. Tired of watching helpless as 30 FIGHTERS come in to level a base.
+1
A greater percentage of bases might work as well to slow down map rotation
Towns go down very easy,,, 2 or 3 guys can take them with ease. I agree,,,, so bringing thirty fighters with bombs is overkill,, the only defense is resupply,, which is also easy to suppress by taking the vh at the supplying field ,,and not very combat orientated ! In other words without a greater ability to defend against base capture,, town takes are suppressing combat,, I still like to think the game is supposed to promote combat,, in order to do that, something needs to change in the ability to defend
Another idea might be to stop the ability to immediately resupply the town after capture in order to slow the enemy down by defending for at least a moment or two and the other side the chance to counter attack for the retake!
By making town tougher to take,, IE a bigger percentage,,you increase the amount of skill required to take it and or give defenders more time to respond! IMO
the best fights I remember are the ones in which the base was saved .. Captures come and go ,,but that time when a few of us defended the base and beat the horde,, those are the battles I remember.
I don't know what the answer is but I know it is no fun upping against overwhelming odds only to get ganged by 30 p-38's who also dropped all hangers so no fight would exist ! Maybe if the hangers didn't go down so easy?
Like I said I don't know!