Author Topic: Squad territorial war server  (Read 1190 times)

Offline JohnnyHeelz

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Re: Squad territorial war server
« Reply #15 on: July 19, 2013, 08:28:21 AM »
 :rofl
Just a bit off on the light from the sun, it is actually 8 minutes and 20 seconds.   :old:

Offline gyrene81

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Re: Squad territorial war server
« Reply #16 on: July 19, 2013, 09:02:30 AM »
Just a bit off on the light from the sun, it is actually 8 minutes and 20 seconds.   :old:
so we're getting sunlight that is 8 minutes old? i demand fresh sunlight!!!
jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline Wiley

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Re: Squad territorial war server
« Reply #17 on: July 19, 2013, 10:05:29 AM »
so we're getting sunlight that is 8 minutes old? i demand fresh sunlight!!!

Simple.  Get closer to the sun.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline gyrene81

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Re: Squad territorial war server
« Reply #18 on: July 19, 2013, 10:15:36 AM »
Simple.  Get closer to the sun.

Wiley.
if jimmy johns can deliver subs freaky fast, the power of the cosmos should be able to deliver sunlight faster.   :neener:
jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline kvuo75

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Re: Squad territorial war server
« Reply #19 on: July 19, 2013, 09:04:56 PM »
so we're getting sunlight that is 8 minutes old? i demand fresh sunlight!!!

its fresh, no time passed for the light itself :)

kvuo75

Kill the manned ack.

Offline MADe

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Re: Squad territorial war server
« Reply #20 on: July 20, 2013, 08:34:32 AM »
Just a bit off on the light from the sun, it is actually 8 minutes and 20 seconds.   :old:
oops, got a little over zealous while typing. Still, y'all get my drift.

The idea that squads do not want competition is just wrong, its in our nature. Why have squads formed, to increase the individules chance at survival.

I really think given half a chance that this type of server would get populated and stay populated. IMO. If squads do not protect there acquisitions 24/7, they lose them. A big incentive. Plus I like the fact that you would not be able to fly your favorite planes unless you battle for them. Wars are about taking something you want from someone else, not just wining a map.

Please note I'm not saying dump the current format. Just give us 1 server that's truly a war scenario with real war consequences. You can add all the new planes, vehicles and maps you want, I want a way to apply the current goodies a little differently.
Your own squad flags, your own squad skins, colors so to speak. Battling for the plane you really want to fly. Tell me it would not be fun.......................... .

S

Its in my nature to push the envelope for realism. My Spitfire setup, I fly AH with it. Flew FA with it for many years. No jet stick for moi.
« Last Edit: July 20, 2013, 09:22:04 AM by MADe »
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Offline gyrene81

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Re: Squad territorial war server
« Reply #21 on: July 20, 2013, 11:04:29 AM »
have you talked with any of the ava guys? some of what you're wanting can be done there. it's always just 2 sides, limited plane availability and, sometimes they can do setups where grabbing a base enables a plane not available at other bases...
jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline MADe

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Re: Squad territorial war server
« Reply #22 on: July 20, 2013, 08:49:27 PM »
have you talked with any of the ava guys? some of what you're wanting can be done there. it's always just 2 sides, limited plane availability and, sometimes they can do setups where grabbing a base enables a plane not available at other bases...

No sir I have not. This is just something I dreamed up. I am just, already bored of the current format. It is much as FA was, and so after 13 years I'm bored of stuff.

Everything is just the same, every time I fly. I was hoping to change the actual goals of the game on 1 server.

I taught myself to build computers. I taught myself to build controllers. I figured out how to make skins, but AH only allows historically accurate skins, boring. I'm sure I could figure out how to make maps. Fairly sure I could learn to model 3D planes. But its all really for naught since AH is kind of stuck in a rut.
I luv WW2 airplanes but lets face it, things are somewhat limited as to how I can keep my interest, as in real life, flying can be somewhat boring with small moments of abject terror. he he
Being allowed to have some personal investment in the game would spice things up for me. Imagine having a squad flag with a skull and cross bones on it. Imagine that same skull and cross bones on your planes tail and wings. Imagine your squad being large enough to hold captured territory 24/7. Hoard squads against hoard squads. The actual teamwork that it would take vs crying about how the knights or bish or rooks can't seem to get it together to accomplish anything. I'm sure your aware of this watermelon chat on current coms.
So I just throw stuff out here hoping HiTech will maybe consider some alternatives for the future. The type of things I am hinting at must be allowed in the coding. Believe me, if 1 guy could code a game as this, I would learn coding and jump in with both feet, but alas, 1 person can not do it in his life time, even if he was a master code writer. sniffle sniffle.
 :joystick:
S gyrene

ps: gyrene1, I assume you are a marine or ex-marine. Thank you for your service! :rock
« Last Edit: July 20, 2013, 08:54:34 PM by MADe »
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Offline gyrene81

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Re: Squad territorial war server
« Reply #23 on: July 21, 2013, 12:27:38 AM »
if you want a mega squad, form one up. nothing is stopping you...except for maybe people not being interested. if you think you could figure out how to build a terrain for the main arena, go for it...people are constantly clamoring for more maps. seems to me the boredom is coming from a lack of imagination. it's normal. people generally think they have better ideas until it comes time to really think about how they would be implemented, here or elsewhere. then the hard face of reality hits and they have to step back and rethink things.

an actual fan of world war 2 aircraft wouldn't find historical skins boring since there is a story behind every one, and it's a lot more interesting than imaginary stuff. takes time to research them, get the story, find the right colors to use and make them look as real as possible. if you looked at it as honoring someone who served thier country and probably died in the process, it shouldn't be "boring".

as far as 1 person programming a flight sim and modelling the aircraft (properly), ask Hitech if it's possible. hitech creations isn't a big corporate gaming company.
jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline Tinkles

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Re: Squad territorial war server
« Reply #24 on: July 21, 2013, 03:27:10 AM »
No sir I have not. This is just something I dreamed up. I am just, already bored of the current format. It is much as FA was, and so after 13 years I'm bored of stuff.

Everything is just the same, every time I fly. I was hoping to change the actual goals of the game on 1 server.

I taught myself to build computers. I taught myself to build controllers. I figured out how to make skins, but AH only allows historically accurate skins, boring. I'm sure I could figure out how to make maps. Fairly sure I could learn to model 3D planes. But its all really for naught since AH is kind of stuck in a rut.
I luv WW2 airplanes but lets face it, things are somewhat limited as to how I can keep my interest, as in real life, flying can be somewhat boring with small moments of abject terror. he he
Being allowed to have some personal investment in the game would spice things up for me. Imagine having a squad flag with a skull and cross bones on it. Imagine that same skull and cross bones on your planes tail and wings. Imagine your squad being large enough to hold captured territory 24/7. Hoard squads against hoard squads. The actual teamwork that it would take vs crying about how the knights or bish or rooks can't seem to get it together to accomplish anything. I'm sure your aware of this watermelon chat on current coms.
So I just throw stuff out here hoping HiTech will maybe consider some alternatives for the future. The type of things I am hinting at must be allowed in the coding. Believe me, if 1 guy could code a game as this, I would learn coding and jump in with both feet, but alas, 1 person can not do it in his life time, even if he was a master code writer. sniffle sniffle.
 :joystick:
S gyrene

ps: gyrene1, I assume you are a marine or ex-marine. Thank you for your service! :rock

Perhaps make it so squads have a choice at the start of each map, to defend a certain base on their respective side? For example Knights.  If a squad that is based in Knights selects A3 and defends it, they get perks or whatever.  If they lose the war but that field is defended then they get some perks, if they win the war and that base is still theirs then they get more perks.

It would be intriguing to see squad vs squad combat, that would start/end based on THAT map. So if that map is up for 5 days, then 5 days of squad vs squad. Both squads can end it whenever they want, but they can't start it up again until the next map. If they stop it while in a sortie, they must land/die/ditch/bail/whatever in order for it to take affect.

It's sort of risky for HTC though, don't want to waste time / resources if no one will use it, but then again no real "absolute" decision has been made that people won't use it either. But it would be interesting to see nonetheless.

Just my thoughts.

Tinkles

<<S>>
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Adapt , Improvise, Overcome. ~ HiTech
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Offline MADe

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Re: Squad territorial war server
« Reply #25 on: July 21, 2013, 09:45:12 AM »
G,
You are skirting around the ideas I have proposed. The point is to have a different goal to the current one available. Suggesting something beyond just a 2 or 3 side scenario. Currently there is a 31 player limit to squad size. What I am suggesting would result in larger squads because that's what it would take to hold captured territory. I do not think I have a better idea than AH, just a fresh approach to what they have already done. Please note I am not faulting the eye candy, the flight model, the types of equipment offered, its all pretty sweet. Just suggesting a different set of goals.

You say the same thing as AH about skins, honoring those that have served. This is a video game, its about having fun. Recreating historical skins "is" an honor for those that served, but its a game. Some could argue that a game trivializes what thier service really meant, not moi. Plus certain historical markings are illegal in some nations. ie the swastika, and rightly so. So historical accuracy is controlled as well. Being able to make up your own
non-offensive markings does not diminish anyones service, it is not insulting in anyway. I am from a military family, I chose another path and have not served. I understand the pov tho, just disagree with the limitation. Father is a Naval Academy grad who switched services to Air Force upon graduation, was in SAC and sat the silos. Both brothers served in Air Force. Sister married into Air Force. Majority of uncles and several cousins were either Air Force or Marines. 1 granddad was in the Canadian Air Force in WW1.
I get it.

Trust me when I say 1 person cannot program a sim such as this. If it were possible I would be doing it! There are millions of lines of code to write, plus 3D modeling, plus 2D skins etc.......heck just to skin a 3D model is quite a bit of work. rivets and there layout etc............

I pride myself on my ability to learn and use what I've learned. The spitfire stick is no joke, most seem happy with just a shell they build around a jet stick, hard work. I pushed for the ultimate, a working, full scale, WW2 aircraft stick. This should be a hint as to how far I am willing to go in order to reach a goal.
One must understand ones limitations tho.
Just 1 server, most are unused.

So I have presented my idea and my argument for trying it. I will say no more.
HiTech please consider the idea, its all I ask. If you will consider doing the code, I will do a map. Tougher for me because I have to educate myself first, y'all already have the skills, plus you will get paid for your time. Step out of the box, whats to lose?
S
ASROCK X99 Taichi, INTEL i7 6850@4.5GHz, GIGABYTE GTX 1070G1, Kingston HyperX 3000MHz DDR4, OCZ 256GB RD400, Seasonic 750W PSU, SONY BRAVIA 48W600B, Windows 10 Pro /64