If D&D want to increase #'s, perhaps they need to attract more tankers and ship lovers and rebrand Aces High as a all-around WWII combat simulator?
I personally think that's the worst thing they could do. The tank/ship aspect of the game is the weakest point of the game because the terrains are so low def, and the resources needed to make them all crispy and shiny don't appear to be being committed. The tanking here is the weakest part of the game, which is confusing me as to why it's so popular.
If it were me, I'd be looking to improve the flight aspect of the game as much as possible, as that's really where the game shines. A more detailed damage model would be the top of my list, also more better clouds (the new ones are an improvement but it could still be better).
Bozon has a point here
While being an excellent simulator ah misses a few features to make it an interresting/funny GAME. Loads of players nowadays are here to have FUN, the heresy.
It allows people to do as they please with few restrictions. This is both attractive and horrifying at the same time, because you're free to do as you want, so are your opponents. For me, AH just wouldn't be AH if it went to some kind of round based instant action type thing like the other games.
I realize what the majority seems to want is some kind of fast, give me a goal I can accomplish in a few minutes
style gameplay, but that just doesn't appeal to me. I want the freedom to decide what I want to do and the ability to make it happen. I think there's a fair number of people in the game who are the same way, and it's probably mostly long time subscribers.
Kind of seems to me they're painted into a corner in some respects. Fast action to be popular for the new style players, or open world no restrictions which is really hard to come by these days. I don't see a way to have one without the other unless they were completely separate arenas. And, if they did that, I don't think the open world arenas would survive for long.
Wiley.