UI adjustments needed for the new TDs (turret-less AFVs):
1) As in existing tanks, all TDs (turret-less AFVs) should have a dedicated and *equivalently functional* TC (tank commander) position. In existing tanks this performs several important functions, which are allowing quick joystick-controlled traverse of the (magnified) direction of view, allowing snap shots using the aiming circle, and giving status information such as remaining ammo, speed, etc. In real WWII AFVs, TD commanders suffered no significant disadvantage relative to tanks in their ability to twist their bodies and use binoculars when looking out of the commander’s hatch, and could equally well communicate with their crew via intercom. Thus, a TC would be able to detect and react to targets equally well, whether in a TD or a tank. He would also know his speed, which ammo was loaded, remaining rounds, etc. equally well whether in a tank or a TD, and so it should be in the game. For example, in the above Hetzer sortie, I couldn’t tell how fast I was going, given the removal of the dedicated driver’s position. Even worse, I also was unable to quickly scan the surroundings from the TC position under magnification (critically important to avoid ambushes).
2) The TD’s gunner’s range setting is lost when jumping away from the gunner’s position. This is a big disadvantage when attempting precision shooting, and makes no sense from a realism standpoint. In a real WWII TD, a gunner was no less capable than a tank gunner of leaving range settings in place between shots.