Author Topic: Is it time to adjust the difficulty in base capture?  (Read 2845 times)

Offline Tinkles

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Re: Is it time to adjust the difficulty in base capture?
« Reply #30 on: July 22, 2013, 12:12:38 PM »
+1

A greater percentage of bases might work as well to slow down map rotation

Towns go down very easy,,, 2 or 3 guys can take them with ease. I agree,,,, so bringing thirty fighters with bombs is overkill,, the only defense is resupply,, which is also easy to suppress by taking the vh at the supplying field ,,and not very combat orientated !  In other words without a greater ability to defend against base capture,, town takes are suppressing combat,, I still like to think the game is supposed to promote combat,, in order to do that, something needs to change in the ability to defend
 

Another idea might be to stop the ability to immediately resupply the town after capture in order to slow the enemy down by defending for at least a moment or two  and the other side the chance to counter attack for the retake!


By making town tougher to take,, IE  a bigger percentage,,you increase the amount of skill required to take it and or give defenders more time to respond! IMO

the best fights I remember are the ones in which the base was saved .. Captures come and go ,,but that time when a few of us defended the base and beat the horde,, those are the battles I remember.

 I don't know what the answer is but I know it is no fun upping against overwhelming odds only to get ganged by 30 p-38's who also dropped all hangers so no fight would exist !  Maybe if the hangers didn't go down so easy?
Like I said I don't know!

I wouldn't mind seeing a larger town. Similar to 1-2 "squares" of Strats  :devil


I really like Greebo's suggestion on smaller maps +1 to that  :aok

Tinkles

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Offline SirNuke

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Re: Is it time to adjust the difficulty in base capture?
« Reply #31 on: July 22, 2013, 12:53:41 PM »
the town building could have dynamic hardness that would vary with the number of people in the arena

Offline bustr

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Re: Is it time to adjust the difficulty in base capture?
« Reply #32 on: July 22, 2013, 04:26:20 PM »
Symbolically what is the deference between a WW2 fighter mission that strafed up an airfield disabling all of the parked available fighters to up and defend. Or AH P38's showing up with bombs and disabling the fighter hangers? In WW2 attacking airfields was by design a high speed surprise attack as much as the planners could account for.

The goal was to damage\destroy enemy aircraft on the ground. Not allow them into the air. In ww2 if anyone tried to roll and up they were strafed just like we do in our game.

The complaint against a hoard of P38 jabo killing the fighter hangers in a single pass, infers not wanting players to approach this game from the same inclination that their grandfathers did in ww2. This would be disabling the enemies ability to fight as quickly as possible, then kill as many of him at the same time who remain to try and fight. Or a veiled complaint that somehow all actions in this game should be forced into an equality of number versus number of players participating rather than the chaotic miss match of player numbers hallmarked in the MA. Like organized team sports versus ad hock regional Militia attacks against lightly defended storage outposts.

Numbers will always matter in a game with no standing organized forces and everything is voluntary, chaotic and capricious.

Just like allowing M3 to resupply towns has put a strategic crimp into base captures. It might be time to perk 1000lb bombs for fighters, and not change the requirements to bombing down hangers or the town buildings. You may end up with faster more lightning like town destruction jabo attacks with troops better organized and standing close by. I'm sure the GV crowd would like this one until the jabo guys became better at hitting what they drop on with smaller bombs.

After all, we have become lazy and abusive with the force of the 1000lb bomb like the BFG9000 was in Doom with god hacks.   
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Aspen

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Re: Is it time to adjust the difficulty in base capture?
« Reply #33 on: July 22, 2013, 04:34:15 PM »
We aren't supposed to play like we are really in WWII

Yes we are

No we are NOT!

YES WE ARE!

Bite me!

Your Mom hates you!

DA?

Come at me!

That was fun

Yeah catch ya in the MA

*repeat

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Offline FLOOB

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Re: Is it time to adjust the difficulty in base capture?
« Reply #34 on: July 22, 2013, 04:41:09 PM »
I'm not sure I want bases to be more difficult to capture. When I'm online there's only about 20 players in flight in the whole arena.
“Montana seems to me to be what a small boy would think Texas is like from hearing Texans” - John Steinbeck

Offline The Fugitive

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Re: Is it time to adjust the difficulty in base capture?
« Reply #35 on: July 22, 2013, 04:43:20 PM »
the town building could have dynamic hardness that would vary with the number of people in the arena

I would love to see the dynamic hardness of the town to be tied to the number of enemy in the dar circle. Bring a small crowd and the town goes down easy, bring a big crowd and you had better hope each guy hits his target!  :devil

Offline SirNuke

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Re: Is it time to adjust the difficulty in base capture?
« Reply #36 on: July 22, 2013, 04:55:42 PM »
I would love to see the dynamic hardness of the town to be tied to the number of enemy in the dar circle. Bring a small crowd and the town goes down easy, bring a big crowd and you had better hope each guy hits his target!  :devil

different schemes are possible, and it could apply to all objects

Offline bustr

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Re: Is it time to adjust the difficulty in base capture?
« Reply #37 on: July 22, 2013, 05:28:39 PM »
Dynamically making objects easier and harder is abusing the paying customers.

Perking 1000lb bombs in fighters is removing player abuse of the process. When there is only 20 players in the MA as one poster says he faces as a chronic issue. Make the 1000lb bomb free for fighters using the ENY function.

No one forced to enjoy exotic dynamic global adjustments of primary game objects imposed on them will enjoy it let alone understand or believe it is fair. Other than the bored geniuses who thought it might relieve their own boredom because they get to watch their exotic progeny screw with the paying customers.

Order and control imposed for peoples own good does not make them more fun. It just makes the imposers happier.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline SmokinLoon

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Re: Is it time to adjust the difficulty in base capture?
« Reply #38 on: July 22, 2013, 05:37:43 PM »
There are a lot of "good" ideas that could help the situation.  The new towns are light years ahead of the old towns, they are much more realistic in layout and in appearance.  Kudos to HTC for that.  I also give major kudos to HTC for attaching the down times of the towns and strategic OBJ's to the health of the strategic industrial complex (factories).  That went light years ahead in adding a legitimate strategic element to AH.  More kudos.

HTC can't stop the horde mentality, they can only adjust the gross balance via implementing the ENY scale. But again,  that can't stop the horde monkeys marching towards a base like 'tards banging on drums in a kiddie parade.  So what can they do?  Nothing.  

All I can do is shake my head and wonder how it can be fun being in a horde of 30 attacking a field and allowing NO chance to defend while wiping out hangers, ack, town buildings, etc.  Anytime a defender is able to squeeze through and get in the air there are 8 guys immediately shooting over each others shoulder's while trying for the easy mode kill.  I certainly dont find the enjoyment in that, it must be the kid mentality these days in having the "winz" mean everything.

About the only thing defenders can do is to Hail Mary enough M3's in to the town and resupply it fast enough to bring up the ack guns or town buildings before the troops get in to the MR.

I think there are a lot of little things that HTC could do to adjust the game so that hordes are not needed, but it wouldn't stop the hordes.  They would still be part of AH.  Total and complete dominance at any cost is the name of their game.  I'd like to see HTC change the hardness setting on the different OBJ (town buildings, ammo bunkers, barracks, etc).  Not that changing the hardness settings on town buildings would do much vs 30 P51D's armed with 2k bombs, but it seems to be that different size buildings would take different amounts of ord to destroy.

MOST of all... I'd like to see HTC chance the % of buildings that make the white go up from month to month **and not say a word**.   :aok      
Proud grandson of the late Lt. Col. Darrell M. "Bud" Gray, USAF (ret.), B24D pilot, 5th BG/72nd BS. 28 combat missions within the "slot", PTO.

Offline Aspen

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Re: Is it time to adjust the difficulty in base capture?
« Reply #39 on: July 22, 2013, 06:03:58 PM »
What I can't figure how such a huge percentage of players in game are horde members and how such huge number of folks on the BBS apparently aren't part of hordes.
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Offline Lusche

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Re: Is it time to adjust the difficulty in base capture?
« Reply #40 on: July 22, 2013, 06:05:22 PM »
What I can't figure how such a huge percentage of players in game are horde members and how such huge number of folks on the BBS apparently aren't part of hordes.


That's the AH paradox.

Nobody HO's
Nobody runs
Nobody bomb****s
Nobody hordes.


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Offline bustr

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Re: Is it time to adjust the difficulty in base capture?
« Reply #41 on: July 22, 2013, 07:35:54 PM »

Hoard
1. - It's good strategy and fun to assault a field with a large group of friends. You will have fun, stay alive, and possibly capture a field.

1. Neg - It's a personal affront to your dignity and sense of fairness to have a hoard whizz down your back because you are brave enough to up against them from the field they are hoarding. In some cases repeatedly.
-------------------------------------------------
Running
2. - It's good strategy to run out far enough that you can either rtb and land your kills. Or reverse from the merge without the possibility of watching your con trade nose for tail in your 6-view, and 1 second later be 200 off your 6 shooting you. Running out off the merge gives you the separation to turn around.

2.Neg - Everyone who rtb's is a coward even if they don't have the fuel or ammo to put up a fight. I do, or I wouldn't be here trying to pick you. Everyone is a looser because they only pull lame reversal moves off the merge and I'm bored killing worthless players with my superior skillz which obviously scares them into running from me. They should all stop running and just die because they are lame and should play this game the way I do because my ACM skillz make me superior than them.
------------------------------------------------------
HOing
3. It's good strategy when you reverse off the merge and now it's 5 versus 1 when you could have sworn only the two of you were in that sector. You see the con tracking under your nose 2 Oclock down to 10 Oclock after the reversal on the merge. Every time you try a reversal off a merge you watch the con in your rear view trade nose for tail, never loose E and crawl up your kester. You pull off one more circle and put the zero gravity UFO out of your misery.

3. Neg - You didn't put all those hours into learning ACM just to have some coward HO you at the merge and not let you burn them with those superior skillz for being lame and skillzless. You didn't choose to dive under their nose in a tried and true evasive just to have some coward HO(snap shoot) you. You don't HO anyone because you learned the proper way to perform a front quarter angle snap shot on the second merge even if it's from 11:56pm crossing to 00:04am on the merge. Technically that's not head on if you ask anyone who knows these things.
-------------------------------------------------------
Bombing ****s

4. I'm assuming tanks. It's good strategy to bomb tanks often and with the largest bombs in the greatest quantities possible. After all tanks can kill airplanes at will with single shot magic guns.

4. Neg - Tanks are helpless victims around airplanes with bombs. Tanks should have tank only play areas and airplanes should be restricted by game programing from being able to fly in that area on each map. Tanks were the heros of ww2 and killed any airplane that came near them or Hitech would not have programed that into the tanks in this game.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline 68ZooM

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Re: Is it time to adjust the difficulty in base capture?
« Reply #42 on: July 22, 2013, 11:03:37 PM »
 :rofl :rofl. Lol great stuff bustr, and describes a great number of player's.:
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Offline Tinkles

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Re: Is it time to adjust the difficulty in base capture?
« Reply #43 on: July 22, 2013, 11:20:59 PM »
Hoard
1. - It's good strategy and fun to assault a field with a large group of friends. You will have fun, stay alive, and possibly capture a field.

1. Neg - It's a personal affront to your dignity and sense of fairness to have a hoard whizz down your back because you are brave enough to up against them from the field they are hoarding. In some cases repeatedly.
-------------------------------------------------
Running
2. - It's good strategy to run out far enough that you can either rtb and land your kills. Or reverse from the merge without the possibility of watching your con trade nose for tail in your 6-view, and 1 second later be 200 off your 6 shooting you. Running out off the merge gives you the separation to turn around.

2.Neg - Everyone who rtb's is a coward even if they don't have the fuel or ammo to put up a fight. I do, or I wouldn't be here trying to pick you. Everyone is a looser because they only pull lame reversal moves off the merge and I'm bored killing worthless players with my superior skillz which obviously scares them into running from me. They should all stop running and just die because they are lame and should play this game the way I do because my ACM skillz make me superior than them.
------------------------------------------------------
HOing
3. It's good strategy when you reverse off the merge and now it's 5 versus 1 when you could have sworn only the two of you were in that sector. You see the con tracking under your nose 2 Oclock down to 10 Oclock after the reversal on the merge. Every time you try a reversal off a merge you watch the con in your rear view trade nose for tail, never loose E and crawl up your kester. You pull off one more circle and put the zero gravity UFO out of your misery.

3. Neg - You didn't put all those hours into learning ACM just to have some coward HO you at the merge and not let you burn them with those superior skillz for being lame and skillzless. You didn't choose to dive under their nose in a tried and true evasive just to have some coward HO(snap shoot) you. You don't HO anyone because you learned the proper way to perform a front quarter angle snap shot on the second merge even if it's from 11:56pm crossing to 00:04am on the merge. Technically that's not head on if you ask anyone who knows these things.
-------------------------------------------------------
Bombing ****s

4. I'm assuming tanks. It's good strategy to bomb tanks often and with the largest bombs in the greatest quantities possible. After all tanks can kill airplanes at will with single shot magic guns.

4. Neg - Tanks are helpless victims around airplanes with bombs. Tanks should have tank only play areas and airplanes should be restricted by game programing from being able to fly in that area on each map. Tanks were the heros of ww2 and killed any airplane that came near them or Hitech would not have programed that into the tanks in this game.


That... that would be totally sig worthy if it wasn't a small novel.  Very nice Bustr.  :cheers:

I really like the idea of ENY (ing) the bombs.

Tinkles

<<S>>
If we have something to show we will & do post shots, if we have nothing new to show we don't.
HiTech
Adapt , Improvise, Overcome. ~ HiTech
Be a man and shoot me in the back ~ Morfiend

Offline SirNuke

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Re: Is it time to adjust the difficulty in base capture?
« Reply #44 on: July 23, 2013, 02:16:35 AM »
how would dynamic hardness would be a good customer abuse? It would encourage hitting multiple fields at once instead of just hording one, multiplying the number of small fights over the map