a waste of time as the goons are dead. or the bombing mission that you planned gets cut short as they know exactly where you are. or the frustration of finding out that the guy you just saved is now the one who shot you down when you couldnt fight back.
I wish people were honest enough to say "I couldnt care less about numbers, I switch to get more kills", instead of this pathetic "i want to help the low side".
semp
This is a fair wish, and I'll agree. When i played I could have cared less about "helping" the low # side, for me it was finding reasonable action, reasonably quickly with as little "friendly (same country)" competition as possible!!!
With this said, I also never switched because I had inside info to bust a mission or anything of the sort. I'll add that I doubt very seriously that anyone with some longevity in this game would stack the deck so much in their own favor!
Until the game designer can find a way to "inspire" folks to "want" to claim allegiance to one side I'm afraid the requirement and necessity of being able to switch countries within a reasonable time limit will remain.
When i played, it was frustrating to see some action for a short time, have it dry up, make my 1 and only "allowable" country switch for the day seeing a little more action then invariably having it dry up and now being able to do nothing about it!
If the worry for having a more frequent table is that peeps will use it to bust missions then may I suggest a simple solution: How about change the mechanics for mission generation?
1 - Make all mission generation "blind". All folks who join the mission will know nothing about it except what plane they can choose and launch time. Only the generator knows what, where, and how
2 - Make it so dar will not show any mission for at least 1 sector to all, even friendlies. This will allow the mission to get away clean and unseen for at least one sector. Anyone who switches to bust this mission will have no idea where it launched from or where it is going until it shows on dar at least 1 sector later. This would easily prevent "busters" as they would be essentially "without information".
These changes should allow the return of the 1 hour switch rule, or better yet "switch at will" IMHO!
If this is not liked, then charge perks for switching "at will" I would have paid 500 perks to switch when I desired---- each time
I would say most folks who have earned a bunch of perks are not the types to "game the system" in the manner you fear!
JUGgler