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A smaller group of players is ok as long as it pays the bills at HTC, but they will have to get rid of all the medium and big maps. Not enough number to support them. Small maps drive the lower number of players closer together and so make more game action. Maybe add a few new small maps to fill in the spots of those removed. I know building maps is a major project, but I wonder (...and maybe a map maker could help here) but is there a way that 6-10 people could work on the same map to spread the project out? Instead of 6 months by a single player, a team could build one in a few weeks. Is this something that could be done? If so, could one of the map makers come up with an outline of how to split it up and spread out the work load? Just a thought.
Since you raised the issue... and I might be qualified to make a comment...
Six to ten people would be completely unworkable. It's hard enough to find two people who agree on game-play issues and after all, that's the first thing isn't it. Three might work, two is more likely, but if anyone bails, then the original project concept dies. If I were to pick, then the perfect team would be two people. It would include an artist to create textures for both water and land, and to paint the terrain with those textures. The art work is as important as the layout of the terrain and it's the only customizing allowed in MA terrains. Partner number two would be responsible for the elevations, placing the bases and all the mundane issues in building the terrain. That would be a pretty equal division of labor, but agreement on game-play would be the most likely thing to destroy the partnership, so that would be their first hurdle.
I think one of the main reasons AH is not growing is the "massive online combat" thingy that HTC "wants" to happen but never has and never will. And this is why the MA game play is the way it is.
The maps are stupid..not realistic and there are never new ones. Real world geography would help.
The game play should allow smaller maps.
The game play should allow a country win in about 1 hour...NOT days and days of the same map.
If the map was designed to win in an hour then combat would be intense and the concept of strategic play would work.
HTC has the attitude that the maps should be made by the players....DUMB...HTC needs to make a whole crap load of them...if its not won in an hour re set the map.
Wow. Greebo's Grinder isn't that old, and it took him at least(?) two years to create it.
Real world geography would help.
No, real world geography doesn't work for MA terrains. With one or two exceptions, a real world terrain would kill game-play. And the exceptions would need severe distortions to both elevations and aspect ratio.
The game play should allow a country win in about 1 hour...NOT days and days of the same map.
Nope, I liken that to a merry-go-round. It becomes boring very quickly. I might be willing to go so far as to suggest that the setup tables loaded with each terrain should be customized for each terrain. Harder to reset for smaller maps and easier for larger terrains. Perhaps tweak AI ack lethality, or more logically, adjust the percentage of town buildings to take down according to the terrain. I would never want to see resets in under a day, nor a terrain lasting a week or more.