary weapon' button...

I think this wish a winner!  :)
fuel burn 1x please! - '1x Wednesdays?'

Offline gyrene81

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Re: Bomber guns and triggers - primary and secondary buttons
« Reply #7 on: July 03, 2013, 06:41:04 AM »
I think this wish a winner!  :)
i think you're right Franz...for warthunder or world of warplanes. that's where the arcade mode belongs...
jarhed  
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Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline Franz Von Werra

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Re: Bomber guns and triggers - primary and secondary buttons
« Reply #8 on: July 03, 2013, 06:33:37 PM »
Add all the two seaters... bf-110 for example...

I go to the rear gunner station, point the gun where I wish, where it would stay pointed.
I then am flying along, look to backwards-up view... I squeze trigger or button and it fires.

Flying the plane accordingly to aim the rear gun.  Hence to kill the bogie trailing the plane.

All the two seaters are at a disadvantage because no players will gun.
Its not like there's a 'gunner score' on the front page...

Soo if not looking forward, one of the triggers fires that way...

Not exactly sure how to do this but it beats almost totally abandoning the controls, besides the rudder deal...
fuel burn 1x please! - '1x Wednesdays?'

Offline titanic3

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Re: Bomber guns and triggers - primary and secondary buttons
« Reply #9 on: July 03, 2013, 06:53:36 PM »
Add all the two seaters... bf-110 for example...

I go to the rear gunner station, point the gun where I wish, where it would stay pointed.
I then am flying along, look to backwards-up view... I squeze trigger or button and it fires.

Flying the plane accordingly to aim the rear gun.  Hence to kill the bogie trailing the plane.

All the two seaters are at a disadvantage because no players will gun.
Its not like there's a 'gunner score' on the front page...

Soo if not looking forward, one of the triggers fires that way...

Not exactly sure how to do this but it beats almost totally abandoning the controls, besides the rudder deal...

So...rearwards Schrage Muzik with a BB gun.

  the game is concentrated on combat, not on shaking the screen.

semp

Offline Franz Von Werra

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Re: Bomber guns and triggers - primary and secondary buttons
« Reply #10 on: July 03, 2013, 07:47:26 PM »
Think about it, if rear gun of a 110 is pointed 45degrees then, in a turn, u can hit boggie while he can't hit you!

New respect for two seaters if put this feature in.
fuel burn 1x please! - '1x Wednesdays?'

Offline titanic3

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Re: Bomber guns and triggers - primary and secondary buttons
« Reply #11 on: July 03, 2013, 07:53:07 PM »
Think about it, if rear gun of a 110 is pointed 45degrees then, in a turn, u can hit boggie while he can't hit you!

New respect for two seaters if put this feature in.

The chance of this ever happening is probably the same as nailing a pilot kill in a chute on a moving plane, I.e. never. No plane is going to stay in the stream of 7.7mm long enough for you to do any damage.

  the game is concentrated on combat, not on shaking the screen.

semp

Offline Franz Von Werra

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Re: Bomber guns and triggers - primary and secondary buttons
« Reply #12 on: July 03, 2013, 08:10:55 PM »
This would be too easy...

Just imagine a gunsite at backward-up view, just do your controlls to match enemies movments.
If target is turning with you, from even say 100 to 200 yards... You better believe he would move... maybe off your tail entirely, which would be a victory really - if you consider that you lived!

Add the guns like this, look back left and fire the 410's single gun at center of 'back-ledt' view.
Or a b-24ks back left gun... firing towards center, hmm...
« Last Edit: July 03, 2013, 08:16:32 PM by Franz Von Werra »
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Offline Spikes

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Re: Bomber guns and triggers - primary and secondary buttons
« Reply #13 on: July 03, 2013, 10:07:58 PM »
If you're in a 110 you are better off HOing then with 4 20mms and 2 30mms rather than using one ~30cal gun.
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Offline Karnak

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Re: Bomber guns and triggers - primary and secondary buttons
« Reply #14 on: July 03, 2013, 10:13:50 PM »
The Ju88 should lose its fighter-style fixed front gun and gain a front gunner position with a flex mount 7.92mm.
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