Author Topic: More "Other" Bases  (Read 1016 times)

Offline Babalonian

  • Platinum Member
  • ******
  • Posts: 5817
      • Pigs on the Wing
More "Other" Bases
« on: July 09, 2013, 06:56:29 PM »
Been thinking of this idea for just a day, so by all means put it through the blender, give it a throw, and let me know if you don't think it'll stick.

I feel like this game could have more dynamics added to it if we had more than (and definetley at this stage in the development in AH (with so much non-aircraft aditions)) one V-base and one Port modeled on the default maps.

With vehicles I'm thinking of two categories of fields (similar to how airfields come in small, medium and large varieties): One would be large depots, something that could feature more targets of opportunity for aircraft or large organised efforts (everything from tracks with trains to a small runways with one ac hangar and a few fighters available).  These would be something difficult for less than 3/4 players to knock out in heavy fighters.  The second would be like current V-bases, maybe 1/2 the structures and 70-80% the AAA, and something a couple of aircraft and/or vehicles could handle capturing or shutting down (a smaller, but not solo effort).  The benefit of them being smaller oc is that they could be used more prolificly, say at current tank towns or to make multiple minerature tank towns. 

Ports: some maps only have 2-3 ports at most per country, and the current 1-port model is fine on those maps.  But on other maps, each country maybe has 12-ports and CV fleets.  Currently some ports can be expanded by placing and linking an airfield to them, but they're essentialy airfield, with the same port modeled nearby.  My idea is if the port itself came in 2 or 3 different varieties, improvements can be made for the game and gameplay in the MAs.  One being a small and simple basic port (IE the current model).  Predicting that someday (ie: 2-3 years) float planes or more patrol boats will come into AH, maybe these bases could play home to these craft and be placed more prolificly and evenly scattered across a map.  And then to compliment these ports would be much larger ports, where perhaps an airfield could be incorporated into the model, but where some new concepts could be toyed with too: some serious sea convoys (something more than one tug and a handful of barges) with no CVs in them, and that travel a longer distance than your current resuply convoys... that's one idea that can be toyed with them.  Another is adding a variety of ports could add more variety of task groups to the game that can spawn at them - imagine the change in dynamic if more thought than sending a small-CV group to a large-port was required, because if that small-cv group runs into the large-cv group based there, it will likely get easily creamed...

Anyways, fire away.   The wish is to drasticly change just the single-port and single-GV base cookie cutter we see stamped all over the MAs, and not really overshadow the air aspect by doing so (but while obviously catering to all players - air, sea or ground with the changes - and not just one).   
-Babalon
"Let's light 'em up and see how they smoke."
POTW IIw Oink! - http://www.PigsOnTheWing.org

Wow, you guys need help.

Online Tracerfi

  • Silver Member
  • ****
  • Posts: 1938
Re: More "Other" Bases
« Reply #1 on: July 09, 2013, 09:06:47 PM »
i have to say good idea but it will be awhile i can say that for sure because all the maps would have to be reworked +1
You cannot beat savages by becoming one.

He who must not be named

Offline Tank-Ace

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 5298
Re: More "Other" Bases
« Reply #2 on: July 09, 2013, 09:07:48 PM »
+1.

Actually, I have a map I'm working on that sounds like it would be ridiculously fun with a ton of smaller V-bases scattered across it.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"

Offline Zacherof

  • Gold Member
  • *****
  • Posts: 3996
Re: More "Other" Bases
« Reply #3 on: July 09, 2013, 11:46:51 PM »
+1 for more action!(which this idea will promote)
In game name Xacherof
USN Sea Bee
**ELITE**
I am a meat popsicle

Offline Bruv119

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 15678
      • http://www.thefewsquadron.co.uk
Re: More "Other" Bases
« Reply #4 on: July 10, 2013, 04:38:47 AM »
I'm thinking railyards is the first thing for a new object.    As they were pretty important targets during WW2 in terms of troop movements and supplies.  

They can sit in between vbases and fields but would require capture.  Possibly have an effect on re-supplying local fields.   It amazes me some players can just resupply town buildings with a magic box and undo all the efforts of a small attacking force.   This way quickly sending an advance party to secure the railroad would be the way to go prior to attacking any airbase.  

Also it will free the trains from train prison at the strats.   I would like to see mannable guns on the AA cart also!  WOOP  WOOOOOOOP 
« Last Edit: July 10, 2013, 04:40:45 AM by Bruv119 »
The Few ***
F.P.H

Offline Greebo

  • Skinner Team
  • Platinum Member
  • ******
  • Posts: 7075
Re: More "Other" Bases
« Reply #5 on: July 10, 2013, 05:57:26 AM »
It would not necessarily mean reworking existing terrains if new types of bases were introduced, they could be extra options for people designing new terrains. New strat objects though would require some editing of existing terrains.

A few suggestions:

A V base and/or a port with a small grass landing strip and a reload pad but no fighter or bomber hangars. You couldn't spawn a plane (other than a Storch) from there, but you could refuel and rearm one.

A V base with an associated bridge or just a bridge object that could be placed in an MA terrain across a river to cause a choke point for GVs and as an extra thing to bomb. The game would need to sort out its coastline visibility issues at low graphics settings though.

A few more town layouts would add some variety to the GV game, even with just the same objects but a different street layout. A terrain designer could choose from town1, town2 etc.

I'd rather see HTC work on new MA objects, fields and groups than on smoother terrain or more detailed terrain textures. It would freshen the game up without losing those players with older PCs. It would also give a big incentive for map creators to do some new MA terrains. Some of the older MA terrains look rubbish compared with the later ones. Unrealistic mountain shapes and roads that run up or along cliffs etc.
« Last Edit: July 10, 2013, 06:03:16 AM by Greebo »

Offline wrench

  • Copper Member
  • **
  • Posts: 280
Re: More "Other" Bases
« Reply #6 on: July 10, 2013, 06:23:39 AM »
A few suggestions:

A V base and/or a port with a small grass landing strip and a reload pad but no fighter or bomber hangars. You couldn't spawn a plane (other than a Storch) from there, but you could refuel and rearm one.


+1 - Requested this very thing in an earlier wishlist post.

http://bbs.hitechcreations.com/smf/index.php/topic,350446.0.html
Leave that thing alone!
Relax said the Knight, man, we are programmed to receive.
You can check out any time you like, but you can never leave.

Offline bozon

  • Platinum Member
  • ******
  • Posts: 6037
Re: More "Other" Bases
« Reply #7 on: July 10, 2013, 06:31:17 AM »
Train railyards as per Bruv119 suggestion :aok

V base with a forward landing strip for rearm only as per Greebo suggestion :aok
Mosquito VI - twice the spitfire, four times the ENY.

Click!>> "So, you want to fly the wooden wonder" - <<click!
the almost incomplete and not entirely inaccurate guide to the AH Mosquito.
https://www.youtube.com/watch?v=RGOWswdzGQs

Offline Saxman

  • Plutonium Member
  • *******
  • Posts: 9155
Re: More "Other" Bases
« Reply #8 on: July 10, 2013, 11:38:22 AM »
I'd LOVE to see more tactical targets to bomb or shoot up with the 25H's gun. Had a blast strafing destroyers over the weekend. At least until the lazor 5" manned guns spoiled the fun.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline Wiley

  • Plutonium Member
  • *******
  • Posts: 8098
Re: More "Other" Bases
« Reply #9 on: July 10, 2013, 11:57:24 AM »
Sounds good, as long as they add gameplay, like the train yards or forward airstrips for rearming.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline DubiousKB

  • Silver Member
  • ****
  • Posts: 1614
Re: More "Other" Bases
« Reply #10 on: July 10, 2013, 11:57:38 AM »
Train railyards as per Bruv119 suggestion :aok

V base with a forward landing strip for rearm only as per Greebo suggestion :aok


+1 Very cool ideas!  :O :aok
56th Fighter Group -  Jug Life

Offline kano

  • Nickel Member
  • ***
  • Posts: 366
Re: More "Other" Bases
« Reply #11 on: July 10, 2013, 03:06:02 PM »
Train railyards as per Bruv119 suggestion :aok

V base with a forward landing strip for rearm only as per Greebo suggestion :aok


+1 both excellent ideas
The Few

S/L No 32 squadron BoB 2013

Eats Eagle

Offline Babalonian

  • Platinum Member
  • ******
  • Posts: 5817
      • Pigs on the Wing
Re: More "Other" Bases
« Reply #12 on: July 10, 2013, 07:09:43 PM »
I'm thinking railyards is the first thing for a new object.    As they were pretty important targets during WW2 in terms of troop movements and supplies. 

They can sit in between vbases and fields but would require capture.  Possibly have an effect on re-supplying local fields.   It amazes me some players can just resupply town buildings with a magic box and undo all the efforts of a small attacking force.   This way quickly sending an advance party to secure the railroad would be the way to go prior to attacking any airbase. 

Also it will free the trains from train prison at the strats.   I would like to see mannable guns on the AA cart also!  WOOP  WOOOOOOOP 

Per part-1 of my first post: what if every large V-base (depot-sized) had a railyard and a track leading to it that extended almost to the edge of the radar ring of this base?  I'm there with your wish for more rail in the MAs, my idea could bring that rail into the arenas if it came packaged/miodeled with large ports/vehicle depots.


It would not necessarily mean reworking existing terrains if new types of bases were introduced, they could be extra options for people designing new terrains. New strat objects though would require some editing of existing terrains.

A few suggestions:

A V base and/or a port with a small grass landing strip and a reload pad but no fighter or bomber hangars. You couldn't spawn a plane (other than a Storch) from there, but you could refuel and rearm one.
I've thought of this, limit the aircraft that are available there and maybe their loadouts, and if they had only one hangar to depend on for operation, it wouldn't be very game-changing (we see how easy it is to knockout storches from vbases currently under this example)

A V base with an associated bridge or just a bridge object that could be placed in an MA terrain across a river to cause a choke point for GVs and as an extra thing to bomb. The game would need to sort out its coastline visibility issues at low graphics settings though.

A few more town layouts would add some variety to the GV game, even with just the same objects but a different street layout. A terrain designer could choose from town1, town2 etc.
Very good idea, ando ne that could be implimented on current maps easier than some of the other ideas.

I'd rather see HTC work on new MA objects, fields and groups than on smoother terrain or more detailed terrain textures. It would freshen the game up without losing those players with older PCs. It would also give a big incentive for map creators to do some new MA terrains. Some of the older MA terrains look rubbish compared with the later ones. Unrealistic mountain shapes and roads that run up or along cliffs etc.
+1



Sounds good, as long as they add gameplay, like the train yards or forward airstrips for rearming.

Wiley.

Well, ultimatley that is the goal, to improove the gameplay with these changes, even if it's as simple as providing more static targets (bigger bases, more stuff to destroy).  But please throw us your ideas on how to best do this in a balanced way if you can.

Per my idea, bigger ports could mean bigger task groups.  It could mean adding large port-to-port convoys.  The large vehicle depots would have a rail yard and a railroad with a train regularly traveling on it.

Going twords the smaller-end, the idea of making the smaller V-bases would be so they could be used more frequently, and located and placed closer to each other than a full-fledged asset.  Keep them townless and limited but useful (strategicly) to their imediate area.

I'd LOVE to see more tactical targets to bomb or shoot up with the 25H's gun. Had a blast strafing destroyers over the weekend. At least until the lazor 5" manned guns spoiled the fun.

My wish is so tha the small targets would be ideal for a handful (small squad) of jabos to have fun, and the big ones to give the large groups a challenge (we have both in AH).
« Last Edit: July 10, 2013, 07:11:51 PM by Babalonian »
-Babalon
"Let's light 'em up and see how they smoke."
POTW IIw Oink! - http://www.PigsOnTheWing.org

Wow, you guys need help.